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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9 (9) | Ursarctic Departure | Normal Spell | |||
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn. | ||||||
▶︎ Deck | 9 (7) | Fusion Armament | Normal Spell | |||
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn. | ||||||
▶︎ Deck | 9 (48) | Lightning Storm | Normal Spell | |||
If you control no face-up cards: Activate 1 of these effects; ●Destroy all Attack Position monsters your opponent controls. ●Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn. |
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▶︎ Deck | 9 (26) | Rank-Up-Magic Argent Chaos Force | Normal Spell | |||
Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel. | ||||||
▶︎ Deck | 9 (2) | Wattkingdom | Continuous Spell | |||
Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn. | ||||||
▶︎ Deck | 9 (3) | Branded Lost | Continuous Spell | |||
The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn. | ||||||
▶︎ Deck | 9 (6) | Fortune Vision | Continuous Spell | |||
When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn. | ||||||
▶︎ Deck | 9 (7) | Ogdoadic Serpent Strike | Continuous Spell | |||
You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn. | ||||||
▶︎ Deck | 9 (6) | Volcanic Blaze Accelerator | Continuous Spell | |||
Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster. | ||||||
▶︎ Deck | 9 (6) | Karakuri Gama Oil | Equip Spell | |||
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn. | ||||||
▶︎ Deck | 9 (11) | Dracoback, the Rideable Dragon | Equip Spell | |||
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. | ||||||
▶︎ Deck | 9 (3) | Evil Eye of Gorgoneio | Equip Spell | |||
Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn. | ||||||
▶︎ Deck | 9 (5) | Original Bamboo Sword | Equip Spell | |||
The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword". | ||||||
▶︎ Deck | 9 (23) | Supervise | Equip Spell | |||
Equip only to a Gemini Monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 9 (20) | Butterfly Dagger - Elma Forbidden | Equip Spell | |||
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand. | ||||||
▶︎ Deck | 9 (14) | Trickstar Magical Laurel | Equip Spell | |||
Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn. | ||||||
▶︎ Deck | 9 (7) | Exosister Arment | Quick-Play Spell | |||
Pay 800 LP, then target 1 "Exosister" monster you control; Special Summon 1 "Exosister" Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Exosister Arment" per turn. You can only activate this card during your opponent's turn, unless your opponent controls a monster Special Summoned from the GY. | ||||||
▶︎ Deck | 9 (3) | Appliancer Conversion | Quick-Play Spell | |||
Banish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished "Appliancer" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn. | ||||||
▶︎ Deck | 9 (10) | Chimera Fusion | Quick-Play Spell | |||
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ●Add this card to your hand. ●Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn. |
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▶︎ Deck | 9 (49) | Cosmic Cyclone | Quick-Play Spell | |||
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. | ||||||
▶︎ Deck | 9 (16) | Scrapstorm | Quick-Play Spell | |||
Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster. | ||||||
▶︎ Deck | 9 (10) | World Legacy's Memory | Quick-Play Spell | |||
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn. | ||||||
▶︎ Deck | 9 (7) | Mischief of the Time Goddess | Quick-Play Spell | |||
Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn. | ||||||
▶︎ Deck | 9 (6) | Naturia Blessing | Quick-Play Spell | |||
Activate 1 of these effects; ●Special Summon 1 "Naturia" monster from your hand or GY. ●Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster. |
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▶︎ Deck | 9 (4) | Purrely Happy Memory | Quick-Play Spell | |||
Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect. ●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ●This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1. |
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▶︎ Deck | 9 (28) | Set Rotation Limited | Quick-Play Spell | |||
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells. | ||||||
▶︎ Deck | 9 (21) | Wavering Eyes | Quick-Play Spell | |||
Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. ●1+: Inflict 500 damage to your opponent. ●2+: You can add 1 Pendulum Monster from your Main Deck to your hand. ●3+: You can banish 1 card on the field. ●4: You can add 1 "Wavering Eyes" from your Deck to your hand. |
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▶︎ Deck | 9 (20) | The Phantom Knights' Rank-Up-Magic Launch | Quick-Play Spell | |||
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material. | ||||||
▶︎ Deck | 9 (5) | Ogdoadic Daybreak | Quick-Play Spell | |||
Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn. | ||||||
▶︎ Deck | 9 (53) | Zombie World | Field Spell | |||
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters. | ||||||
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