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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 2,311 to 2,340 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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1.7 (15) | Silver Wing | Equip Spell | |||
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead. | ||||||
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1.7 (13) | Fighting Spirit | Equip Spell | |||
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. | ||||||
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1.7 (18) | Sword of Dark Destruction | Equip Spell | |||
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF. | ||||||
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1.7 (10) | Malice Dispersion | Quick-Play Spell | |||
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards. | ||||||
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1.7 (15) | Security Block | Quick-Play Spell | |||
Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle. | ||||||
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1.7 (39) | Cold Feet | Quick-Play Spell | |||
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn. | ||||||
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1.7 (16) | Pyramid Energy | Quick-Play Spell | |||
You can select and activate 1 of the following effects: ●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. |
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1.7 (11) | Commencement Dance | Ritual Spell | |||
This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. | ||||||
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1.6 (13) | Gladiator's Return | Normal Spell | |||
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. | ||||||
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1.6 (18) | Thunder Crash | Normal Spell | |||
Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed. | ||||||
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1.6 (11) | Double Snare | Normal Spell | |||
Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. | ||||||
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1.6 (7) | Twilight Twin Dragons | Normal Spell | |||
If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck. | ||||||
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1.6 (21) | Hieroglyph Lithograph | Normal Spell | |||
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. | ||||||
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1.6 (11) | Hero Heart | Normal Spell | |||
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. | ||||||
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1.6 (14) | Black-Winged Strafe | Normal Spell | |||
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard. | ||||||
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1.6 (8) | Attack Pheromones | Continuous Spell | |||
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. | ||||||
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1.6 (11) | Wattjustment | Equip Spell | |||
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card. | ||||||
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1.6 (29) | Lucky Iron Axe | Equip Spell | |||
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card. | ||||||
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1.6 (8) | Iron Core Armor | Equip Spell | |||
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead. | ||||||
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1.6 (15) | Sword of Dark Rites | Equip Spell | |||
Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. | ||||||
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1.6 (12) | Sword of the Soul-Eater | Equip Spell | |||
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. | ||||||
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1.6 (9) | Morphtronic Engine | Equip Spell | |||
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. | ||||||
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1.6 (37) | Legendary Sword | Equip Spell | |||
Equip only to a Warrior monster. It gains 300 ATK/DEF. | ||||||
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1.6 (21) | Graceful Dice | Quick-Play Spell | |||
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn. | ||||||
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1.6 (16) | Beastly Mirror Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. | ||||||
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1.6 (15) | War-Lion Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. | ||||||
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1.5 (16) | Gotterdammerung | Normal Spell | |||
Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls. | ||||||
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1.5 (17) | Calming Magic | Normal Spell | |||
This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. | ||||||
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1.5 (60) | The Humble Sentry | Normal Spell | |||
Reveal your hand, choose 1 card, and shuffle it into the Deck. | ||||||
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1.5 (12) | Kaminote Blow | Normal Spell | |||
Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. | ||||||
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