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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Spell". Search result Showing 151 to 180 of 431
Card-Type is "Continuous Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.5 (6) | Armed Dragon Lightning | Continuous Spell | |||
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ●It gains ATK equal to its Level x 100 (even if this card leaves the field). ●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn. |
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▶︎ Deck | 7.5 (12) | Code A Ancient Ruins | Continuous Spell | |||
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard. | ||||||
▶︎ Deck | 7.5 (4) | Sunvine Shrine | Continuous Spell | |||
Activate this card by sending 1 card from your hand to the GY while you control a "Sunavalon" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone. | ||||||
▶︎ Deck | 7.5 (19) | Machina Armored Unit | Continuous Spell | |||
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY. | ||||||
▶︎ Deck | 7.5 (4) | You and A.I. | Continuous Spell | |||
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute. |
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▶︎ Deck | 7.5 (19) | Raidraptor - Nest | Continuous Spell | |||
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn. | ||||||
▶︎ Deck | 7.4 (5) | Exosister Carpedivem | Continuous Spell | |||
Neither player can target "Exosister" monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of "Exosister Carpedivem" once per turn. If you Xyz Summon an "Exosister" monster: You can declare 1 card name; negate the activated effects and effects on the field of cards with that original name, until the end of this turn. When an attack is declared involving your "Exosister" monster: You can target 1 Spell/Trap your opponent controls; destroy it. | ||||||
▶︎ Deck | 7.4 (27) | Convulsion of Nature | Continuous Spell | |||
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. | ||||||
▶︎ Deck | 7.4 (18) | Deck Lockdown | Continuous Spell | |||
Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation. | ||||||
▶︎ Deck | 7.3 (19) | Dark Room of Nightmare | Continuous Spell | |||
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 7.3 (4) | Fire Formation - Ingen | Continuous Spell | |||
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn. | ||||||
▶︎ Deck | 7.3 (7) | Fire Formation - Yoko | Continuous Spell | |||
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior Monsters you control gain 100 ATK. | ||||||
▶︎ Deck | 7.3 (7) | Summon Cloud | Continuous Spell | |||
Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card. | ||||||
▶︎ Deck | 7.3 (3) | Synchro Dilemma | Continuous Spell | |||
You can activate 1 of the following effects; ●Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand. ●Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY. You can only use this effect of "Synchro Dilemma" once per turn. |
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▶︎ Deck | 7.3 (4) | Jurassic Power | Continuous Spell | |||
All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn. | ||||||
▶︎ Deck | 7.3 (4) | SPYRAL MISSION - Assault | Continuous Spell | |||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. | ||||||
▶︎ Deck | 7.3 (3) | Tri-Brigade Stand-Off | Continuous Spell | |||
You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast Monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn. | ||||||
▶︎ Deck | 7.3 (13) | Worm Call | Continuous Spell | |||
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position. | ||||||
▶︎ Deck | 7.2 (6) | Sea Stealth II | Continuous Spell | |||
This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn. | ||||||
▶︎ Deck | 7.2 (13) | Stumbling | Continuous Spell | |||
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position. | ||||||
▶︎ Deck | 7.2 (11) | Freezing Chains of the Ice Barrier | Continuous Spell | |||
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn. | ||||||
▶︎ Deck | 7.2 (5) | Starry Knight Ceremony | Continuous Spell | |||
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.2 (19) | Heart of the Underdog | Continuous Spell | |||
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card. | ||||||
▶︎ Deck | 7.1 (9) | The Weather Rainy Canvas | Continuous Spell | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand. You can only control 1 "The Weather Rainy Canvas". |
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▶︎ Deck | 7.1 (36) | Solidarity | Continuous Spell | |||
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK. | ||||||
▶︎ Deck | 7.1 (20) | Infected Mail | Continuous Spell | |||
Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. | ||||||
▶︎ Deck | 7.1 (14) | Cauldron of the Old Man | Continuous Spell | |||
When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ●Gain 500 LP for each counter on this card. ●Inflict 300 damage to your opponent for each counter on this card. |
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▶︎ Deck | 7.1 (22) | Return of the Monarchs | Continuous Spell | |||
You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects; ●Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. ●Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Return of the Monarchs" once per turn. |
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▶︎ Deck | 7.1 (7) | Machina Defense Perimeter | Continuous Spell | |||
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn. | ||||||
▶︎ Deck | 7.1 (16) | Spellbook Star Hall | Continuous Spell | |||
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card. | ||||||
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