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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Spell". Search result Showing 1 to 30 of 431
Card-Type is "Continuous Spell".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1 (18) | Temple of the Sun | Continuous Spell | |||
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK. | ||||||
▶︎ Deck | 1 (19) | Double Defender | Continuous Spell | |||
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack. | ||||||
▶︎ Deck | 1 (17) | Paralyzing Chain | Continuous Spell | |||
When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 1 (13) | Poison Chain | Continuous Spell | |||
During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard. | ||||||
▶︎ Deck | 1.1 (8) | Spiders' Lair | Continuous Spell | |||
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. | ||||||
▶︎ Deck | 1.1 (13) | Generaider Boss Loot | Continuous Spell | |||
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn. | ||||||
▶︎ Deck | 1.1 (20) | Impenetrable Formation | Continuous Spell | |||
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card. | ||||||
▶︎ Deck | 1.1 (23) | Marshmallon Glasses | Continuous Spell | |||
While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for attacks. | ||||||
▶︎ Deck | 1.2 (15) | Blessings of the Nile | Continuous Spell | |||
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. | ||||||
▶︎ Deck | 1.3 (12) | Talisman of Trap Sealing | Continuous Spell | |||
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. | ||||||
▶︎ Deck | 1.4 (19) | Dark World Grimoire | Continuous Spell | |||
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target. | ||||||
▶︎ Deck | 1.4 (20) | Shifting Shadows | Continuous Spell | |||
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position. | ||||||
▶︎ Deck | 1.4 (17) | Yellow Luster Shield | Continuous Spell | |||
Increase the DEF of all monsters on your side of the field by 300 points. | ||||||
▶︎ Deck | 1.4 (9) | Mystical Cards of Light | Continuous Spell | |||
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. | ||||||
▶︎ Deck | 1.4 (17) | Senri Eye | Continuous Spell | |||
Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card. | ||||||
▶︎ Deck | 1.4 (9) | Samsara | Continuous Spell | |||
Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. | ||||||
▶︎ Deck | 1.5 (10) | Electromagnetic Shield | Continuous Spell | |||
Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster. | ||||||
▶︎ Deck | 1.5 (15) | Fortissimo | Continuous Spell | |||
Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. | ||||||
▶︎ Deck | 1.6 (8) | Attack Pheromones | Continuous Spell | |||
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. | ||||||
▶︎ Deck | 1.6 (14) | Kishido Spirit | Continuous Spell | |||
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. | ||||||
▶︎ Deck | 1.6 (20) | Mask of Dispel | Continuous Spell | |||
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. | ||||||
▶︎ Deck | 1.6 (26) | Burning Land | Continuous Spell | |||
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage. | ||||||
▶︎ Deck | 1.7 (13) | Advance Force | Continuous Spell | |||
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster. | ||||||
▶︎ Deck | 1.7 (12) | Quarantine | Continuous Spell | |||
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position. | ||||||
▶︎ Deck | 1.8 (8) | Gogogo Talisman | Continuous Spell | |||
While you control 2 or more "Gogogo" monsters, you take no effect damage. Once per turn, when an attack is declared involving a "Gogogo" monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle. | ||||||
▶︎ Deck | 1.8 (12) | The Third Sarcophagus | Continuous Spell | |||
This card can only be placed on the field by the effect of "The First Sarcophagus". | ||||||
▶︎ Deck | 1.8 (12) | The Second Sarcophagus | Continuous Spell | |||
This card can only be placed on the field by the effect of "The First Sarcophagus". | ||||||
▶︎ Deck | 1.8 (16) | Swords of Burning Light | Continuous Spell | |||
While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card. | ||||||
▶︎ Deck | 1.9 (14) | Wave-Motion Inferno | Continuous Spell | |||
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. | ||||||
▶︎ Deck | 2 (12) | Weapon Change | Continuous Spell | |||
Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn. | ||||||
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