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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Machine" in "Card Name" or "Card Text". Search result Showing 61 to 90 of 333
Include "Machine" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.2 (6) | T.G. Close | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.1 (33) | Mecha Phantom Beast Tetherwolf | Effect Monster | ||||||||||
- | 4 | Machine | 1700 | 1200 | |||||||||
If this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn. | |||||||||||||
▶︎ Deck | 9.1 (7) | Cyberdark Invasion | Continuous Trap | ||||||||||
Once per turn: You can activate 1 of these effects; ●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn. |
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▶︎ Deck | 9 (1) | Attachment Cybern | Effect Monster | ||||||||||
- | 3 | Dragon | 1600 | 800 | |||||||||
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | |||||||||||||
▶︎ Deck | 9 (7) | Vanquish Soul Heavy Borger | Effect Monster | ||||||||||
- | 7 | Machine | 2500 | 1500 | |||||||||
During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●DARK: Draw 1 card. ●EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 9 (23) | Cyber Angel Dakini |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2700 | 2400 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 9 (7) | Karakuri Super Shogun mdl 00N "Bureibu" |
Synchro Monster Effect Monster |
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- | 9 | Machine | 3000 | 1500 | |||||||||
1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it. |
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▶︎ Deck | 9 (39) | Machine Duplication | Normal Spell | ||||||||||
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | |||||||||||||
▶︎ Deck | 9 (45) | Power Bond | Normal Spell | ||||||||||
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon. | |||||||||||||
▶︎ Deck | 9 (8) | Machina Overdrive | Normal Trap | ||||||||||
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.9 (8) | T.G. Tank Grub |
Effect Monster Tuner Monster |
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- | 1 | Insect | 0 | 0 | |||||||||
If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (8) | Rokket Caliber |
Effect Monster Tuner Monster |
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- | 4 | Dragon | 1700 | 100 | |||||||||
You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (26) | Overload Fusion | Normal Spell | ||||||||||
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||||||||||
▶︎ Deck | 8.9 (11) | Machine Angel Ritual | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead. | |||||||||||||
▶︎ Deck | 8.8 (26) | Panzer Dragon |
Fusion Monster Effect Monster |
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- | 5 | Machine | 1000 | 2600 | |||||||||
1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it. |
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▶︎ Deck | 8.8 (20) | Karakuri Shogun mdl 00 "Burei" |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2600 | 1900 | |||||||||
1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position. |
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▶︎ Deck | 8.8 (19) | Superheavy Samurai Warlord Susanowo |
Synchro Monster Effect Monster |
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- | 10 | Machine | 2400 | 3800 | |||||||||
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field. |
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▶︎ Deck | 8.8 (10) | Ojama Pajama | Continuous Trap | ||||||||||
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. |
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▶︎ Deck | 8.7 (42) | Scrap Recycler | Effect Monster | ||||||||||
- | 3 | Machine | 900 | 1200 | |||||||||
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card. | |||||||||||||
▶︎ Deck | 8.7 (7) | Infinitrack Brutal Dozer | Effect Monster | ||||||||||
- | 5 | Machine | 1900 | 2100 | |||||||||
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (47) | Chimeratech Fortress Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 0 | 0 | |||||||||
"Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. |
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▶︎ Deck | 8.7 (9) | Ancient Gear Ballista |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
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▶︎ Deck | 8.7 (11) | Condolence Puppet | Normal Spell | ||||||||||
Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (9) | Clockwork Night | Continuous Spell | ||||||||||
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. | |||||||||||||
▶︎ Deck | 8.7 (9) | Qlife's End | Normal Trap | ||||||||||
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster. | |||||||||||||
▶︎ Deck | 8.6 (35) | Machina Gearframe |
Effect Monster Union Monster |
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- | 4 | Machine | 1800 | 0 | |||||||||
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | |||||||||||||
▶︎ Deck | 8.6 (16) | Orcustrion |
Link Monster Effect Monster |
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- | - | Machine | 3000 | - | |||||||||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
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▶︎ Deck | 8.6 (12) | Ojamassimilation | Normal Spell | ||||||||||
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 8.6 (9) | Charged-Up Heraldry | Normal Spell | ||||||||||
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn. | |||||||||||||
▶︎ Deck | 8.6 (7) | Time Thief Power Reserve | Continuous Trap | ||||||||||
Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn. | |||||||||||||
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