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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Continuous Trap". Search result  Showing 1 to 30 of 494

Card-Type is "Continuous Trap".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
十二獣の相剋 ▶︎ Deck 3.6 7 Zoodiac Gathering Continuous Trap
If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material.
死霊ゾーマ ▶︎ Deck 8.3 23 Zoma the Spirit Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
発条の巻き上げ ▶︎ Deck 4 9 Zenmaiday Continuous Trap
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.
斬リ番 ▶︎ Deck 6.1 8 You're Finished Continuous Trap
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
竜星の極み ▶︎ Deck 7.1 15 Yang Zing Unleashed Continuous Trap
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
竜星の具象化 ▶︎ Deck 9.3 12 Yang Zing Creation Continuous Trap
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
エクシーズ・パニッシュ ▶︎ Deck 3.2 11 Xyz Wrath Continuous Trap
Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster.
エクシーズ・ヴェール ▶︎ Deck 4.3 13 Xyz Veil Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
エクシーズ・トライバル ▶︎ Deck 5.6 16 Xyz Tribalrivals Continuous Trap
Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect.
X・Y・Zハイパーキャノン ▶︎ Deck 3 3 XYZ Hyper Cannon Continuous Trap
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is.
●Your turn: You can target 1 of your banished Union Monsters; place it on the bottom of your Deck, and if you do, draw 1 card.
●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards.
You can only use this effect of "XYZ Hyper Cannon" once per turn.
心鎮壷のレプリカ ▶︎ Deck 5.7 13 Xing Zhen Hu Replica Continuous Trap
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.
心鎮壷 ▶︎ Deck 5.4 14 Xing Zhen Hu Continuous Trap
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
星遺物に眠る深層 ▶︎ Deck 8.5 11 World Legacy's Secret Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
星遺物の囁き ▶︎ Deck 6.7 7 World Legacy Whispers Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
星遺物の傀儡 ▶︎ Deck 8.8 9 World Legacy Pawns Continuous Trap
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
星遺物の齎す崩界 ▶︎ Deck 5.8 4 World Legacy Collapse Continuous Trap
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn.
ウィッチクラフト・パトローナス ▶︎ Deck 8.4 8 Witchcrafter Patronus Continuous Trap
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
グレイモヤ不発弾 ▶︎ Deck 5.9 7 Widespread Dud Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
ウィキッド・リボーン ▶︎ Deck 3.2 10 Wicked Rebirth Continuous Trap
Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
エレキャノン ▶︎ Deck 2.2 9 Wattcannon Continuous Trap
Once per turn, when a Level 4 or lower Thunder-Type monster(s) is Normal or Special Summoned to the field, inflict 600 damage to your opponent.
光の護封壁 ▶︎ Deck 7.1 22 Wall of Revealing Light Continuous Trap
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.
ヴォルカニック・インフェルノ ▶︎ Deck 8.8 6 Volcanic Inferno Continuous Trap
When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.
遡洸する煉獄 ▶︎ Deck 5.9 9 Void Purification Continuous Trap
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.
●During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
●During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.
殻醒する煉獄 ▶︎ Deck 5.9 12 Void Launch Continuous Trap
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
煉獄の釜 ▶︎ Deck 2.1 14 Void Cauldron Continuous Trap
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.
電脳堺門-玄武 ▶︎ Deck 8 6 Virtual World Gate - Xuanwu Continuous Trap
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
電脳堺門-朱雀 ▶︎ Deck 8.7 10 Virtual World Gate - Chuche Continuous Trap
You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.
VV-マスターフェイズ ▶︎ Deck 3.7 3 Vaylantz Wave - Master Phase Continuous Trap
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;
●Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn.
●Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
ヴァリュアブル・フォーム ▶︎ Deck 6.1 11 Variable Form Continuous Trap
Once per turn, you can activate 1 of these effects.
●Target 2 face-up "Inzektor" monsters you control; equip one to the other.
●Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
虚無空間 ▶︎ Deck 9.2 53 Vanity's Emptiness Forbidden Continuous Trap
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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