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HOME > Yu-Gi-Oh! Card Search > Search result
Include "HERO" in "Card Name" or "Card Text". Search result Showing 211 to 240 of 279
Include "HERO" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.7 (9) | D - Shield | Normal Trap | |||
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. | ||||||
▶︎ Deck | 3.7 (19) | Feather Wind | Counter Trap | |||
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. | ||||||
▶︎ Deck | 3.6 (19) | Destiny HERO - Blade Master | Effect Monster | |||
- | 3 | Warrior | 300 | 600 | ||
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn. | ||||||
▶︎ Deck | 3.6 (14) | Elemental HERO Wild Wingman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 1900 | 2300 | ||
"Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target. |
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▶︎ Deck | 3.6 (7) | Magistery Alchemist | Normal Trap | |||
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn. | ||||||
▶︎ Deck | 3.5 (15) | Phantom Magician | Effect Monster | |||
- | 3 | Spellcaster | 600 | 700 | ||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position. | ||||||
▶︎ Deck | 3.5 (18) | Destiny HERO - Double Dude | Effect Monster | |||
- | 6 | Warrior | 1000 | 1000 | ||
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. | ||||||
▶︎ Deck | 3.5 (19) | Destiny HERO - Doom Lord | Effect Monster | |||
- | 3 | Warrior | 600 | 800 | ||
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation. | ||||||
▶︎ Deck | 3.5 (13) | Destiny Signal | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | ||||||
▶︎ Deck | 3.3 (23) | Elemental HERO Thunder Giant |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2400 | 1500 | ||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
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▶︎ Deck | 3.3 (31) | Elemental HERO Terra Firma |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2000 | ||
"Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. |
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▶︎ Deck | 3.3 (11) | Hero Counterattack | Normal Trap | |||
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. | ||||||
▶︎ Deck | 3.2 (13) | Elemental HERO Knospe | Effect Monster | |||
- | 3 | Plant | 600 | 1000 | ||
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. | ||||||
▶︎ Deck | 3.2 (20) | Heroic Challenger - Spartan | Effect Monster | |||
- | 4 | Warrior | 1600 | 1000 | ||
Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase. | ||||||
▶︎ Deck | 3.2 (13) | Evil HERO Infernal Sniper |
Fusion Monster Effect Monster |
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- | 6 | Fiend | 2000 | 2500 | ||
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect. |
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▶︎ Deck | 3.2 (19) | Bubble Illusion | Quick-Play Spell | |||
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. | ||||||
▶︎ Deck | 3.1 (11) | Elemental HERO Ice Edge | Effect Monster | |||
- | 3 | Warrior | 800 | 900 | ||
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. | ||||||
▶︎ Deck | 3.1 (12) | Destiny HERO - Dunker | Effect Monster | |||
- | 4 | Warrior | 1200 | 1700 | ||
You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 3.1 (18) | Wroughtweiler | Effect Monster | |||
- | 3 | Machine | 800 | 1200 | ||
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand. | ||||||
▶︎ Deck | 3.1 (37) | Destiny HERO - Dusktopia |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 3000 | 3000 | ||
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn). |
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▶︎ Deck | 3.1 (19) | Spark Blaster | Equip Spell | |||
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. | ||||||
▶︎ Deck | 3.1 (8) | Heroic Advance | Normal Trap | |||
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle. | ||||||
▶︎ Deck | 3 (16) | Bubble Shuffle | Quick-Play Spell | |||
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand. | ||||||
▶︎ Deck | 2.9 (14) | Elemental HERO Glow Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ●Monster: This card cannot attack this turn. ●Spell: This card can attack your opponent directly this turn. ●Trap: Change this card to Defense Position. |
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▶︎ Deck | 2.8 (21) | Wattkid (Updated from: Oscillo Hero #2) | Normal Monster | |||
- | 3 | Thunder | 1000 | 500 | ||
A creature that electrocutes opponents with bolts of lightning. | ||||||
▶︎ Deck | 2.8 (4) | Vision HERO Multiply Guy | Effect Monster | |||
- | 3 | Warrior | 800 | 700 | ||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn. | ||||||
▶︎ Deck | 2.8 (4) | Vision Fusion | Normal Spell | |||
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. | ||||||
▶︎ Deck | 2.8 (24) | D-Fusion | Normal Trap | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect. | ||||||
▶︎ Deck | 2.6 (14) | Elemental HERO Lady Heat | Effect Monster | |||
- | 4 | Pyro | 1300 | 1000 | ||
During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control. | ||||||
▶︎ Deck | 2.6 (15) | Elemental HERO Tempest |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2800 | ||
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. |
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