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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Spell". Search result Showing 211 to 240 of 431
Card-Type is "Continuous Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.5 (2) | Gadget Box | Continuous Spell | |||
(This card is always treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn. |
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▶︎ Deck | 6.5 (11) | Core Transport Unit | Continuous Spell | |||
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand. | ||||||
▶︎ Deck | 6.5 (19) | Ground Collapse | Continuous Spell | |||
Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. | ||||||
▶︎ Deck | 6.5 (17) | Second Coin Toss | Continuous Spell | |||
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn. | ||||||
▶︎ Deck | 6.5 (4) | Icejade Curse | Continuous Spell | |||
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn. | ||||||
▶︎ Deck | 6.5 (6) | Abyss Script - Abysstainment | Continuous Spell | |||
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck. | ||||||
▶︎ Deck | 6.5 (23) | Call of the Mummy | Continuous Spell | |||
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect. | ||||||
▶︎ Deck | 6.5 (24) | Precious Cards from Beyond | Continuous Spell | |||
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards. | ||||||
▶︎ Deck | 6.5 (6) | Runick Allure | Continuous Spell | |||
Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure". | ||||||
▶︎ Deck | 6.4 (13) | Earthshattering Event | Continuous Spell | |||
If a card(s) is sent from the Deck to the Graveyard: Target 1 card in either player's Graveyard; shuffle it into the Deck, also neither player can send cards from the Deck to the Graveyard for the rest of this turn. | ||||||
▶︎ Deck | 6.4 (11) | The Weather Cloudy Canvas | Continuous Spell | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas". |
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▶︎ Deck | 6.4 (17) | Shard of Greed | Continuous Spell | |||
Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards. | ||||||
▶︎ Deck | 6.4 (9) | Sea Lord's Amulet | Continuous Spell | |||
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects. | ||||||
▶︎ Deck | 6.4 (8) | World Legacy Key | Continuous Spell | |||
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control. | ||||||
▶︎ Deck | 6.3 (4) | Aroma Gardening | Continuous Spell | |||
If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn. | ||||||
▶︎ Deck | 6.3 (6) | The World Tree | Continuous Spell | |||
Each time a face-up Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to activate these effects. ●1 Counter: Target 1 Plant-Type monster on the field; that target gains 400 ATK and DEF until the end of this turn. (This ATK gain remains even if this card leaves the field.) ●2 Counters: Target 1 card on the field; destroy that target. ●3 Counters: Target 1 Plant-Type monster in your Graveyard; Special Summon that target. |
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▶︎ Deck | 6.3 (7) | Supernatural Danger Zone | Continuous Spell | |||
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn. | ||||||
▶︎ Deck | 6.3 (4) | Lil-la Rap | Continuous Spell | |||
Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain. | ||||||
▶︎ Deck | 6.3 (6) | Rikka Flurries | Continuous Spell | |||
If a "Rikka" monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of "Rikka Flurries" once per turn. Once per turn, during your opponent's End Phase, if you control a face-up non-Plant monster: Destroy this card. | ||||||
▶︎ Deck | 6.2 (5) | Time Thief Hack | Continuous Spell | |||
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn. | ||||||
▶︎ Deck | 6.2 (18) | Millennium Revelation | Continuous Spell | |||
You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn. | ||||||
▶︎ Deck | 6.1 (21) | Constellar Star Chart | Continuous Spell | |||
Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card. | ||||||
▶︎ Deck | 6.1 (8) | Frightfur Factory | Continuous Spell | |||
You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn. | ||||||
▶︎ Deck | 6.1 (7) | Dragonmaid Welcome | Continuous Spell | |||
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn. | ||||||
▶︎ Deck | 6 (1) | Card Scanner | Continuous Spell | |||
Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck. | ||||||
▶︎ Deck | 6 (11) | Degenerate Circuit | Continuous Spell | |||
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. | ||||||
▶︎ Deck | 6 (5) | Reinforcement of the Army's Troops | Continuous Spell | |||
When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn. | ||||||
▶︎ Deck | 6 (22) | Terminal World | Continuous Spell | |||
Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2. | ||||||
▶︎ Deck | 6 (24) | Blaze Accelerator | Continuous Spell | |||
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 6 (10) | Hazy Pillar | Continuous Spell | |||
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material. | ||||||
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