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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Monster". Type is "Aqua". Search result  Showing 181 to 210 of 235

Card-Type is "Monster".
Type is "Aqua".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
海霊賊 ▶︎ Deck 3.5 2 Piwraithe the Ghost Pirate Effect Monster
- 4 Aqua 1500 500
If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.
水陸両用バグロス ▶︎ Deck 3.5 11 Amphibious Bugroth Fusion Monster
Normal Monster
- 5 Aqua 1850 1300
"Ground Attacker Bugroth" + "Defender of the Sea"
異形の従者 ▶︎ Deck 3.4 7 Servant of Catabolism Effect Monster
- 3 Aqua 700 500
This monster may attack your opponent's Life Points directly.
氷結界の御庭番 ▶︎ Deck 3.4 13 Secret Guards of the Ice Barrier Effect Monster
- 2 Aqua 100 1600
Your opponent cannot target "Ice Barrier" monsters you control with monster effects.
ヒューマノイド・ドレイク ▶︎ Deck 3.4 14 Humanoid Worm Drake Fusion Monster
Normal Monster
- 7 Aqua 2200 2000
"Worm Drake"+"Humanoid Slime"
コールド・エンチャンター ▶︎ Deck 3.3 9 Cold Enchanter Effect Monster
- 4 Aqua 1600 1200
You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
マーメイド・ナイト ▶︎ Deck 3.3 10 Mermaid Knight Effect Monster
- 4 Aqua 1500 700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
ゴラ・タートル ▶︎ Deck 3 8 Gora Turtle Effect Monster
- 3 Aqua 1100 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
カエルスライム ▶︎ Deck 2.9 22 Slime Toad (Updated from: Frog the Jam) Normal Monster
- 2 Aqua 700 500
A slime with the head of a frog, it attacks by croaking terribly.
A宝玉獣 エメラルド・タートル ▶︎ Deck 2.9 8 Advanced Crystal Beast Emerald Tortoise Effect Monster
- 3 Aqua 600 2000
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
ウェザー・レポート ▶︎ Deck 2.9 22 Weather Report Effect Monster
Flip Monster
- 4 Aqua 950 1500
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).
クラブ・タートル ▶︎ Deck 2.9 15 Crab Turtle Ritual Monster
Normal Monster
- 8 Aqua 2550 2500
This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
水面のアレサ ▶︎ Deck 2.8 12 Aquarian Alessa Effect Monster
Gemini Monster
- 4 Aqua 1500 500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
悪魔ガエル ▶︎ Deck 2.7 7 Beelze Frog Effect Monster
- 3 Aqua 1200 800
This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
沼地の魔獣王 ▶︎ Deck 2.6 17 Beastking of the Swamps Effect Monster
- 4 Aqua 1000 1100
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
リバイバルスライム ▶︎ Deck 2.6 18 Revival Jam Effect Monster
- 4 Aqua 1500 500
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
ラージマウス ▶︎ Deck 2.5 16 Ooguchi Effect Monster
- 1 Aqua 300 250
This monster may attack your opponent's Life Points directly.
リチュア・キラー ▶︎ Deck 2.5 11 Gishki Reliever Effect Monster
- 2 Aqua 500 800
When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect.
弓を引くマーメイド ▶︎ Deck 2.4 16 Red Archery Girl Normal Monster
- 4 Aqua 1400 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
The tripping MERCURY ▶︎ Deck 2.4 7 The Tripper Mercury Effect Monster
- 8 Aqua 2000 2000
When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase.
隅烏賊 ▶︎ Deck 2.4 5 Squirt Squid Effect Monster
- 2 Aqua 0 1800
Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks.
ファイヤー・クラーケン ▶︎ Deck 2.3 15 Fire Kraken Normal Monster
- 4 Aqua 1600 1500
A squid that thrives on fire and heat.
水の踊り子 ▶︎ Deck 2.3 16 Water Omotics Normal Monster
- 4 Aqua 1400 1200
Transforms the water overflowing from a jar into attacking dragons.
スカル・クラーケン ▶︎ Deck 2.3 16 Skull Kraken Effect Monster
- 3 Aqua 600 1600
When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
サイコ・カッパー ▶︎ Deck 2.2 13 Psychic Kappa Normal Monster
- 2 Aqua 400 1000
An amphibian with a myriad of powers to shield it from enemy attacks.
ひょうすべ ▶︎ Deck 2.2 13 Hyosube Normal Monster
- 4 Aqua 1500 900
This amphibian is strong on the attack, but leaves much to be desired when defending.
タートル・バード ▶︎ Deck 2 13 Turtle Bird Normal Monster
- 6 Aqua 1900 1700
An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.
チェンジ・スライム ▶︎ Deck 2 9 Change Slime Normal Monster
- 1 Aqua 400 300
A slime that can morph and adopt the shape and size of any monster it chooses.
満ち潮のマーマン ▶︎ Deck 2 10 High Tide Gyojin Normal Monster
- 4 Aqua 1650 1300
A very agile half-fish warrior known for its relentless attacks.
グラッジ ▶︎ Deck 2 14 Mucus Yolk Effect Monster
- 3 Aqua 0 100
This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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