Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Counter Trap". Search result  Showing 91 to 120 of 160

Card-Type is "Counter Trap".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
VS 龍帝ノ槍 ▶︎ Deck 6 4 Vanquish Soul Calamity Caesar Counter Trap
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn.
弾幕回避 ▶︎ Deck 5.9 17 Do a Barrel Roll Counter Trap
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
闇の幻影 ▶︎ Deck 5.9 17 Dark Illusion Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
ダイノルフィア・シェル ▶︎ Deck 5.8 5 Dinomorphia Shell Counter Trap
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.
デストラクション・ジャマー ▶︎ Deck 5.8 8 Destruction Jammer Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
XXクルージョン ▶︎ Deck 5.7 3 XX-clusion Counter Trap
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice).
ジョルト・カウンター ▶︎ Deck 5.7 15 Jolt Counter Counter Trap
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card.
エクシーズ・リフレクト ▶︎ Deck 5.6 13 Xyz Reflect Counter Trap
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.
キャッシュバック ▶︎ Deck 5.6 12 Cash Back Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
パラドックス・フュージョン ▶︎ Deck 5.6 14 Paradox Fusion Counter Trap
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.
魔救共振撃 ▶︎ Deck 5.5 8 Adamancipator Resonance Counter Trap
When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it.
炎渦の胎動 ▶︎ Deck 5.4 14 Burgeoning Whirlflame Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
能力吸収コア ▶︎ Deck 5.4 9 Nega-Ton Corepanel Counter Trap
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
夢魔鏡の夢占い ▶︎ Deck 5.4 5 Dream Mirror Oneiromancy Counter Trap
Activate 1 of these effects.
●When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card.
●When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.
You can only activate 1 "Dream Mirror Oneiromancy" per turn.
重力崩壊 ▶︎ Deck 5.3 18 Gravity Collapse Counter Trap
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.
八式対魔法多重結界 ▶︎ Deck 5.3 16 Spell Shield Type-8 Counter Trap
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
威風堂々 ▶︎ Deck 5.2 17 Chivalry Counter Trap
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
昇天の角笛 ▶︎ Deck 5.2 25 Horn of Heaven Counter Trap
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
マジック・ジャマー ▶︎ Deck 5.2 31 Magic Jammer Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
虚無を呼ぶ呪文 ▶︎ Deck 5.1 14 Vanity's Call Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
アヌビスの裁き ▶︎ Deck 5 22 Judgment of Anubis Counter Trap
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
くず鉄のシグナル ▶︎ Deck 5 5 Scrap-Iron Signal Counter Trap
When your opponent activates a monster effect, while you control a Synchro Monster that mentions a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.
ヴィクティム・カウンター ▶︎ Deck 5 5 Gemini Counter Counter Trap
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
ギョッ! ▶︎ Deck 4.9 16 Oh F!sh! Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
畳返し ▶︎ Deck 4.9 16 Pulling the Rug Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
地獄の扉越し銃 ▶︎ Deck 4.8 13 Barrel Behind the Door Counter Trap
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
運命湾曲 ▶︎ Deck 4.7 12 Bending Destiny Counter Trap
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
キックバック ▶︎ Deck 4.7 10 Forced Back Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.
真剣勝負 ▶︎ Deck 4.7 12 Face-Off Counter Trap
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
方舟の選別 ▶︎ Deck 4.7 21 The Selection Counter Trap
Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
Other sorts : Card Registration Date, scale blue, scale red

(4/6 pages) 91 - 120

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -