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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4 (8) | Burning Skull Head | Effect Monster | |||
- | 3 | Zombie | 1000 | 800 | ||
When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play "Skull Flame" to its owner's Graveyard. | ||||||
▶︎ Deck | 4 (4) | Apple of Enlightenment | Normal Trap | |||
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. | ||||||
▶︎ Deck | 4 (9) | Fatal Abacus | Continuous Trap | |||
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | ||||||
▶︎ Deck | 3.8 (12) | Cracking | Continuous Spell | |||
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s). | ||||||
▶︎ Deck | 3.8 (9) | Dig of Destiny | Normal Trap | |||
When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard. | ||||||
▶︎ Deck | 3.7 (12) | Great Long Nose |
Effect Monster Spirit Monster |
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- | 5 | Beast-Warrior | 1900 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | ||||||
▶︎ Deck | 3.7 (13) | Hade-Hane |
Effect Monster Flip Monster |
|||
- | 5 | Beast | 900 | 1000 | ||
FLIP: You can return up to 3 monsters on the field to the owner's hand. | ||||||
▶︎ Deck | 3.5 (11) | Criosphinx | Effect Monster | |||
- | 6 | Rock | 1200 | 2400 | ||
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard. | ||||||
▶︎ Deck | 3.3 (13) | Inaba White Rabbit |
Effect Monster Spirit Monster |
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- | 3 | Beast | 700 | 500 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. | ||||||
▶︎ Deck | 3.3 (14) | Tornado Bird |
Effect Monster Flip Monster |
|||
- | 4 | Winged Beast | 1100 | 1000 | ||
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands. | ||||||
▶︎ Deck | 3.3 (9) | Spring of Rebirth | Continuous Spell | |||
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. | ||||||
▶︎ Deck | 3.3 (7) | Spell Reclamation | Normal Trap | |||
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. | ||||||
▶︎ Deck | 3.3 (3) | A.I. Shadow | Continuous Trap | |||
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn. | ||||||
▶︎ Deck | 3.1 (7) | Extraceratops | Effect Monster | |||
- | 1 | Warrior | 100 | 100 | ||
When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card. | ||||||
▶︎ Deck | 3.1 (8) | Centrifugal Field | Field Spell | |||
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target. | ||||||
▶︎ Deck | 3 (7) | Storm Caller | Effect Monster | |||
- | 6 | Psychic | 2300 | 2000 | ||
You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK. | ||||||
▶︎ Deck | 3 (10) | Star Mine |
Synchro Monster Effect Monster |
|||
- | 4 | Pyro | 2000 | 200 | ||
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Star Mine(s)" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent. |
||||||
▶︎ Deck | 3 (6) | Gunkan Suship Catch-of-the-Day | Continuous Spell | |||
Once per turn: You can reveal 1 "Gunkan Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 "Gunkan" Xyz Monster from your Extra Deck, and your opponent declares 1 "Gunkan" monster's card name, except "Gunkan Suship Shari", that is mentioned on any "Gunkan" Xyz Monster, then, you add that declared card from your Deck to your hand. If you cannot add, shuffle this card into the Deck. If this card in its owner's possession is destroyed by an opponent's card: Your opponent pays exactly 500 LP for each counter on this card. | ||||||
▶︎ Deck | 3 (10) | Slip Summon | Normal Trap | |||
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. | ||||||
▶︎ Deck | 2.9 (13) | Maharaghi |
Effect Monster Spirit Monster |
|||
- | 4 | Rock | 1200 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | ||||||
▶︎ Deck | 2.9 (10) | Spirit's Invitation | Continuous Trap | |||
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | ||||||
▶︎ Deck | 2.8 (16) | Susa Soldier |
Effect Monster Spirit Monster |
|||
- | 4 | Thunder | 2000 | 1600 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. | ||||||
▶︎ Deck | 2.8 (20) | Ekibyo Drakmord | Equip Spell | |||
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand. | ||||||
▶︎ Deck | 2.7 (6) | Gagaku-P.U.N.K. Crash Beat | Continuous Spell | |||
If your opponent activates a card or effect that targets your "P.U.N.K." monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku-P.U.N.K. Crash Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target "P.U.N.K." monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. | ||||||
▶︎ Deck | 2.6 (18) | X-Saber Uruz | Effect Monster | |||
- | 4 | Beast-Warrior | 1600 | 1000 | ||
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck. | ||||||
▶︎ Deck | 2.5 (10) | Wattlemur | Effect Monster | |||
- | 2 | Thunder | 800 | 100 | ||
If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn. | ||||||
▶︎ Deck | 2.5 (19) | Storm Shooter | Effect Monster | |||
- | 7 | Winged Beast | 2300 | 500 | ||
Once per turn, you can select and activate 1 of these effects: ●Move this card to an adjacent (horizontal) unoccupied Monster Card Zone. ●Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. |
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▶︎ Deck | 2.5 (10) | Spiritual Energy Settle Machine | Continuous Spell | |||
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands. | ||||||
▶︎ Deck | 2.4 (10) | Darksea Float | Effect Monster | |||
- | 1 | Machine | 0 | 300 | ||
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card. | ||||||
▶︎ Deck | 2.3 (10) | Rescueroid | Effect Monster | |||
- | 6 | Machine | 1600 | 1800 | ||
When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand. | ||||||
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Update Information - NEW -
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