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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.1 (15) | Crystal Master |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 1300 | 1000 | |||||||||
Pendulum Effect Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. Card Text You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand. |
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▶︎ Deck | 8.1 (12) | Steelswarm Origin |
Link Monster Effect Monster |
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- | - | Fiend | 2000 | - | |||||||||
2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.
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▶︎ Deck | 8.1 (16) | Gladiator Beast Dragases |
Link Monster Effect Monster |
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- | - | Winged Beast | 2000 | - | |||||||||
2 "Gladiator Beast" monsters If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn.
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▶︎ Deck | 8.1 (11) | Bloom Harmonist the Melodious Composer |
Link Monster Effect Monster |
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- | - | Fairy | 1000 | - | |||||||||
2 Fairy monsters If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
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▶︎ Deck | 8.1 (15) | Tri-Gate Wizard |
Link Monster Effect Monster |
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- | - | Cyberse | 2200 | - | |||||||||
2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ●1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ●2+: Once per turn: You can target 1 card on the field; banish it. ●3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
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▶︎ Deck | 8.1 (9) | Marincess Marbled Rock |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
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▶︎ Deck | 8.1 (13) | Ancient Chant | Normal Spell | ||||||||||
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn. | |||||||||||||
▶︎ Deck | 8.1 (15) | Gottoms' Second Call | Normal Spell | ||||||||||
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card. | |||||||||||||
▶︎ Deck | 8.1 (24) | Hey, Trunade! | Normal Spell | ||||||||||
Return all Set Spells and Traps on the field to the hand. | |||||||||||||
▶︎ Deck | 8.1 (32) | Cyber Repair Plant | Normal Spell | ||||||||||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
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▶︎ Deck | 8.1 (19) | Spellbook of the Master | Normal Spell | ||||||||||
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn. | |||||||||||||
▶︎ Deck | 8.1 (9) | Tearlaments Grief | Normal Spell | ||||||||||
Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.1 (31) | Ties of the Brethren | Normal Spell | ||||||||||
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. | |||||||||||||
▶︎ Deck | 8.1 (9) | Pendulum Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Magistus Invocation | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn. | |||||||||||||
▶︎ Deck | 8.1 (16) | Heraldry Reborn | Normal Spell | ||||||||||
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. | |||||||||||||
▶︎ Deck | 8.1 (11) | Reptilianne Spawn | Normal Spell | ||||||||||
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0). | |||||||||||||
▶︎ Deck | 8.1 (16) | Shien's Dojo | Continuous Spell | ||||||||||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. | |||||||||||||
▶︎ Deck | 8.1 (31) | Toy Vendor | Continuous Spell | ||||||||||
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.1 (21) | Mass Driver Forbidden | Continuous Spell | ||||||||||
Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. | |||||||||||||
▶︎ Deck | 8.1 (11) | U.A. Powered Jersey | Equip Spell | ||||||||||
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. | |||||||||||||
▶︎ Deck | 8.1 (30) | Moon Mirror Shield | Equip Spell | ||||||||||
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck. | |||||||||||||
▶︎ Deck | 8.1 (21) | Shared Ride | Quick-Play Spell | ||||||||||
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn. | |||||||||||||
▶︎ Deck | 8.1 (9) | Majespecter Cyclone | Quick-Play Spell | ||||||||||
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it. | |||||||||||||
▶︎ Deck | 8.1 (25) | Harpies' Hunting Ground | Field Spell | ||||||||||
All Winged Beast Monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target. | |||||||||||||
▶︎ Deck | 8.1 (14) | Future Visions | Field Spell | ||||||||||
Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position. | |||||||||||||
▶︎ Deck | 8.1 (8) | Impcantation Inception | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (32) | Xyz Reborn | Normal Trap | ||||||||||
Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material. | |||||||||||||
▶︎ Deck | 8.1 (12) | Rite of Spirit | Normal Trap | ||||||||||
Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley". | |||||||||||||
▶︎ Deck | 8.1 (8) | Meklord Astro the Eradicator | Normal Trap | ||||||||||
Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn. | |||||||||||||
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