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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Counter Trap". Search result Showing 91 to 120 of 160
Card-Type is "Counter Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6 (4) | Vanquish Soul Calamity Caesar | Counter Trap | |||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn. | ||||||
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5.9 (18) | Do a Barrel Roll | Counter Trap | |||
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it. | ||||||
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5.9 (17) | Dark Illusion | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card. | ||||||
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5.8 (22) | Gravity Collapse | Counter Trap | |||
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | ||||||
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5.8 (5) | Dinomorphia Shell | Counter Trap | |||
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn. | ||||||
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5.7 (3) | XX-clusion | Counter Trap | |||
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice). | ||||||
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5.6 (13) | Xyz Reflect | Counter Trap | |||
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent. | ||||||
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5.6 (12) | Cash Back | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. | ||||||
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5.6 (16) | Jolt Counter | Counter Trap | |||
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card. | ||||||
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5.6 (14) | Paradox Fusion | Counter Trap | |||
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. | ||||||
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5.4 (14) | Burgeoning Whirlflame | Counter Trap | |||
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand. | ||||||
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5.4 (10) | Destruction Jammer | Counter Trap | |||
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. | ||||||
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5.4 (9) | Nega-Ton Corepanel | Counter Trap | |||
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it. | ||||||
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5.4 (5) | Dream Mirror Oneiromancy | Counter Trap | |||
Activate 1 of these effects. ●When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card. ●When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Dream Mirror Oneiromancy" per turn. |
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5.2 (9) | Adamancipator Resonance | Counter Trap | |||
When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it. | ||||||
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5.2 (17) | Chivalry | Counter Trap | |||
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card. | ||||||
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5.2 (25) | Horn of Heaven | Counter Trap | |||
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s). | ||||||
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5.2 (33) | Magic Jammer | Counter Trap | |||
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | ||||||
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5.1 (18) | Oh F!sh! | Counter Trap | |||
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it. | ||||||
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5.1 (18) | Spell Shield Type-8 | Counter Trap | |||
Activate 1 of these effects. ●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it. |
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5 (23) | Judgment of Anubis | Counter Trap | |||
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | ||||||
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5 (6) | Scrap-Iron Signal | Counter Trap | |||
When your opponent activates a monster effect, while you control a Synchro Monster that mentions a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn. | ||||||
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5 (15) | Vanity's Call | Counter Trap | |||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | ||||||
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5 (5) | Gemini Counter | Counter Trap | |||
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. | ||||||
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4.9 (16) | Pulling the Rug | Counter Trap | |||
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. | ||||||
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4.8 (13) | Barrel Behind the Door | Counter Trap | |||
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead. | ||||||
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4.7 (12) | Bending Destiny | Counter Trap | |||
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. | ||||||
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4.7 (10) | Forced Back | Counter Trap | |||
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand. | ||||||
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4.6 (14) | Face-Off | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. | ||||||
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4.6 (23) | The Selection | Counter Trap | |||
Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it. | ||||||
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