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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Dice-related effects". Search result Showing 1 to 30 of 54
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.4 (5) | Hi-Speedroid Clear Wing Rider |
Synchro Monster Effect Monster |
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- | 11 | Machine | 3500 | 2000 | |||||||||
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck. |
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▶︎ Deck | 2.9 (9) | Shadowknight Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 2000 | 1600 | |||||||||
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | |||||||||||||
▶︎ Deck | 9 (5) | Vaylantz Mad Marquess |
Pendulum Monster Effect Monster |
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- | 6 | Machine | 1700 | 1700 | |||||||||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. Card Text During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn. |
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▶︎ Deck | 7.2 (11) | Mild Turkey |
Pendulum Monster Normal Monster |
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- | 4 | Winged Beast | 1000 | 2000 | |||||||||
Pendulum Effect Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). Card Text The taste of victory will bowl you over. |
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▶︎ Deck | 4.9 (11) | Dicelops | Effect Monster | ||||||||||
- | 4 | Machine | 1800 | 200 | |||||||||
Once per turn: You can roll a six-sided die, then apply the result. ●1: Look at your opponent's hand, also discard 1 card from their hand. ●2, 3, 4, 5: Discard 1 card. ●6: Discard your entire hand. |
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▶︎ Deck | 3.2 (5) | Musical Sumo Dice Games |
Xyz Monster Effect Monster |
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- | 6 | Machine | 600 | 3000 | |||||||||
2 Level 6 monsters At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY. |
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▶︎ Deck | 3 (4) | Hinezumi Hanabi | Effect Monster | ||||||||||
- | 4 | Beast | 2000 | 200 | |||||||||
Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage. | |||||||||||||
▶︎ Deck | 2.7 (9) | Infernalqueen Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 900 | 1500 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 2.1 (8) | Darkbishop Archfiend | Effect Monster | ||||||||||
- | 3 | Fiend | 300 | 1400 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 9.9 (13) | Morphtronic Telefon |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | |||||||||
●Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ●Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order. |
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▶︎ Deck | 9 (21) | Morphtronic Celfon | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
●While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ●While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order. |
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▶︎ Deck | 8.1 (14) | Morphtronic Smartfon |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard. ●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck. ●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order. |
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▶︎ Deck | 6.2 (14) | Orgoth the Relentless | Effect Monster | ||||||||||
- | 7 | Warrior | 2500 | 2450 | |||||||||
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ●1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ●3 or 4: Draw 2 cards. ●5 or 6: This card can attack directly this turn. |
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▶︎ Deck | 3.7 (13) | Agido | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1300 | |||||||||
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) | |||||||||||||
▶︎ Deck | 2.8 (5) | Astra Ghouls | Effect Monster | ||||||||||
- | 5 | Zombie | 0 | 2000 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. | |||||||||||||
▶︎ Deck | 2.4 (14) | Maximum Six | Effect Monster | ||||||||||
- | 6 | Warrior | 1900 | 1600 | |||||||||
When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200. | |||||||||||||
▶︎ Deck | 1.8 (8) | Vilepawn Archfiend | Effect Monster | ||||||||||
- | 2 | Fiend | 1200 | 200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |||||||||||||
▶︎ Deck | 6.7 (26) | Dice Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 200 | 300 | |||||||||
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again. | |||||||||||||
▶︎ Deck | 6.7 (10) | Number 67: Pair-a-Dice Smasher |
Xyz Monster Effect Monster |
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- | 5 | Fairy | 2100 | 2100 | |||||||||
2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. |
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▶︎ Deck | 5.1 (43) | Number 7: Lucky Straight |
Xyz Monster Effect Monster |
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- | 7 | Fairy | 700 | 700 | |||||||||
3 Level 7 monsters You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects. ●Send all other cards on the field to the Graveyard. ●Special Summon 1 monster from your hand or from either Graveyard. ●Draw 3 cards, then discard 2 cards. |
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▶︎ Deck | 4.8 (12) | Roulette Barrel | Effect Monster | ||||||||||
- | 4 | Machine | 1000 | 2000 | |||||||||
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result. | |||||||||||||
▶︎ Deck | 4.6 (9) | Time Magic Hammer |
Fusion Monster Effect Monster |
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- | 2 | Spellcaster | 500 | 400 | |||||||||
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result). | |||||||||||||
▶︎ Deck | 3.7 (7) | Desrook Archfiend | Effect Monster | ||||||||||
- | 3 | Fiend | 1100 | 1800 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | |||||||||||||
▶︎ Deck | 2 (10) | Cuben | Effect Monster | ||||||||||
- | 4 | Thunder | 600 | 1900 | |||||||||
Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. | |||||||||||||
▶︎ Deck | 8.3 (12) | Hallohallo |
Pendulum Monster Tuner Monster Normal Monster |
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- | 3 | Fiend | 800 | 600 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. Card Text Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack. |
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▶︎ Deck | 8 (46) | Number 85: Crazy Box |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 3000 | 300 | |||||||||
2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card. |
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▶︎ Deck | 7.7 (23) | Dark Master - Zorc |
Ritual Monster Effect Monster |
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- | 8 | Fiend | 2700 | 1500 | |||||||||
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. | |||||||||||||
▶︎ Deck | 7.5 (13) | Masterking Archfiend |
Link Monster Effect Monster |
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- | - | Fiend | 2000 | - | |||||||||
2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ●1: Add it to your hand. ●2, 3, 4, 5: Shuffle into the Deck. ●6: Special Summon it.
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▶︎ Deck | 7.4 (36) | Snipe Hunter | Effect Monster | ||||||||||
- | 4 | Fiend | 1500 | 600 | |||||||||
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | |||||||||||||
▶︎ Deck | 5.1 (9) | Skull Archfiend of Lightning | Effect Monster | ||||||||||
- | 6 | Fiend | 2500 | 1200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |||||||||||||
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Update Information - NEW -
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