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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Field Spell". Search result  Showing 1 to 30 of 284

Card-Type is "Field Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
草原 ▶︎ Deck 1.3 13 Sogen Field Spell
All Warrior and Beast-Warrior Monsters on the field gain 200 ATK/DEF.
荒野 ▶︎ Deck 1.4 10 Wasteland Field Spell
All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.
紫炎の霞城 ▶︎ Deck 1.6 9 Shien's Castle of Mist Field Spell
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
アシッドレイン ▶︎ Deck 1.8 15 Acidic Downpour Field Spell
All EARTH monsters lose 500 ATK and gain 400 DEF.
剣闘獣の檻-コロッセウム ▶︎ Deck 2 17 Colosseum - Cage of the Gladiator Beasts Field Spell
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
闇 ▶︎ Deck 2.1 14 Yami Field Spell
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
星守る結界 ▶︎ Deck 2.1 11 Hexatellarknight Field Spell
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
光の護封陣 ▶︎ Deck 2.2 14 Array of Revealing Light Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
森 ▶︎ Deck 2.2 13 Forest Field Spell
All Insect, Beast, Plant, and Beast-Warrior Monsters on the field gain 200 ATK/DEF.
異界空間-Aゾーン ▶︎ Deck 2.3 13 Otherworld - The "A" Zone Field Spell
If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
エレキャッスル ▶︎ Deck 2.3 8 Wattcastle Field Spell
Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
サモンオーバー ▶︎ Deck 2.3 7 Summon Over Field Spell
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY.
山 ▶︎ Deck 2.3 16 Mountain Field Spell
All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
地縛地上絵 ▶︎ Deck 2.4 11 Earthbound Geoglyph Field Spell
While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
破邪の魔法壁 ▶︎ Deck 2.4 16 Sorcerous Spell Wall Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
セイバー・ヴォールト ▶︎ Deck 2.5 13 Saber Vault Field Spell
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
極星の輝き ▶︎ Deck 2.6 10 The Nordic Lights Field Spell
"Nordic" monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all "Nordic" monsters on the field.
ジャスティス・ワールド ▶︎ Deck 2.6 14 Realm of Light Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.
断層地帯 ▶︎ Deck 2.6 12 Canyon Field Spell
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
光虫基盤 ▶︎ Deck 2.6 16 Bug Matrix Field Spell
All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn.
異次元の古戦場-サルガッソ ▶︎ Deck 2.7 18 Sargasso the D.D. Battlefield Field Spell
Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster.
円卓の聖騎士 ▶︎ Deck 2.7 10 Noble Knights of the Round Table Field Spell
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control;
●3+: Send 1 "Noble Knight" card from your Deck to the GY.
●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster.
●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand.
●12: Draw 1 card.
激動の未界域 ▶︎ Deck 2.7 6 Danger! Disturbance! Disorder! Field Spell
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.
星遺物へ誘う悪夢 ▶︎ Deck 2.8 4 World Legacy's Nightmare Field Spell
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
●Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
守護竜の結界 ▶︎ Deck 2.9 9 Guardragon Shield Field Spell
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
エクシーズ・オーバーライド ▶︎ Deck 3 9 Xyz Override Field Spell
If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn.
遠心分離フィールド ▶︎ Deck 3.1 8 Centrifugal Field Field Spell
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
ツッパリーチ ▶︎ Deck 3.3 4 Tilted Try Field Spell
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.
極東秘泉郷 ▶︎ Deck 3.4 5 Hidden Springs of the Far East Field Spell
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
●The Normal and Special Summons of their monsters cannot be negated.
●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
ジュラシックワールド ▶︎ Deck 3.4 13 Jurassic World Field Spell
All Dinosaur-Type monsters gain 300 ATK and DEF.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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