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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 211 to 240 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.4 (7) | Performapal Pinch Helper | Continuous Trap | |||
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. | ||||||
▶︎ Deck | 6.4 (10) | Armor Ninjitsu Art of Rust Mist | Continuous Trap | |||
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s). | ||||||
▶︎ Deck | 6.4 (37) | Gravity Bind | Continuous Trap | |||
Level 4 or higher monsters cannot attack. | ||||||
▶︎ Deck | 6.4 (7) | Graydle Parasite | Continuous Trap | |||
When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn. | ||||||
▶︎ Deck | 6.4 (18) | Shapesister | Continuous Trap | |||
Special Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 "Shapesister" per turn. | ||||||
▶︎ Deck | 6.4 (13) | Brainwashing Beam | Continuous Trap | |||
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 6.4 (7) | Space Dragster | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone. | ||||||
▶︎ Deck | 6.4 (24) | That Six | Continuous Trap | |||
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ●1, 3, or 5: The die result is treated as 6. ●2, 4, or 6: The die result is treated as 1. |
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▶︎ Deck | 6.4 (18) | Tyrant's Tirade | Continuous Trap | |||
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated. | ||||||
▶︎ Deck | 6.3 (3) | Swordsoul Strife | Continuous Trap | |||
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn. | ||||||
▶︎ Deck | 6.3 (17) | Scrubbed Raid | Continuous Trap | |||
During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase. | ||||||
▶︎ Deck | 6.3 (4) | Underdog | Continuous Trap | |||
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control. | ||||||
▶︎ Deck | 6.3 (4) | Ogdoadic Hollow | Continuous Trap | |||
During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY. | ||||||
▶︎ Deck | 6.3 (8) | Redeemable Jar | Continuous Trap | |||
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn. | ||||||
▶︎ Deck | 6.2 (6) | Scrum Force | Continuous Trap | |||
While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead. | ||||||
▶︎ Deck | 6.1 (10) | Eisbahn | Continuous Trap | |||
If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position. | ||||||
▶︎ Deck | 6.1 (8) | Spatial Collapse | Continuous Trap | |||
You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. | ||||||
▶︎ Deck | 6.1 (8) | Fire Formation - Tenken | Continuous Trap | |||
Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type Monsters you control gain 300 ATK. | ||||||
▶︎ Deck | 6.1 (9) | You're Finished | Continuous Trap | |||
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone. | ||||||
▶︎ Deck | 6.1 (10) | Crusadia Krawler | Continuous Trap | |||
Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand. | ||||||
▶︎ Deck | 6.1 (9) | Spirit Barrier | Continuous Trap | |||
While you control a monster, you take no battle damage. | ||||||
▶︎ Deck | 6.1 (11) | Number Wall | Continuous Trap | |||
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card. | ||||||
▶︎ Deck | 6.1 (11) | Variable Form | Continuous Trap | |||
Once per turn, you can activate 1 of these effects. ●Target 2 face-up "Inzektor" monsters you control; equip one to the other. ●Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position. |
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▶︎ Deck | 6 (5) | A.I.Q | Continuous Trap | |||
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. | ||||||
▶︎ Deck | 6 (9) | Labyrinth of Nightmare | Continuous Trap | |||
Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls. | ||||||
▶︎ Deck | 6 (7) | Igknight Burst | Continuous Trap | |||
Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand. | ||||||
▶︎ Deck | 6 (7) | Extra Buck | Continuous Trap | |||
Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards. | ||||||
▶︎ Deck | 6 (1) | Court of Cards | Continuous Trap | |||
If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6 (23) | Nightmare Wheel | Continuous Trap | |||
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 6 (6) | PSY-Frame Accelerator | Continuous Trap | |||
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand. | ||||||
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