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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 3,121 to 3,150 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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8.2 (6) | High Ritual Art | Ritual Spell | |||
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn. | ||||||
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8.2 (10) | Dogmatikalamity | Ritual Spell | |||
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn. | ||||||
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8.2 (18) | Armory Call | Normal Trap | |||
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn. | ||||||
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8.2 (10) | Evil★Twin Present | Normal Trap | |||
If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects; ●Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters. ●Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck. You can only activate 1 "Evil★Twin Present" per turn. |
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8.2 (10) | Infernity Suppression | Normal Trap | |||
If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn. | ||||||
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8.2 (5) | Speedroid Dupligate | Normal Trap | |||
Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel. | ||||||
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8.2 (6) | Cubic Ascension | Normal Trap | |||
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn. | ||||||
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8.2 (5) | Doodlebook - Uh uh uh! | Normal Trap | |||
When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn. | ||||||
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8.2 (29) | Mask of Restrict | Continuous Trap | |||
Neither player can Tribute cards. | ||||||
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8.2 (19) | And the Band Played On | Continuous Trap | |||
Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control. | ||||||
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8.2 (11) | Sea Stealth Attack | Continuous Trap | |||
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
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8.2 (15) | Golden Land Forever! | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn. | ||||||
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8.2 (59) | Dark Bribe | Counter Trap | |||
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. | ||||||
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8.1 (16) | Shiny Black "C" Squadder | Normal Monster | |||
- | 4 | Insect | 2000 | 0 | ||
Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms! | ||||||
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8.1 (19) | White Duston | Normal Monster | |||
- | 1 | Fiend | 0 | 1000 | ||
The proudust of them all. | ||||||
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8.1 (28) | Star Drawing | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 1000 | ||
If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If it is Xyz Summoned: Draw 1 card. |
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8.1 (23) | Amano-Iwato |
Effect Monster Spirit Monster |
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- | 4 | Rock | 1900 | 1200 | ||
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit Monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. | ||||||
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8.1 (8) | Aromage Laurel | Effect Monster | |||
- | 1 | Plant | 800 | 0 | ||
If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn. | ||||||
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8.1 (37) | Ancient Gear Golem | Effect Monster | |||
- | 8 | Machine | 3000 | 3000 | ||
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. | ||||||
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8.1 (23) | Artifact Caduceus | Effect Monster | |||
- | 5 | Fairy | 1600 | 2400 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus". | ||||||
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8.1 (47) | D.D. Warrior Lady | Effect Monster | |||
- | 4 | Warrior | 1500 | 1600 | ||
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | ||||||
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8.1 (7) | Infernity Sage |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 400 | 800 | ||
During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn. | ||||||
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8.1 (9) | Infernity Wildcat |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1400 | 0 | ||
You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn. | ||||||
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8.1 (15) | Wattpheasant | Effect Monster | |||
- | 4 | Thunder | 1000 | 800 | ||
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn. | ||||||
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8.1 (12) | Alpha The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 1700 | 1100 | ||
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
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8.1 (11) | Minerva, Scholar of the Sky | Effect Monster | |||
- | 4 | Fairy | 1700 | 400 | ||
Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand. | ||||||
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8.1 (10) | Infernoble Knight Ogier | Effect Monster | |||
- | 4 | Warrior | 1500 | 2000 | ||
While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. | ||||||
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8.1 (24) | Performapal Whip Snake | Effect Monster | |||
- | 4 | Reptile | 1700 | 900 | ||
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. | ||||||
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8.1 (8) | Odd-Eyes Lancer Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2000 | ||
If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead. | ||||||
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8.1 (26) | Gadarla, the Mystery Dust Kaiju | Effect Monster | |||
- | 8 | Insect | 2700 | 1600 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved. | ||||||
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