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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.3 (58) | Lightning Vortex | Normal Spell | |||
Discard 1 card; destroy all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 7.3 (19) | Dark Room of Nightmare | Continuous Spell | |||
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 7.3 (4) | Fire Formation - Ingen | Continuous Spell | |||
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn. | ||||||
▶︎ Deck | 7.3 (7) | Fire Formation - Yoko | Continuous Spell | |||
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior Monsters you control gain 100 ATK. | ||||||
▶︎ Deck | 7.3 (7) | Summon Cloud | Continuous Spell | |||
Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card. | ||||||
▶︎ Deck | 7.3 (3) | Synchro Dilemma | Continuous Spell | |||
You can activate 1 of the following effects; ●Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand. ●Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY. You can only use this effect of "Synchro Dilemma" once per turn. |
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▶︎ Deck | 7.3 (4) | Jurassic Power | Continuous Spell | |||
All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn. | ||||||
▶︎ Deck | 7.3 (4) | SPYRAL MISSION - Assault | Continuous Spell | |||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. | ||||||
▶︎ Deck | 7.3 (3) | Tri-Brigade Stand-Off | Continuous Spell | |||
You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast Monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn. | ||||||
▶︎ Deck | 7.3 (13) | Worm Call | Continuous Spell | |||
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position. | ||||||
▶︎ Deck | 7.3 (15) | Inzektor Sword - Zektkaliber | Equip Spell | |||
Equip only to an "Inzektor" monster. It gains 800 ATK/DEF. If this face-up card on the field is sent to the GY: Target 1 "Inzektor" monster in your GY; add that target to your hand. | ||||||
▶︎ Deck | 7.3 (3) | Angelica's Angelic Ring | Equip Spell | |||
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone. | ||||||
▶︎ Deck | 7.3 (19) | Gagagarevenge | Equip Spell | |||
Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK. | ||||||
▶︎ Deck | 7.3 (12) | Favorite Hero | Equip Spell | |||
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. | ||||||
▶︎ Deck | 7.3 (8) | Vylon Segment | Equip Spell | |||
Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | ||||||
▶︎ Deck | 7.3 (20) | Majesty with Eyes of Blue | Quick-Play Spell | |||
Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. | ||||||
▶︎ Deck | 7.3 (3) | ALERT! | Quick-Play Spell | |||
(This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn. |
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▶︎ Deck | 7.3 (4) | Xyz Align | Quick-Play Spell | |||
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn. | ||||||
▶︎ Deck | 7.3 (7) | Crusadia Power | Quick-Play Spell | |||
Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn. | ||||||
▶︎ Deck | 7.3 (24) | Cybernetic Fusion Support | Quick-Play Spell | |||
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. | ||||||
▶︎ Deck | 7.3 (25) | Fires of Doomsday | Quick-Play Spell | |||
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | ||||||
▶︎ Deck | 7.3 (9) | Spellbound | Quick-Play Spell | |||
All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. | ||||||
▶︎ Deck | 7.3 (6) | S-Force Showdown | Quick-Play Spell | |||
Activate 1 of the following effects. ●Special Summon 1 "S-Force" monster from your hand in Defense Position. ●Target 1 "S-Force" monster in your GY; add it to your hand. You can only activate 1 "S-Force Showdown" per turn. |
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▶︎ Deck | 7.3 (4) | Abyss Script - Romantic Terror | Quick-Play Spell | |||
Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn. | ||||||
▶︎ Deck | 7.3 (17) | Magnet Reverse | Quick-Play Spell | |||
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it. | ||||||
▶︎ Deck | 7.3 (7) | Symph Amplifire | Field Spell | |||
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. ●5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. ●7: Banish cards your opponent controls and/or in their GY, up to the number of "Symphonic Warrior" cards on the field. |
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▶︎ Deck | 7.3 (12) | Wetlands | Field Spell | |||
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. | ||||||
▶︎ Deck | 7.3 (20) | Dark Sanctuary | Field Spell | |||
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster. | ||||||
▶︎ Deck | 7.3 (3) | A.I.'s Ritual | Ritual Spell | |||
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them. | ||||||
▶︎ Deck | 7.3 (4) | Dogmatikamacabre | Ritual Spell | |||
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn. | ||||||
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