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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Counter Trap". Search result Showing 1 to 30 of 160
Card-Type is "Counter Trap".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1 (17) | Armor Break | Counter Trap | |||
Negate the activation of an Equip Spell Card and destroy it. | ||||||
▶︎ Deck | 1 (19) | Riryoku Field | Counter Trap | |||
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 1 (22) | Spell-Stopping Statute | Counter Trap | |||
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. | ||||||
▶︎ Deck | 1 (29) | Vanquishing Light | Counter Trap | |||
When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s). | ||||||
▶︎ Deck | 1.2 (19) | Royal Surrender | Counter Trap | |||
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. | ||||||
▶︎ Deck | 1.2 (21) | Dice Try! | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 1.3 (31) | Malfunction | Counter Trap | |||
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. | ||||||
▶︎ Deck | 1.3 (11) | Link Restart | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY. | ||||||
▶︎ Deck | 1.5 (15) | Crimson Fire | Counter Trap | |||
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead. | ||||||
▶︎ Deck | 1.5 (19) | Shining Silver Force | Counter Trap | |||
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls. | ||||||
▶︎ Deck | 1.7 (33) | Goblin Out of the Frying Pan | Counter Trap | |||
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. | ||||||
▶︎ Deck | 1.8 (13) | Last Counter | Counter Trap | |||
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. | ||||||
▶︎ Deck | 1.9 (12) | Damage Polarizer | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. | ||||||
▶︎ Deck | 2.1 (15) | Fusion Guard | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. | ||||||
▶︎ Deck | 2.2 (13) | United Front | Counter Trap | |||
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. | ||||||
▶︎ Deck | 2.2 (13) | Anti-Spell | Counter Trap | |||
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. | ||||||
▶︎ Deck | 2.4 (28) | Counter Counter | Counter Trap | |||
Negate the activation of a Counter Trap Card, and destroy it. | ||||||
▶︎ Deck | 2.5 (11) | Disarm | Counter Trap | |||
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. | ||||||
▶︎ Deck | 2.6 (15) | Parry | Counter Trap | |||
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. | ||||||
▶︎ Deck | 2.9 (11) | Curse of Royal | Counter Trap | |||
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. | ||||||
▶︎ Deck | 3 (25) | Trap Jammer | Counter Trap | |||
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 3.1 (11) | Trap of Board Eraser | Counter Trap | |||
When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. | ||||||
▶︎ Deck | 3.1 (22) | Madolche Tea Break | Counter Trap | |||
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls. | ||||||
▶︎ Deck | 3.3 (12) | Exterio's Fang | Counter Trap | |||
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard. | ||||||
▶︎ Deck | 3.3 (6) | Stall Turn | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck. | ||||||
▶︎ Deck | 3.3 (11) | Swallow Flip | Counter Trap | |||
Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. | ||||||
▶︎ Deck | 3.5 (11) | Earthbound Wave | Counter Trap | |||
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 3.5 (12) | Parthian Shot | Counter Trap | |||
At the end of the Battle Phase: It becomes the End Phase of this turn. | ||||||
▶︎ Deck | 3.6 (15) | Smashing Horn | Counter Trap | |||
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. | ||||||
▶︎ Deck | 3.6 (7) | Heartless Drop Off | Counter Trap | |||
When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. | ||||||
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