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HOME > Yu-Gi-Oh! Card Lists > TACTICAL EVOLUTION > Destructive Draw

Destructive Draw Used Deck

Destructive Draw
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.
password:77859858
Average Rating Score 3.3(12)
  1. Card Info
  2. Card Reviews (12 rating scores)
  3. Decks with Destructive Draw (4 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Destructive Draw" card reviews and rating scores


3.3(12)
評価星1評価星1評価星1評価星0評価星0
評価星0評価星0評価星0評価星0評価星0
カード評価ラベル5
8% (1)
カード評価ラベル4
0% (0)
カード評価ラベル3
16% (2)
カード評価ラベル2
25% (3)
カード評価ラベル1
50% (6)

japan ブルーバード
2022/02/22 1:53
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Self-Destruct Button》, Full Burn, and other Spell Trap Monocolor Decks, such as Trap Beat and Uria, are easy to use because they lead to 2 draws with just a maintenance cost of 700LP. On rare occasions, he seems to have been used by Infernity.
The recoil when destroyed is painful, and the biggest weakness is that you can't carelessly use God Trap, which is the trump card of Trap Beat. I'm also worried about staying on the field if it's a chain burn. Use emergency food to reduce risk, or use it with 《Chicken Game》to care for damage.
japan ねこーら
2020/07/28 21:42
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Overall evaluation: There is room for adoption in Decks with as few monsters as possible.
With a Deck that mainly consists of Burn Cards that can be used up quickly and Spell/Trap Cards with loose activation conditions, it's easy to get your hand down to 0 cards.
It's also good to send cards that are effective in GY with 《Into the Void》or 《Card of Demise》to fulfill the conditions.
Interceptomato》can be used against the opponent's removal to avoid damage.
It looks like it's going to be a pretty special deck like Full Burn, Dana.
If it's a normal Deck, I think it would be better to arrange "Knightmare Unicorn" and "Troymare".
japan サンパイ
2019/11/23 16:16
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In order to draw 2, you have to carry various disadvantages. It's even more annoying that it can't self-destruct
japan 京太
2018/06/24 14:52
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In exchange for one draw, you're taking a lot of downsides. No matter how important the draw is, don't overdo it.
japan 幽鬼十代
2018/06/24 11:53
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Yeah, I'm desperate ah ah
How can you fight with such a draw! (Sorry for joking.)
japan アルバ
2016/01/04 21:22
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It would be terrible if the other party could also draw even though I took the risk and paid the cost unilaterally...
If you're going to throw away your hand and have a short-term decisive battle with the intention of ruining it, isn't it useless?
japan エクシア
2015/08/13 4:07
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I use it with permissions that include IF reloader and 《Cyber Archfiend》, but it's really convenient to draw every turn.
In the current environment, his LP is cut in an instant, so it's not the case that he's talking about the disadvantages.
Of course, I've taken care to keep DDD Leonidas in my hand, and set up Blackwing D and Key Beetle, but in terms of ease of use, I wonder if I'm getting through it.
What I want to evaluate above all is the naming of "quick draw to ruin". This name alone tickled my middle two hearts, and I decided to stack three. Throwing away LP and shaving each other's lives only for victory is reminiscent of the Hellkaiser of yesteryear.
I would like to give the highest rating to this card, which reminded me of the excitement I had recently retired from playing Yu-Gi-Oh, and made me decide to return to Yu-Gi-Oh after two days without a hitch.
japan ウィイ
2013/09/24 1:08
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If it's a full burn that consumes a lot of cards, it's worth it. The disadvantage is certainly painful, but 2 draws are still helpful. Construct or play to cover the drawbacks, or just accept them gracefully. All you have to do is reduce the opponent's LP to 0 before his LP runs out.
japan スクラップトリトドン
2011/11/22 12:32
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Cost to keep paying until you die, 3000 if you leave.
The reward for this is "just" an extra draw at hand. Moreover, it's too much for the other party to be able to use it...
japan とき
2010/12/15 0:33
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A piece of madness that continues to draw cards toward destruction.
Absolute payment LP cost, large damage when away, opponent can also use it.
A draw sauce that has been cornered considerably as it is guaranteed to be ruined the moment it is used.
Mercury and 《Cyber Archfiend》can do the same job without going this far.
Now, why is this card so compatible with Resurrection of Giant Dragon?
japan 想夢
2010/08/06 9:39
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2 draw effect is strong
Too many drawbacks.
3000 \(^o^)/Maketa away if it's not a card to reset
I can't laugh
japan 愛佳
2024/09/17 21:25
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Decks with "Destructive Draw"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
TACTICAL EVOLUTION TAEV-JP073 2007-05-12 Normal

Ranking and View Num

Rating Score Rank 10,927 / 13,210 Cards
View Num 17,618

Others

Japanese card name 破滅へのクイック・ドロー

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