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Include "RT" in "Card Name" or "Card Text". Search result Showing 631 to 660 of 926
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5 (2) | Puppet Queen | Effect Monster | ||||||||||
- | 6 | Warrior | 2200 | 2500 | |||||||||
When your opponent adds a monster(s) from the Main Deck to their hand, except by drawing it (and except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if you Special Summoned "Puppet King" by this effect, all EARTH Warrior monsters you currently control gain 1000 ATK until the end of the next turn. You can only use this effect of "Puppet Queen" once per turn. | |||||||||||||
▶︎ Deck | 5 (5) | Charming Resort Staff | Effect Monster | ||||||||||
- | 3 | Fairy | 300 | 200 | |||||||||
When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. | |||||||||||||
▶︎ Deck | 5 (22) | Number 63: Shamoji Soldier |
Xyz Monster Effect Monster |
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- | 1 | Fairy | 0 | 2000 | |||||||||
2 Level 1 monsters You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects; ●At the start of your opponent's next Standby Phase, each player draws 1 card. ●Each player gains 1000 Life Points. |
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▶︎ Deck | 5 (12) | Suture Rebirth | Normal Spell | ||||||||||
Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn. | |||||||||||||
▶︎ Deck | 5 (1) | Myutant Blast | Equip Spell | ||||||||||
Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn. | |||||||||||||
▶︎ Deck | 5 (5) | Libromancer Bonded | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects. | |||||||||||||
▶︎ Deck | 5 (2) | Exchange of Despair and Hope | Normal Trap | ||||||||||
If you control 3 or more EARTH Fairy monsters: Send as many monsters from the field to the GY as possible (min. 1), then each player can Special Summon monsters from their opponent's GY to their own field, up to the number of monsters sent to their opponent's GY by this effect, then, if a monster was Special Summoned by this effect and "Exchange of the Spirit" is in your GY, you can Set 1 Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Exchange of Despair and Hope" per turn. | |||||||||||||
▶︎ Deck | 5 (2) | Ninjitsu Art of Mirage-Transformation | Continuous Trap | ||||||||||
Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn. | |||||||||||||
▶︎ Deck | 4.9 (17) | Cameraclops | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1600 | |||||||||
If this card attacks a face-up monster on the field, at the start of the Damage Step: Destroy that monster. Its DEF must be higher than this card's ATK to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 4.9 (7) | Torapart |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 600 | 600 | |||||||||
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 4.9 (11) | Mystic Swordsman LV4 | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1600 | |||||||||
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | |||||||||||||
▶︎ Deck | 4.9 (13) | Ice Princess Zereort |
Xyz Monster Effect Monster |
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- | 5 | Winged Beast | 2500 | 2100 | |||||||||
2 Level 5 Winged Beast-Type Monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0. |
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▶︎ Deck | 4.8 (12) | Element Saurus | Effect Monster | ||||||||||
- | 4 | Dinosaur | 1500 | 1200 | |||||||||
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ●FIRE: This card gains 500 ATK. ●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card. |
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▶︎ Deck | 4.8 (12) | Koa'ki Meiru Prototype | Effect Monster | ||||||||||
- | 4 | Rock | 1800 | 1800 | |||||||||
If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800). | |||||||||||||
▶︎ Deck | 4.8 (12) | Gem-Merchant | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1000 | 1000 | |||||||||
During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase. | |||||||||||||
▶︎ Deck | 4.8 (6) | Superheavy Samurai Transporter | Effect Monster | ||||||||||
- | 5 | Machine | 1200 | 1800 | |||||||||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (15) | Familiar-Possessed - Aussa | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1850 | 1500 | |||||||||
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. | |||||||||||||
▶︎ Deck | 4.8 (18) | Crystal Beast Emerald Tortoise | Effect Monster | ||||||||||
- | 3 | Aqua | 600 | 2000 | |||||||||
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |||||||||||||
▶︎ Deck | 4.8 (14) | Mystic Swordsman LV2 | Effect Monster | ||||||||||
- | 2 | Warrior | 900 | 0 | |||||||||
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | |||||||||||||
▶︎ Deck | 4.8 (22) | Kamionwizard |
Fusion Monster Normal Monster |
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- | 4 | Spellcaster | 1300 | 1100 | |||||||||
"Mystical Elf" + "Curtain of the Dark Ones" | |||||||||||||
▶︎ Deck | 4.8 (14) | Goyo Emperor |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 3300 | 2500 | |||||||||
2 EARTH Warrior-Type Synchro Monsters When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner. |
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▶︎ Deck | 4.8 (5) | Performapal Bit Bite Turtle |
Pendulum Monster Effect Monster |
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- | 3 | Reptile | 800 | 1200 | |||||||||
Pendulum Effect Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). Card Text When this card is destroyed by battle: You can destroy the monster that destroyed it. |
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▶︎ Deck | 4.8 (9) | Borrelcode Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 2500 | - | |||||||||
2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.
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▶︎ Deck | 4.8 (22) | H - Heated Heart | Normal Spell | ||||||||||
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
▶︎ Deck | 4.8 (9) | Cocoon Party | Normal Spell | ||||||||||
Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard. | |||||||||||||
▶︎ Deck | 4.8 (10) | Particle Fusion | Normal Spell | ||||||||||
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase. | |||||||||||||
▶︎ Deck | 4.8 (5) | Gagaku-P.U.N.K. Wild Picking | Continuous Spell | ||||||||||
At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku-P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; "P.U.N.K." monsters you currently control cannot be destroyed by battle this turn. | |||||||||||||
▶︎ Deck | 4.8 (17) | Clear World | Field Spell | ||||||||||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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▶︎ Deck | 4.8 (9) | First-Aid Squad | Normal Trap | ||||||||||
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. | |||||||||||||
▶︎ Deck | 4.7 (18) | Gear Golem the Moving Fortress | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 2200 | |||||||||
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn. | |||||||||||||
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