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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Chaos" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 79
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.2 (11) | Marshalling Field | Continuous Trap | |||
You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand. | ||||||
▶︎ Deck | 7.5 (11) | Chaos Infinity | Normal Trap | |||
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase. | ||||||
▶︎ Deck | 5.2 (11) | Tachyon Chaos Hole | Normal Trap | |||
When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 4.5 (23) | Chaos Trap Hole | Counter Trap | |||
When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it. | ||||||
▶︎ Deck | 4.2 (5) | Eternal Chaos | Normal Trap | |||
Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn. | ||||||
▶︎ Deck | 3.3 (4) | Chaos Phantasm | Normal Trap | |||
Target 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals the total Levels of those returned monsters. | ||||||
▶︎ Deck | 2.2 (19) | Chaos Burst | Normal Trap | |||
When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent. | ||||||
▶︎ Deck | 9.5 (19) | Fallen Paradise | Field Spell | |||
Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. | ||||||
▶︎ Deck | 9.3 (12) | Chaos Space | Normal Spell | |||
Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn. | ||||||
▶︎ Deck | 8.9 (25) | Rank-Up-Magic Argent Chaos Force | Normal Spell | |||
Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel. | ||||||
▶︎ Deck | 8.7 (11) | Gateway to Chaos | Field Spell | |||
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. | ||||||
▶︎ Deck | 7.9 (17) | Rank-Up-Magic Quick Chaos | Quick-Play Spell | |||
Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) | ||||||
▶︎ Deck | 7.8 (6) | Dream Mirror of Chaos | Quick-Play Spell | |||
Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn. | ||||||
▶︎ Deck | 7.6 (18) | Chaos Form | Ritual Spell | |||
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon. | ||||||
▶︎ Deck | 7.5 (4) | Barian's Chaos Draw | Normal Spell | |||
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects; ●Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. ●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters. |
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▶︎ Deck | 6.9 (21) | Primal Seed Limited | Normal Spell | |||
If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand. | ||||||
▶︎ Deck | 6.9 (20) | Chaos Zone | Field Spell | |||
Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. | ||||||
▶︎ Deck | 6.8 (13) | Chaos Scepter Blast | Quick-Play Spell | |||
If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 6.4 (16) | Dedication through Light and Darkness | Quick-Play Spell | |||
Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard. | ||||||
▶︎ Deck | 4.3 (4) | Numeron Chaos Ritual | Normal Spell | |||
If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn. | ||||||
▶︎ Deck | 3.4 (14) | Chaos Greed | Normal Spell | |||
You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. | ||||||
▶︎ Deck | 2.9 (14) | Chaos End | Normal Spell | |||
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. | ||||||
▶︎ Deck | 2.7 (15) | Chaos Seed | Normal Spell | |||
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn. | ||||||
▶︎ Deck | 2.2 (19) | Black Magic Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | ||||||
▶︎ Deck | 9.8 (20) | Illusion of Chaos |
Ritual Monster Effect Monster |
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- | 7 | Spellcaster | 2100 | 2500 | ||
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn. | ||||||
▶︎ Deck | 9.7 (93) | Blue-Eyes Chaos MAX Dragon |
Ritual Monster Effect Monster |
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- | 8 | Dragon | 4000 | 0 | ||
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage. | ||||||
▶︎ Deck | 9.6 (17) | Chaos Summoning Beast | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn. | ||||||
▶︎ Deck | 9.6 (22) | Chaos Angel |
Synchro Monster Effect Monster |
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- | 10 | Fiend | 3500 | 2800 | ||
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ●DARK: Monsters you control cannot be destroyed by battle. |
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▶︎ Deck | 9.6 (30) | Chaos Ruler, the Chaotic Magical Dragon Forbidden |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn. |
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▶︎ Deck | 9.5 (41) | Chaos Ancient Gear Giant |
Fusion Monster Effect Monster |
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- | 10 | Machine | 4500 | 3000 | ||
4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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