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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 1,111 to 1,140 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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1.6 (20) | Reinforcements | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. | ||||||
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1.6 (18) | Hidden Spellbook (Updated from: Hidden Book of Spell) | Normal Trap | |||
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. | ||||||
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1.6 (12) | Kid Guard | Normal Trap | |||
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. | ||||||
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1.6 (16) | Boot-Up Order - Gear Force | Normal Trap | |||
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control. | ||||||
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1.6 (24) | Gryphon Wing | Normal Trap | |||
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls. | ||||||
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1.6 (16) | D - Counter | Normal Trap | |||
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. | ||||||
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1.6 (13) | D - Fortune | Normal Trap | |||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | ||||||
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1.6 (7) | Ambush Fangs | Normal Trap | |||
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. | ||||||
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1.6 (10) | Counterforce | Normal Trap | |||
When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters. | ||||||
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1.6 (17) | Assault on GHQ | Normal Trap | |||
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY. | ||||||
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1.5 (22) | Clay Charge | Normal Trap | |||
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. | ||||||
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1.5 (20) | Straight Flush | Normal Trap | |||
If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones. | ||||||
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1.5 (11) | Super Junior Confrontation | Normal Trap | |||
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase. | ||||||
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1.5 (8) | Dice It | Normal Trap | |||
Roll a six-sided die. Apply this effect, depending on whose turn it is. ●During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ●During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY. |
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1.5 (20) | Battle Break | Normal Trap | |||
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase. | ||||||
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1.5 (20) | Hero Barrier | Normal Trap | |||
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. | ||||||
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1.5 (15) | Blackwing - Bombardment | Normal Trap | |||
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase. | ||||||
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1.5 (33) | White Hole | Normal Trap | |||
When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect. | ||||||
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1.5 (2) | Marincess Bubble Ring | Normal Trap | |||
When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn. | ||||||
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1.5 (15) | Muko (Updated from: Null and Void) | Normal Trap | |||
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. | ||||||
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1.4 (16) | Evil Blast | Normal Trap | |||
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent. | ||||||
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1.4 (9) | Option Hunter | Normal Trap | |||
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster. | ||||||
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1.4 (17) | Koa'ki Meiru Shield | Normal Trap | |||
Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls. | ||||||
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1.4 (14) | Synchro Barrier | Normal Trap | |||
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn. | ||||||
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1.4 (17) | World Suppression | Normal Trap | |||
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated. | ||||||
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1.4 (9) | Mutually Affured Destruction | Normal Trap | |||
Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects. | ||||||
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1.4 (18) | Orbital Bombardment | Normal Trap | |||
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. | ||||||
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1.4 (8) | Tuner Capture | Normal Trap | |||
Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field. | ||||||
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1.4 (11) | Morphtronics, Scramble! | Normal Trap | |||
Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand. | ||||||
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1.4 (12) | Battle Instinct | Normal Trap | |||
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position. | ||||||
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