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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Effect Monster". Search result Showing 6,901 to 6,930 of 7,339
Card-Type is "Effect Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.5 (6) | Tricular | Effect Monster | |||
- | 3 | Machine | 300 | 300 | ||
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck. | ||||||
▶︎ Deck | 2.5 (18) | Tripod Fish | Effect Monster | |||
- | 3 | Fish | 300 | 1300 | ||
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1. | ||||||
▶︎ Deck | 2.5 (8) | Trancefamiliar | Effect Monster | |||
- | 1 | Psychic | 0 | 0 | ||
Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones. | ||||||
▶︎ Deck | 2.5 (13) | Dragunity Partisan |
Effect Monster Tuner Monster |
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- | 2 | Dragon | 1200 | 800 | ||
When this card is Normal Summoned: You can Special Summon 1 Winged Beast "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster is treated as a Tuner. | ||||||
▶︎ Deck | 2.5 (15) | Judge of the Ice Barrier | Effect Monster | |||
- | 4 | Warrior | 1800 | 900 | ||
While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position. | ||||||
▶︎ Deck | 2.5 (15) | Dark Magician Knight | Effect Monster | |||
- | 7 | Warrior | 2500 | 2100 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 2.5 (11) | Maji-Gire Panda | Effect Monster | |||
- | 4 | Beast | 1000 | 800 | ||
Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK. | ||||||
▶︎ Deck | 2.5 (15) | Mist Valley Executor | Effect Monster | |||
- | 5 | Thunder | 2100 | 1600 | ||
If this card is Normal Summoned: Return all face-up Spells and Traps from the field to the hand. | ||||||
▶︎ Deck | 2.5 (18) | Thunder Nyan Nyan | Effect Monster | |||
- | 4 | Thunder | 1900 | 800 | ||
If there is a non-LIGHT monster on your side of the field, destroy this face-up card. | ||||||
▶︎ Deck | 2.5 (16) | Ooguchi | Effect Monster | |||
- | 1 | Aqua | 300 | 250 | ||
This monster may attack your opponent's Life Points directly. | ||||||
▶︎ Deck | 2.5 (17) | Leghul | Effect Monster | |||
- | 1 | Insect | 300 | 350 | ||
This monster may attack your opponent's Life Points directly. | ||||||
▶︎ Deck | 2.5 (13) | Lesser Fiend | Effect Monster | |||
- | 5 | Fiend | 2100 | 1000 | ||
(This card is always treated as an "Archfiend" card.) Banish any monster destroyed by battle with this card. |
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▶︎ Deck | 2.5 (10) | Vylon Charger | Effect Monster | |||
- | 4 | Fairy | 1000 | 1000 | ||
All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card. | ||||||
▶︎ Deck | 2.5 (10) | Ambulance Rescueroid |
Fusion Monster Effect Monster |
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- | 6 | Machine | 2300 | 1800 | ||
"Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position. |
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▶︎ Deck | 2.4 (9) | Fortune Fairy Ann | Effect Monster | |||
- | 5 | Spellcaster | 0 | 0 | ||
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn. | ||||||
▶︎ Deck | 2.4 (11) | Etoile Cyber | Effect Monster | |||
- | 4 | Warrior | 1200 | 1600 | ||
If this card attacks directly, it gains 500 ATK during the Damage Step only. | ||||||
▶︎ Deck | 2.4 (10) | Wattmole | Effect Monster | |||
- | 3 | Thunder | 0 | 100 | ||
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | ||||||
▶︎ Deck | 2.4 (10) | Coach Goblin | Effect Monster | |||
- | 4 | Fiend | 1200 | 1500 | ||
While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. | ||||||
▶︎ Deck | 2.4 (16) | Bonfire Colossus | Effect Monster | |||
- | 8 | Beast-Warrior | 2600 | 2200 | ||
If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets. | ||||||
▶︎ Deck | 2.4 (35) | Meklord Astro Dragon Asterisk | Effect Monster | |||
- | 10 | Machine | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player. | ||||||
▶︎ Deck | 2.4 (14) | Gray Wing | Effect Monster | |||
- | 3 | Dragon | 1300 | 700 | ||
Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. | ||||||
▶︎ Deck | 2.4 (12) | Great Spirit | Effect Monster | |||
- | 4 | Rock | 500 | 1500 | ||
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. | ||||||
▶︎ Deck | 2.4 (14) | Keldo | Effect Monster | |||
- | 4 | Fairy | 1200 | 1600 | ||
If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck. | ||||||
▶︎ Deck | 2.4 (17) | Mecha Phantom Beast Sabre Hawk | Effect Monster | |||
- | 4 | Machine | 2100 | 100 | ||
This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target. | ||||||
▶︎ Deck | 2.4 (11) | Koa'ki Meiru Speeder | Effect Monster | |||
- | 3 | Machine | 1200 | 2200 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card. | ||||||
▶︎ Deck | 2.4 (7) | The Tripper Mercury | Effect Monster | |||
- | 8 | Aqua | 2000 | 2000 | ||
When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase. | ||||||
▶︎ Deck | 2.4 (12) | King Pyron |
Effect Monster Gemini Monster |
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- | 5 | Pyro | 1500 | 500 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●Once per turn, you can inflict 1000 damage to your opponent. |
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▶︎ Deck | 2.4 (18) | Jetroid | Effect Monster | |||
- | 4 | Machine | 1200 | 1800 | ||
At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand. | ||||||
▶︎ Deck | 2.4 (19) | Jawsman | Effect Monster | |||
- | 6 | Beast-Warrior | 2600 | 1600 | ||
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card. | ||||||
▶︎ Deck | 2.4 (12) | Insect Soldiers of the Sky | Effect Monster | |||
- | 3 | Insect | 1000 | 800 | ||
The ATK of this card increases by 1000 points whenever it attacks a WIND monster. | ||||||
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