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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.5 (6) | Ghostrick Fairy | Effect Monster | |||
- | 2 | Spellcaster | 900 | 1000 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control. | ||||||
▶︎ Deck | 7.5 (16) | Psychic Jumper |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 100 | 1500 | ||
Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn. | ||||||
▶︎ Deck | 7.5 (2) | Shell Knight | Effect Monster | |||
- | 4 | Rock | 0 | 2000 | ||
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn. | ||||||
▶︎ Deck | 7.5 (23) | Destiny HERO - Dasher | Effect Monster | |||
- | 6 | Warrior | 2100 | 1000 | ||
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.5 (6) | Floowandereeze & Snowl | Effect Monster | |||
- | 10 | Winged Beast | 2900 | 800 | ||
Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position. | ||||||
▶︎ Deck | 7.5 (14) | Masked HERO Blast |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2200 | 1800 | ||
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand. | ||||||
▶︎ Deck | 7.5 (6) | Superheavy Samurai Commander Shanawo |
Synchro Monster Pendulum Monster Effect Monster |
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- | 8 | Machine | 2000 | 2500 | ||
Pendulum Effect When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn. Card Text 1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone. |
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▶︎ Deck | 7.5 (4) | Reptilianne Melusine |
Synchro Monster Effect Monster |
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- | 8 | Reptile | 2500 | 2800 | ||
1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand. |
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▶︎ Deck | 7.5 (4) | Gagagaga Magician |
Xyz Monster Effect Monster |
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- | 4 | Spellcaster | 2000 | 2000 | ||
2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ●During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects. |
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▶︎ Deck | 7.5 (6) | Digital Bug Scaradiator |
Xyz Monster Effect Monster |
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- | 3 | Insect | 1800 | 1400 | ||
2 or more Level 3 LIGHT Insect-Type monsters Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material. |
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▶︎ Deck | 7.5 (11) | Chaos Infinity | Normal Trap | |||
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase. | ||||||
▶︎ Deck | 7.5 (4) | Karakuri Cash Inn | Normal Trap | |||
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. | ||||||
▶︎ Deck | 7.4 (5) | Amazement Abomination Arlekino | Effect Monster | |||
- | 7 | Psychic | 2600 | 2200 | ||
If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn. | ||||||
▶︎ Deck | 7.4 (5) | Superheavy Samurai Magnet | Effect Monster | |||
- | 4 | Machine | 900 | 1900 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. | ||||||
▶︎ Deck | 7.4 (5) | Morph King Stygi-Gel |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 100 | 100 | ||
If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use this effect of "Morph King Stygi-Gel" once per turn. | ||||||
▶︎ Deck | 7.4 (20) | Greedy Venom Fusion Dragon |
Fusion Monster Effect Monster |
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- | 10 | Dragon | 3300 | 2500 | ||
1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard. |
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▶︎ Deck | 7.4 (21) | Bad Reaction to Simochi | Continuous Trap | |||
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | ||||||
▶︎ Deck | 7.3 (27) | Tsukuyomi |
Effect Monster Spirit Monster |
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- | 4 | Spellcaster | 1100 | 1400 | ||
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | ||||||
▶︎ Deck | 7.3 (6) | Digital Bug Websolder | Effect Monster | |||
- | 3 | Insect | 500 | 1500 | ||
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position. |
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▶︎ Deck | 7.3 (6) | Gate Guardian of Water and Thunder |
Fusion Monster Effect Monster |
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- | 9 | Aqua | 2550 | 2300 | ||
"Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder". |
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▶︎ Deck | 7.3 (9) | Water Leviathan @Ignister |
Ritual Monster Effect Monster |
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- | 7 | Cyberse | 2300 | 2000 | ||
You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. | ||||||
▶︎ Deck | 7.3 (10) | Shiranui Samuraisaga |
Synchro Monster Effect Monster |
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- | 6 | Zombie | 2500 | 0 | ||
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. |
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▶︎ Deck | 7.3 (8) | CXyz Simon the Great Moral Leader |
Xyz Monster Effect Monster |
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- | 7 | Spellcaster | 3000 | 2500 | ||
3 Level 7 monsters This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect. ●Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn. |
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▶︎ Deck | 7.3 (28) | Number 22: Zombiestein |
Xyz Monster Effect Monster |
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- | 8 | Zombie | 4500 | 1000 | ||
2 Level 8 DARK monsters Must be Xyz Summoned. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 card from your hand to the GY, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that targeted card's effects, until the end of this turn. |
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▶︎ Deck | 7.3 (4) | Amaze Attraction Thrill Train | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ●Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn. |
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▶︎ Deck | 7.3 (11) | Ghostrick Scare | Normal Trap | |||
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). | ||||||
▶︎ Deck | 7.3 (14) | All-Out Attacks | Continuous Trap | |||
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned. | ||||||
▶︎ Deck | 7.2 (18) | Amaterasu |
Effect Monster Spirit Monster |
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- | 9 | Fairy | 3000 | 3000 | ||
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. | ||||||
▶︎ Deck | 7.2 (33) | Goblin Attack Force | Effect Monster | |||
- | 4 | Warrior | 2300 | 0 | ||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | ||||||
▶︎ Deck | 7.2 (9) | Subterror Behemoth Phospheroglacier |
Effect Monster Flip Monster |
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- | 8 | Aqua | 2600 | 2500 | ||
FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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