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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Trap". Search result  Showing 1,111 to 1,140 of 1,199

Card-Type is "Normal Trap".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
援軍 ▶︎ Deck 1.6 20 Reinforcements Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
隠された魔導書 ▶︎ Deck 1.6 18 Hidden Spellbook (Updated from: Hidden Book of Spell) Normal Trap
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
キッズ・ガード ▶︎ Deck 1.6 12 Kid Guard Normal Trap
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
起動指令 ギア・フォース ▶︎ Deck 1.6 16 Boot-Up Order - Gear Force Normal Trap
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.
グリフォンの翼 ▶︎ Deck 1.6 24 Gryphon Wing Normal Trap
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls.
D-カウンター ▶︎ Deck 1.6 16 D - Counter Normal Trap
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
D-フォーチュン ▶︎ Deck 1.6 13 D - Fortune Normal Trap
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
反撃の毒牙 ▶︎ Deck 1.6 7 Ambush Fangs Normal Trap
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
反発力 ▶︎ Deck 1.6 10 Counterforce Normal Trap
When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
本陣強襲 ▶︎ Deck 1.6 17 Assault on GHQ Normal Trap
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
クレイ・チャージ ▶︎ Deck 1.5 22 Clay Charge Normal Trap
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
ストレートフラッシュ ▶︎ Deck 1.5 20 Straight Flush Normal Trap
If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones.
スーパージュニア対決! ▶︎ Deck 1.5 11 Super Junior Confrontation Normal Trap
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.
ダイスエット ▶︎ Deck 1.5 8 Dice It Normal Trap
Roll a six-sided die. Apply this effect, depending on whose turn it is.
●During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
●During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.
バトル・ブレイク ▶︎ Deck 1.5 20 Battle Break Normal Trap
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
ヒーローバリア ▶︎ Deck 1.5 20 Hero Barrier Normal Trap
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
BF-アンカー ▶︎ Deck 1.5 15 Blackwing - Bombardment Normal Trap
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
ホワイト・ホール ▶︎ Deck 1.5 33 White Hole Normal Trap
When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect.
海晶乙女渦輪 ▶︎ Deck 1.5 2 Marincess Bubble Ring Normal Trap
When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.
無効 ▶︎ Deck 1.5 15 Muko (Updated from: Null and Void) Normal Trap
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
イービル・ブラスト ▶︎ Deck 1.4 16 Evil Blast Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
オプションハンター ▶︎ Deck 1.4 9 Option Hunter Normal Trap
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.
コアキメイルの障壁 ▶︎ Deck 1.4 17 Koa'ki Meiru Shield Normal Trap
Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls.
シンクロ・バリアー ▶︎ Deck 1.4 14 Synchro Barrier Normal Trap
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
世界の平定 ▶︎ Deck 1.4 17 World Suppression Normal Trap
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
相視相殺 ▶︎ Deck 1.4 9 Mutually Affured Destruction Normal Trap
Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
大気圏外射撃 ▶︎ Deck 1.4 18 Orbital Bombardment Normal Trap
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
チューナー・キャプチャー ▶︎ Deck 1.4 8 Tuner Capture Normal Trap
Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.
D・スクランブル ▶︎ Deck 1.4 11 Morphtronics, Scramble! Normal Trap
Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand.
闘争本能 ▶︎ Deck 1.4 12 Battle Instinct Normal Trap
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position.
Other sorts : Card Registration Date, scale blue, scale red

(38/40 pages) 1,111 - 1,140

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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