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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Spell". Search result Showing 181 to 210 of 431
Card-Type is "Continuous Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7 (2) | Vision with Eyes of Blue | Continuous Spell | |||
When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand. ●"Blue-Eyes White Dragon": Special Summon 1 monster from your hand. ●Other: Special Summon 1 "Blue-Eyes" monster from your hand. You can only activate 1 "Vision with Eyes of Blue" per turn. |
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▶︎ Deck | 7 (2) | XYZ Combine | Continuous Spell | |||
If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn. | ||||||
▶︎ Deck | 7 (41) | Prohibition | Continuous Spell | |||
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | ||||||
▶︎ Deck | 7 (6) | Decisive Battle of Golgonda | Continuous Spell | |||
This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn. | ||||||
▶︎ Deck | 7 (3) | Tool Box | Continuous Spell | |||
If you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of "Tool Box" once per turn. | ||||||
▶︎ Deck | 7 (32) | March of the Monarchs | Continuous Spell | |||
Tribute Summoned monsters you control cannot be destroyed by card effects, also neither player can target them with card effects. You cannot Special Summon monsters from the Extra Deck. | ||||||
▶︎ Deck | 7 (5) | Ancient Warriors Saga - East-by-South Winds | Continuous Spell | |||
You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect. ●When this card declares an attack: You can destroy 1 card your opponent controls. |
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▶︎ Deck | 7 (26) | Soul Absorption | Continuous Spell | |||
If a card(s) is banished: Gain 500 LP for each. | ||||||
▶︎ Deck | 7 (1) | Triamid Loading | Continuous Spell | |||
If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn. | ||||||
▶︎ Deck | 7 (4) | Mayakashi Winter | Continuous Spell | |||
Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ●Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ●Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it. |
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▶︎ Deck | 6.9 (11) | Fire Formation - Gyokkou | Continuous Spell | |||
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior Monsters you control gain 100 ATK. | ||||||
▶︎ Deck | 6.9 (11) | Karakuri Anatomy | Continuous Spell | |||
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. | ||||||
▶︎ Deck | 6.9 (12) | Power Filter | Continuous Spell | |||
Neither player can Special Summon monsters with 1000 or less ATK. | ||||||
▶︎ Deck | 6.9 (15) | Jewels of the Valiant | Continuous Spell | |||
If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn. | ||||||
▶︎ Deck | 6.9 (18) | Archfiend's Oath | Continuous Spell | |||
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. | ||||||
▶︎ Deck | 6.9 (7) | Yosen Whirlwind | Continuous Spell | |||
Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card. | ||||||
▶︎ Deck | 6.8 (19) | Legacy of the Duelist | Continuous Spell | |||
When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand. | ||||||
▶︎ Deck | 6.8 (5) | Endymion's Lab | Continuous Spell | |||
This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn. | ||||||
▶︎ Deck | 6.8 (18) | Chronomaly Pyramid Eye Tablet | Continuous Spell | |||
All "Chronomaly" monsters you control gain 800 ATK. | ||||||
▶︎ Deck | 6.8 (32) | Wave-Motion Cannon | Continuous Spell | |||
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated. | ||||||
▶︎ Deck | 6.8 (4) | Mythical Institution | Continuous Spell | |||
Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead. | ||||||
▶︎ Deck | 6.7 (11) | Aquarium Set | Continuous Spell | |||
All WATER monsters you control gain 300 ATK/DEF. All "Aquaactress" monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. | ||||||
▶︎ Deck | 6.7 (3) | EN Wave | Continuous Spell | |||
If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn. | ||||||
▶︎ Deck | 6.7 (6) | Curse of Aramatir | Continuous Spell | |||
During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn. | ||||||
▶︎ Deck | 6.7 (17) | Frontline Base | Continuous Spell | |||
Once per turn: You can Special Summon 1 Level 4 or lower Union Monster from your hand. | ||||||
▶︎ Deck | 6.6 (28) | Burden of the Mighty | Continuous Spell | |||
Each face-up monster your opponent controls loses 100 ATK x its own Level. | ||||||
▶︎ Deck | 6.6 (9) | Soul Devouring Bamboo Sword | Continuous Spell | |||
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. | ||||||
▶︎ Deck | 6.6 (27) | Poisonous Winds | Continuous Spell | |||
WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK. | ||||||
▶︎ Deck | 6.6 (27) | Level Limit - Area B | Continuous Spell | |||
Change all face-up Level 4 or higher monsters to Defense Position. | ||||||
▶︎ Deck | 6.5 (10) | Incarnated Machine Angel | Continuous Spell | |||
Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn. | ||||||
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