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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 391 to 420 of 494
Card-Type is "Continuous Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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3.5 (11) | Talisman of Spell Sealing | Continuous Trap | |||
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. | ||||||
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3.5 (15) | Soul Resurrection | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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3.4 (12) | Soul Levy | Continuous Trap | |||
You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY. | ||||||
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3.4 (9) | Dimension Reflector | Continuous Trap | |||
Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK. | ||||||
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3.4 (7) | Lucky Chance | Continuous Trap | |||
Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves. | ||||||
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3.3 (3) | A.I. Shadow | Continuous Trap | |||
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn. | ||||||
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3.3 (12) | Amazoness Willpower | Continuous Trap | |||
Activate this card by targeting 1 "Amazoness" monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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3.3 (9) | Altergeist Failover | Continuous Trap | |||
If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn. | ||||||
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3.3 (12) | Destructive Draw | Continuous Trap | |||
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. | ||||||
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3.2 (13) | Ivy Shackles | Continuous Trap | |||
All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card. | ||||||
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3.2 (10) | Wicked Rebirth | Continuous Trap | |||
Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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3.2 (18) | Summon Gate | Continuous Trap | |||
Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn. | ||||||
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3.2 (15) | Moon Dance Ritual | Continuous Trap | |||
Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material. | ||||||
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3.1 (12) | Xyz Wrath | Continuous Trap | |||
Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster. | ||||||
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3.1 (10) | Elemental Absorber | Continuous Trap | |||
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. | ||||||
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3.1 (13) | Fossil Excavation | Continuous Trap | |||
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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3.1 (9) | Generaider Boss Room | Continuous Trap | |||
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn. | ||||||
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3.1 (8) | Transmigration Break | Continuous Trap | |||
Any cards that would be returned to the Deck from the Graveyard are removed from play instead. | ||||||
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3 (3) | XYZ Hyper Cannon | Continuous Trap | |||
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is. ●Your turn: You can target 1 of your banished Union Monsters; place it on the bottom of your Deck, and if you do, draw 1 card. ●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards. You can only use this effect of "XYZ Hyper Cannon" once per turn. |
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3 (8) | Hard-sellin' Zombie | Continuous Trap | |||
Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. | ||||||
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3 (7) | Overdoom Line | Continuous Trap | |||
If a Plant-Type monster(s) is Special Summoned from the Graveyard to your side of the field: It gains 1000 ATK while this card is face-up on the field. Destroy this card during your 2nd End Phase after activation. | ||||||
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3 (2) | Kingyo Sukui | Continuous Trap | |||
You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of "Kingyo Sukui" once per turn. | ||||||
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3 (9) | Core Reinforcement | Continuous Trap | |||
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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3 (8) | Spiral Discharge | Continuous Trap | |||
While "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters can only target "Gaia the Dragon Champion" for attacks. When an attack is declared involving your "Gaia the Dragon Champion": You can target 1 card on the field; destroy it. You can only use this effect of "Spiral Discharge" once per turn. | ||||||
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3 (2) | Ancient Warriors Saga - Defense of Changban | Continuous Trap | |||
If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. ●At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ●When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck. |
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2.9 (10) | Spirit's Invitation | Continuous Trap | |||
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | ||||||
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2.9 (9) | Chain Ignition | Continuous Trap | |||
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target. | ||||||
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2.9 (8) | Des Counterblow | Continuous Trap | |||
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. | ||||||
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2.8 (8) | Invincibility Barrier | Continuous Trap | |||
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated. | ||||||
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2.8 (4) | Dwimmered Glimmer | Continuous Trap | |||
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn. | ||||||
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