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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 1,201 to 1,230 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.7 (3) | Thunderspeed Summon | Quick-Play Spell | |||
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. ●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn. |
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6.7 (45) | Hand Destruction | Quick-Play Spell | |||
Each player sends 2 cards from their hand to the GY, then draws 2 cards. | ||||||
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6.7 (9) | Nemeses Adrastea | Quick-Play Spell | |||
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn. | ||||||
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6.7 (21) | Form Change | Quick-Play Spell | |||
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) | ||||||
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6.7 (16) | Rank-Up-Magic Revolution Force | Quick-Play Spell | |||
●During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ●During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.) |
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6.7 (19) | Ritual Beast's Bond | Quick-Play Spell | |||
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. | ||||||
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6.7 (7) | Dream Mirror of Terror | Field Spell | |||
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster. | ||||||
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6.7 (40) | The Seal of Orichalcos | Field Spell | |||
All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel. | ||||||
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6.7 (7) | Castle Link | Field Spell | |||
Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. | ||||||
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6.7 (3) | Impcantation Thanatosis | Field Spell | |||
When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 "Impcantation Thanatosis" per turn. | ||||||
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6.6 (9) | Draw of Fate | Normal Spell | |||
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn. | ||||||
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6.6 (8) | Performapal Recasting | Normal Spell | |||
Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn. | ||||||
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6.6 (27) | Tremendous Fire | Normal Spell | |||
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. | ||||||
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6.6 (10) | Nordic Relic Hlidskjalf | Normal Spell | |||
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn. | ||||||
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6.6 (19) | Shadow Toon | Normal Spell | |||
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn. | ||||||
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6.6 (53) | Fissure | Normal Spell | |||
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). | ||||||
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6.6 (11) | ZERO-MAX | Normal Spell | |||
Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card. | ||||||
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6.6 (19) | Fiend's Sanctuary | Normal Spell | |||
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token. | ||||||
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6.6 (10) | Trickstar Festival | Normal Spell | |||
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn. | ||||||
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6.6 (5) | Moray of Avarice | Normal Spell | |||
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn. | ||||||
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6.6 (18) | Gift Exchange | Normal Spell | |||
Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect. | ||||||
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6.6 (38) | Nobleman of Crossout | Normal Spell | |||
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. | ||||||
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6.6 (28) | Burden of the Mighty | Continuous Spell | |||
Each face-up monster your opponent controls loses 100 ATK x its own Level. | ||||||
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6.6 (18) | Frontline Base | Continuous Spell | |||
Once per turn: You can Special Summon 1 Level 4 or lower Union Monster from your hand. | ||||||
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6.6 (9) | Soul Devouring Bamboo Sword | Continuous Spell | |||
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. | ||||||
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6.6 (27) | Poisonous Winds | Continuous Spell | |||
WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK. | ||||||
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6.6 (27) | Level Limit - Area B | Continuous Spell | |||
Change all face-up Level 4 or higher monsters to Defense Position. | ||||||
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6.6 (12) | Power of the Guardians | Equip Spell | |||
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead. | ||||||
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6.6 (19) | Axe of Fools | Equip Spell | |||
The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. | ||||||
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6.6 (45) | Axe of Despair | Equip Spell | |||
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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