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HOME > Yu-Gi-Oh! Card Search > Search result
Include "HERO" in "Card Name" or "Card Text". Search result Showing 181 to 210 of 279
Include "HERO" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.8 (16) | Fifth Hope | Normal Spell | ||||||||||
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). | |||||||||||||
▶︎ Deck | 4.8 (6) | Double Hero Attack | Quick-Play Spell | ||||||||||
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn. | |||||||||||||
▶︎ Deck | 4.7 (27) | Elemental HERO Burstinatrix | Normal Monster | ||||||||||
- | 3 | Warrior | 1200 | 800 | |||||||||
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |||||||||||||
▶︎ Deck | 4.7 (18) | Elemental HERO Heat | Effect Monster | ||||||||||
- | 4 | Pyro | 1600 | 1200 | |||||||||
This card gains 200 ATK for each "Elemental HERO" monster you control. | |||||||||||||
▶︎ Deck | 4.7 (15) | CXyz Comics Hero Legend Arthur |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 3000 | 2400 | |||||||||
3 Level 5 monsters Once per turn, this card cannot be destroyed by battle. If this card has "Comics Hero King Arthur" as an Xyz Material, it gains this effect. ●When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK. |
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▶︎ Deck | 4.6 (14) | Elemental HERO Flare Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck. |
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▶︎ Deck | 4.5 (33) | Elemental HERO Avian | Normal Monster | ||||||||||
- | 3 | Warrior | 1000 | 1000 | |||||||||
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |||||||||||||
▶︎ Deck | 4.5 (16) | Comics Hero King Arthur |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2400 | 1200 | |||||||||
2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent. |
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▶︎ Deck | 4.5 (11) | Neos Force | Equip Spell | ||||||||||
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck. | |||||||||||||
▶︎ Deck | 4.4 (17) | Elemental HERO Flash | Effect Monster | ||||||||||
- | 4 | Warrior | 1100 | 1600 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. | |||||||||||||
▶︎ Deck | 4.4 (7) | D Cubed | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 0 | |||||||||
If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. ●You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters. ●If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY. |
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▶︎ Deck | 4.4 (5) | Vision HERO Poisoner | Effect Monster | ||||||||||
- | 3 | Warrior | 900 | 700 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn. | |||||||||||||
▶︎ Deck | 4.4 (9) | Elemental HERO Necroid Shaman |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 1900 | 1800 | |||||||||
"Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field. |
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▶︎ Deck | 4.3 (12) | Destiny Mirage | Normal Trap | ||||||||||
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. | |||||||||||||
▶︎ Deck | 4.2 (18) | HERO's Bond | Normal Spell | ||||||||||
If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. | |||||||||||||
▶︎ Deck | 4.1 (35) | Xtra HERO Dread Decimator |
Link Monster Effect Monster |
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- | - | Warrior | 2500 | - | |||||||||
2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
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▶︎ Deck | 4 (25) | Elemental HERO Clayman | Normal Monster | ||||||||||
- | 4 | Warrior | 800 | 2000 | |||||||||
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |||||||||||||
▶︎ Deck | 4 (5) | Vision HERO Minimum Ray | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 700 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn. | |||||||||||||
▶︎ Deck | 4 (20) | Elemental HERO Aqua Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck. |
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▶︎ Deck | 4 (17) | Elemental HERO Steam Healer |
Fusion Monster Effect Monster |
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- | 5 | Warrior | 1800 | 1000 | |||||||||
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. |
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▶︎ Deck | 4 (21) | Masked HERO Goka |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2200 | 1800 | |||||||||
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY. | |||||||||||||
▶︎ Deck | 4 (28) | Heroic Champion - Kusanagi |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 2400 | |||||||||
3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK. |
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▶︎ Deck | 3.9 (14) | Heroic Challenger - Night Watchman | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 300 | |||||||||
If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster. | |||||||||||||
▶︎ Deck | 3.9 (19) | Hero Flash!! | Normal Spell | ||||||||||
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 3.9 (12) | Edge Hammer | Normal Trap | ||||||||||
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. | |||||||||||||
▶︎ Deck | 3.8 (14) | Dark City | Field Spell | ||||||||||
If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | |||||||||||||
▶︎ Deck | 3.8 (9) | Heroic Retribution Sword | Normal Trap | ||||||||||
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster. | |||||||||||||
▶︎ Deck | 3.8 (22) | A Hero Emerges | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY. | |||||||||||||
▶︎ Deck | 3.7 (14) | Evil HERO Wild Cyclone |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 1900 | 2300 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. |
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▶︎ Deck | 3.7 (6) | Apparition | Normal Trap | ||||||||||
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. | |||||||||||||
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