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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.1 (7) | Red Reign | Normal Trap | |||
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn. | ||||||
▶︎ Deck | 8.1 (7) | Archfiend's Ghastly Glitch | Normal Trap | |||
If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY. | ||||||
▶︎ Deck | 8.1 (15) | Rise to Full Height | Normal Trap | |||
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn. | ||||||
▶︎ Deck | 8.1 (28) | Fusion Reserve | Normal Trap | |||
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. | ||||||
▶︎ Deck | 8.1 (15) | Unification of the Cubic Lords | Normal Trap | |||
Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn. | ||||||
▶︎ Deck | 8.1 (32) | Mind Crush | Normal Trap | |||
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
▶︎ Deck | 8.1 (15) | Ritual Beast Ambush | Normal Trap | |||
Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn. | ||||||
▶︎ Deck | 8.1 (20) | Dark Smog | Continuous Trap | |||
Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target. | ||||||
▶︎ Deck | 8.1 (52) | Royal Decree | Continuous Trap | |||
Negate all other Trap effects on the field. | ||||||
▶︎ Deck | 8.1 (11) | Huaquero of the Golden Land | Continuous Trap | |||
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.1 (16) | Remove Brainwashing | Continuous Trap | |||
The control of all monsters on the field returns to the owners. | ||||||
▶︎ Deck | 8.1 (24) | Mirror Force Launcher | Continuous Trap | |||
Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn. | ||||||
▶︎ Deck | 8.1 (10) | Infinite Machine | Continuous Trap | |||
Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ●During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ●You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck. |
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▶︎ Deck | 8.1 (12) | Infinite Light | Continuous Trap | |||
Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions. | ||||||
▶︎ Deck | 8.1 (19) | Grand Horn of Heaven | Counter Trap | |||
During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase. | ||||||
▶︎ Deck | 8.1 (28) | Divine Punishment | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.1 (14) | Golden Land Forever! | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn. | ||||||
▶︎ Deck | 8.1 (17) | Recall | Counter Trap | |||
When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.1 (7) | Draco-Utopian Aura | Counter Trap | |||
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ●Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn. |
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▶︎ Deck | 8 (50) | Alexandrite Dragon | Normal Monster | |||
- | 4 | Dragon | 2000 | 100 | ||
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not. | ||||||
▶︎ Deck | 8 (39) | Sabersaurus | Normal Monster | |||
- | 4 | Dinosaur | 1900 | 500 | ||
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. | ||||||
▶︎ Deck | 8 (3) | Alice, Lady of Lament | Effect Monster | |||
- | 3 | Fiend | 0 | 2000 | ||
When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament". | ||||||
▶︎ Deck | 8 (5) | Agnimal Candle |
Effect Monster Tuner Monster |
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- | 4 | Pyro | 1700 | 0 | ||
If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1. | ||||||
▶︎ Deck | 8 (8) | Adamancipator Crystal - Dragite | Effect Monster | |||
- | 4 | Rock | 0 | 2200 | ||
If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn. | ||||||
▶︎ Deck | 8 (9) | Advanced Crystal Beast Cobalt Eagle | Effect Monster | |||
- | 4 | Winged Beast | 1400 | 800 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 8 (22) | Amazoness Swords Woman | Effect Monster | |||
- | 4 | Warrior | 1500 | 1600 | ||
Your opponent takes any battle damage you would have taken from battles involving this card instead. | ||||||
▶︎ Deck | 8 (10) | Aromage Rosemary | Effect Monster | |||
- | 4 | Plant | 1800 | 700 | ||
While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. | ||||||
▶︎ Deck | 8 (34) | Ancient Gear Gadjiltron Dragon | Effect Monster | |||
- | 8 | Machine | 3000 | 2000 | ||
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ●Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent. |
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▶︎ Deck | 8 (7) | Armed Dragon Thunder LV7 | Effect Monster | |||
- | 7 | Dragon | 2800 | 1000 | ||
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand. | ||||||
▶︎ Deck | 8 (4) | Gunkan Suship Ikura | Effect Monster | |||
- | 4 | Aqua | 200 | 300 | ||
If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn. | ||||||
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