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Destructive Draw →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. | |||||
password:77859858 | |||||
Average Rating Score | 3.3(12) |
- Card Info
- Card Reviews (12 rating scores)
- Decks with Destructive Draw (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Destructive Draw" card reviews and rating scores
3.3(12) |
|
8% | (1) | ||
0% | (0) | ||
16% | (2) | ||
25% | (3) | ||
50% | (6) |
ブルーバード
2022/02/22 1:53
2022/02/22 1:53
《Self-Destruct Button》, Full Burn, and other Spell Trap Monocolor Decks, such as Trap Beat and Uria, are easy to use because they lead to 2 draws with just a maintenance cost of 700LP. On rare occasions, he seems to have been used by Infernity.
The recoil when destroyed is painful, and the biggest weakness is that you can't carelessly use God Trap, which is the trump card of Trap Beat. I'm also worried about staying on the field if it's a chain burn. Use emergency food to reduce risk, or use it with 《Chicken Game》to care for damage.
The recoil when destroyed is painful, and the biggest weakness is that you can't carelessly use God Trap, which is the trump card of Trap Beat. I'm also worried about staying on the field if it's a chain burn. Use emergency food to reduce risk, or use it with 《Chicken Game》to care for damage.
ねこーら
2020/07/28 21:42
2020/07/28 21:42
Overall evaluation: There is room for adoption in Decks with as few monsters as possible.
With a Deck that mainly consists of Burn Cards that can be used up quickly and Spell/Trap Cards with loose activation conditions, it's easy to get your hand down to 0 cards.
It's also good to send cards that are effective in GY with 《Into the Void》or 《Card of Demise》to fulfill the conditions.
《Interceptomato》can be used against the opponent's removal to avoid damage.
It looks like it's going to be a pretty special deck like Full Burn, Dana.
If it's a normal Deck, I think it would be better to arrange "Knightmare Unicorn" and "Troymare".
With a Deck that mainly consists of Burn Cards that can be used up quickly and Spell/Trap Cards with loose activation conditions, it's easy to get your hand down to 0 cards.
It's also good to send cards that are effective in GY with 《Into the Void》or 《Card of Demise》to fulfill the conditions.
《Interceptomato》can be used against the opponent's removal to avoid damage.
It looks like it's going to be a pretty special deck like Full Burn, Dana.
If it's a normal Deck, I think it would be better to arrange "Knightmare Unicorn" and "Troymare".
サンパイ
2019/11/23 16:16
2019/11/23 16:16
In order to draw 2, you have to carry various disadvantages. It's even more annoying that it can't self-destruct
京太
2018/06/24 14:52
2018/06/24 14:52
In exchange for one draw, you're taking a lot of downsides. No matter how important the draw is, don't overdo it.
幽鬼十代
2018/06/24 11:53
2018/06/24 11:53
Yeah, I'm desperate ah ah
How can you fight with such a draw! (Sorry for joking.)
How can you fight with such a draw! (Sorry for joking.)
アルバ
2016/01/04 21:22
2016/01/04 21:22
It would be terrible if the other party could also draw even though I took the risk and paid the cost unilaterally...
If you're going to throw away your hand and have a short-term decisive battle with the intention of ruining it, isn't it useless?
If you're going to throw away your hand and have a short-term decisive battle with the intention of ruining it, isn't it useless?
エクシア
2015/08/13 4:07
2015/08/13 4:07
I use it with permissions that include IF reloader and 《Cyber Archfiend》, but it's really convenient to draw every turn.
In the current environment, his LP is cut in an instant, so it's not the case that he's talking about the disadvantages.
Of course, I've taken care to keep DDD Leonidas in my hand, and set up Blackwing D and Key Beetle, but in terms of ease of use, I wonder if I'm getting through it.
What I want to evaluate above all is the naming of "quick draw to ruin". This name alone tickled my middle two hearts, and I decided to stack three. Throwing away LP and shaving each other's lives only for victory is reminiscent of the Hellkaiser of yesteryear.
I would like to give the highest rating to this card, which reminded me of the excitement I had recently retired from playing Yu-Gi-Oh, and made me decide to return to Yu-Gi-Oh after two days without a hitch.
In the current environment, his LP is cut in an instant, so it's not the case that he's talking about the disadvantages.
Of course, I've taken care to keep DDD Leonidas in my hand, and set up Blackwing D and Key Beetle, but in terms of ease of use, I wonder if I'm getting through it.
What I want to evaluate above all is the naming of "quick draw to ruin". This name alone tickled my middle two hearts, and I decided to stack three. Throwing away LP and shaving each other's lives only for victory is reminiscent of the Hellkaiser of yesteryear.
I would like to give the highest rating to this card, which reminded me of the excitement I had recently retired from playing Yu-Gi-Oh, and made me decide to return to Yu-Gi-Oh after two days without a hitch.
ウィイ
2013/09/24 1:08
2013/09/24 1:08
If it's a full burn that consumes a lot of cards, it's worth it. The disadvantage is certainly painful, but 2 draws are still helpful. Construct or play to cover the drawbacks, or just accept them gracefully. All you have to do is reduce the opponent's LP to 0 before his LP runs out.
スクラップトリトドン
2011/11/22 12:32
2011/11/22 12:32
Cost to keep paying until you die, 3000 if you leave.
The reward for this is "just" an extra draw at hand. Moreover, it's too much for the other party to be able to use it...
The reward for this is "just" an extra draw at hand. Moreover, it's too much for the other party to be able to use it...
とき
2010/12/15 0:33
2010/12/15 0:33
A piece of madness that continues to draw cards toward destruction.
Absolute payment LP cost, large damage when away, opponent can also use it.
A draw sauce that has been cornered considerably as it is guaranteed to be ruined the moment it is used.
Mercury and 《Cyber Archfiend》can do the same job without going this far.
Now, why is this card so compatible with Resurrection of Giant Dragon?
Absolute payment LP cost, large damage when away, opponent can also use it.
A draw sauce that has been cornered considerably as it is guaranteed to be ruined the moment it is used.
Mercury and 《Cyber Archfiend》can do the same job without going this far.
Now, why is this card so compatible with Resurrection of Giant Dragon?
想夢
2010/08/06 9:39
2010/08/06 9:39
2 draw effect is strong
Too many drawbacks.
3000 \(^o^)/Maketa away if it's not a card to reset
I can't laugh
Too many drawbacks.
3000 \(^o^)/Maketa away if it's not a card to reset
I can't laugh
愛佳
2024/09/17 21:25
2024/09/17 21:25
Decks with "Destructive Draw"
* is adopted as a key card.
● 2013-12-03 Quick IF to Ruin★
● 2013-08-17 Alchemic "Draw Until You Die"★
● 2017-01-14 7,8 Kaodoraredamame Kai
● 2017-01-11 7,8 kaodoraredamame
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
TACTICAL EVOLUTION | TAEV-JP073 | 2007-05-12 | Normal |
Ranking and View Num
Rating Score Rank | 10,927 / 13,210 Cards |
---|---|
View Num | 17,618 |
Others
Japanese card name | 破滅へのクイック・ドロー |
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