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HOMEYu-Gi-Oh! Card Search > Search result

Include "HERO" in "Card Name" or "Card Text". Search result  Showing 211 to 240 of 279

Include "HERO" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
D-シールド ▶︎ Deck 3.7 9 D - Shield Normal Trap
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
フェザー・ウィンド ▶︎ Deck 3.7 19 Feather Wind Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
D-HERO ダガーガイ ▶︎ Deck 3.6 19 Destiny HERO - Blade Master Effect Monster
- 3 Warrior 300 600
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
E・HERO ワイルド・ウィングマン ▶︎ Deck 3.6 14 Elemental HERO Wild Wingman Fusion Monster
Effect Monster
- 8 Warrior 1900 2300
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
マジスタリー・アルケミスト ▶︎ Deck 3.6 7 Magistery Alchemist Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
幻影の魔術士 ▶︎ Deck 3.5 15 Phantom Magician Effect Monster
- 3 Spellcaster 600 700
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
D-HERO ダブルガイ ▶︎ Deck 3.5 18 Destiny HERO - Double Dude Effect Monster
- 6 Warrior 1000 1000
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
D-HERO デビルガイ ▶︎ Deck 3.5 19 Destiny HERO - Doom Lord Effect Monster
- 3 Warrior 600 800
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
デステニー・シグナル ▶︎ Deck 3.5 13 Destiny Signal Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
E・HERO サンダー・ジャイアント ▶︎ Deck 3.3 23 Elemental HERO Thunder Giant Fusion Monster
Effect Monster
- 6 Warrior 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
E・HERO ジ・アース ▶︎ Deck 3.3 31 Elemental HERO Terra Firma Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
ヒーロー逆襲 ▶︎ Deck 3.3 11 Hero Counterattack Normal Trap
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
E・HERO クノスペ ▶︎ Deck 3.2 13 Elemental HERO Knospe Effect Monster
- 3 Plant 600 1000
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
H・C スパルタス ▶︎ Deck 3.2 20 Heroic Challenger - Spartan Effect Monster
- 4 Warrior 1600 1000
Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
E-HERO ヘル・スナイパー ▶︎ Deck 3.2 13 Evil HERO Infernal Sniper Fusion Monster
Effect Monster
- 6 Fiend 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
バブルイリュージョン ▶︎ Deck 3.2 19 Bubble Illusion Quick-Play Spell
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
E・HERO アイスエッジ ▶︎ Deck 3.1 11 Elemental HERO Ice Edge Effect Monster
- 3 Warrior 800 900
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
D-HERO ダンクガイ ▶︎ Deck 3.1 12 Destiny HERO - Dunker Effect Monster
- 4 Warrior 1200 1700
You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
フレンドッグ ▶︎ Deck 3.1 18 Wroughtweiler Effect Monster
- 3 Machine 800 1200
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
D-HERO ダスクユートピアガイ ▶︎ Deck 3.1 37 Destiny HERO - Dusktopia Fusion Monster
Effect Monster
- 10 Warrior 3000 3000
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).
スパークガン ▶︎ Deck 3.1 19 Spark Blaster Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
ヒロイック・アドバンス ▶︎ Deck 3.1 8 Heroic Advance Normal Trap
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
バブル・シャッフル ▶︎ Deck 3 16 Bubble Shuffle Quick-Play Spell
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
E・HERO グロー・ネオス ▶︎ Deck 2.9 14 Elemental HERO Glow Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
エレキッズ ▶︎ Deck 2.8 21 Wattkid (Updated from: Oscillo Hero #2) Normal Monster
- 3 Thunder 1000 500
A creature that electrocutes opponents with bolts of lightning.
V・HERO マルティプリ・ガイ ▶︎ Deck 2.8 4 Vision HERO Multiply Guy Effect Monster
- 3 Warrior 800 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
幻影融合 ▶︎ Deck 2.8 4 Vision Fusion Normal Spell
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
D-フュージョン ▶︎ Deck 2.8 24 D-Fusion Normal Trap
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect.
E・HERO レディ・オブ・ファイア ▶︎ Deck 2.6 14 Elemental HERO Lady Heat Effect Monster
- 4 Pyro 1300 1000
During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
E・HERO テンペスター ▶︎ Deck 2.6 15 Elemental HERO Tempest Fusion Monster
Effect Monster
- 8 Warrior 2800 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
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