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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 4,831 to 4,860 of 12,274
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7.3 (6) | Giant Beetrooper Invincible Atlas |
Link Monster Effect Monster |
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- | - | Insect | 3000 | - | |||||||||
2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ●Special Summon 1 "Beetrooper" monster from your Deck. ●This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
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7.3 (3) | Sanctity of Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 3000 | - | |||||||||
3+ Dragon Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
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7.3 (31) | Advance Draw | Normal Spell | ||||||||||
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards. | |||||||||||||
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7.3 (30) | The Beginning of the End | Normal Spell | ||||||||||
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards. | |||||||||||||
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7.3 (6) | Appliancer Test | Normal Spell | ||||||||||
Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn. | |||||||||||||
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7.3 (37) | Monster Reincarnation | Normal Spell | ||||||||||
Discard 1 card, then target 1 monster in your GY; add it to your hand. | |||||||||||||
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7.3 (18) | Creeping Darkness | Normal Spell | ||||||||||
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand. | |||||||||||||
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7.3 (21) | Owner's Seal | Normal Spell | ||||||||||
Return control of all monsters on the field to their owners. | |||||||||||||
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7.3 (7) | Time Stream | Normal Spell | ||||||||||
Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it. | |||||||||||||
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7.3 (6) | Downbeat | Normal Spell | ||||||||||
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn. | |||||||||||||
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7.3 (7) | Five Star Twilight | Normal Spell | ||||||||||
If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn. | |||||||||||||
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7.3 (8) | Rose Bell of Revelation | Normal Spell | ||||||||||
Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn. | |||||||||||||
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7.3 (9) | Burning Draw | Normal Spell | ||||||||||
(This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters. |
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7.3 (10) | Zenmailfunction | Normal Spell | ||||||||||
Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. | |||||||||||||
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7.3 (58) | Lightning Vortex | Normal Spell | ||||||||||
Discard 1 card; destroy all face-up monsters your opponent controls. | |||||||||||||
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7.3 (19) | Dark Room of Nightmare | Continuous Spell | ||||||||||
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent. | |||||||||||||
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7.3 (4) | Fire Formation - Ingen | Continuous Spell | ||||||||||
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn. | |||||||||||||
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7.3 (7) | Fire Formation - Yoko | Continuous Spell | ||||||||||
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior Monsters you control gain 100 ATK. | |||||||||||||
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7.3 (7) | Summon Cloud | Continuous Spell | ||||||||||
Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card. | |||||||||||||
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7.3 (3) | Synchro Dilemma | Continuous Spell | ||||||||||
You can activate 1 of the following effects; ●Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand. ●Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY. You can only use this effect of "Synchro Dilemma" once per turn. |
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7.3 (4) | Jurassic Power | Continuous Spell | ||||||||||
All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn. | |||||||||||||
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7.3 (4) | SPYRAL MISSION - Assault | Continuous Spell | ||||||||||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. | |||||||||||||
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7.3 (3) | Tri-Brigade Stand-Off | Continuous Spell | ||||||||||
You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast Monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn. | |||||||||||||
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7.3 (13) | Worm Call | Continuous Spell | ||||||||||
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position. | |||||||||||||
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7.3 (15) | Inzektor Sword - Zektkaliber | Equip Spell | ||||||||||
Equip only to an "Inzektor" monster. It gains 800 ATK/DEF. If this face-up card on the field is sent to the GY: Target 1 "Inzektor" monster in your GY; add that target to your hand. | |||||||||||||
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7.3 (3) | Angelica's Angelic Ring | Equip Spell | ||||||||||
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone. | |||||||||||||
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7.3 (19) | Gagagarevenge | Equip Spell | ||||||||||
Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK. | |||||||||||||
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7.3 (26) | Megamorph | Equip Spell | ||||||||||
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK. | |||||||||||||
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7.3 (12) | Favorite Hero | Equip Spell | ||||||||||
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. | |||||||||||||
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7.3 (4) | Rising Fire | Equip Spell | ||||||||||
(This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn. |
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