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Hinezumi Hanabi →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Beast | 2000 | 200 |
Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage. | |||||
Average Rating Score | 3.2(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Hinezumi Hanabi (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Hinezumi Hanabi" card reviews and rating scores
3.2(5) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
80% | (4) | ||
20% | (1) |
ねこーら
2020/08/17 1:36
2020/08/17 1:36
Overall Rating: It would be nice to make some cost and take advantage of ATK before control is transferred.
After attacking, releasing it with 《Spiritual Fire Art - Kurenai》or destroying it with 《Circle of the Fire Kings》can be processed before the control is switched.
After reviving and attacking with 《Rekindling》, it is possible to finish the exclusion process after the control changes, and there is no disadvantage.
If you want to make the most of the effect, it's good to use "That Six" together, with a 2/3 chance to remove 6 counters and explode when you send it first. The probability of exploding in the field can be suppressed.
It cannot be used as a material for fusion summoning, but it can be used to release the Special Summon of Beast-Eyes Pendulum Dragon, so it is possible to refer to ATK and deal 2000 damage.
After attacking, releasing it with 《Spiritual Fire Art - Kurenai》or destroying it with 《Circle of the Fire Kings》can be processed before the control is switched.
After reviving and attacking with 《Rekindling》, it is possible to finish the exclusion process after the control changes, and there is no disadvantage.
If you want to make the most of the effect, it's good to use "That Six" together, with a 2/3 chance to remove 6 counters and explode when you send it first. The probability of exploding in the field can be suppressed.
It cannot be used as a material for fusion summoning, but it can be used to release the Special Summon of Beast-Eyes Pendulum Dragon, so it is possible to refer to ATK and deal 2000 damage.
とき
2020/08/14 15:25
2020/08/14 15:25
《Mushroom Man #2》of Reiwa.
Constraints that cannot be used for various materials, effect of placing 6 counters when summoning / Special Summon succeeds, effect of passing control to the opponent during the end phase, roll the dice when control passes and remove counters by the number of rolls, 2000 when there are no counters It has the effect of self-destructing with damage.
As an attacker, it flies to the opponent every turn and self-destructs. Therefore, the main focus will be on using the effect, but in order for the opponent to self-destruct in one turn, it is necessary to have the opponent put out a 6, and if you get less than that, the next time you will self-destruct yourself. A pinch will come. At this time, I feel that the possibility of self-destruction is quite high, so it is a gamble that is easy to harm myself.
Since it's about 2000 damage when gambling is gone, I can't help but feel a little delicate. Interesting card, but practical...
Constraints that cannot be used for various materials, effect of placing 6 counters when summoning / Special Summon succeeds, effect of passing control to the opponent during the end phase, roll the dice when control passes and remove counters by the number of rolls, 2000 when there are no counters It has the effect of self-destructing with damage.
As an attacker, it flies to the opponent every turn and self-destructs. Therefore, the main focus will be on using the effect, but in order for the opponent to self-destruct in one turn, it is necessary to have the opponent put out a 6, and if you get less than that, the next time you will self-destruct yourself. A pinch will come. At this time, I feel that the possibility of self-destruction is quite high, so it is a gamble that is easy to harm myself.
Since it's about 2000 damage when gambling is gone, I can't help but feel a little delicate. Interesting card, but practical...
アルバ
2020/08/09 1:36
2020/08/09 1:36
A card that pushes bombs as if inheriting the concept of 《Mushroom Man #2》.
This time, it has the disadvantage that it cannot be used as a material so that it is difficult to process, but it can still be released.
If you roll a 6 on the dice immediately after handing it over, you will receive 2000 damage immediately, but the chances are low and the chances of a direct hit when it returns to you are higher.
There is also a story about simply giving the opponent 2000 RBIs that can be hit even if it cannot be used as material.
I think it would be difficult to hire him if it wasn't Deck because he emphasized entertainment.
This time, it has the disadvantage that it cannot be used as a material so that it is difficult to process, but it can still be released.
If you roll a 6 on the dice immediately after handing it over, you will receive 2000 damage immediately, but the chances are low and the chances of a direct hit when it returns to you are higher.
There is also a story about simply giving the opponent 2000 RBIs that can be hit even if it cannot be used as material.
I think it would be difficult to hire him if it wasn't Deck because he emphasized entertainment.
備長炭18
2020/08/08 17:47
2020/08/08 17:47
A rare and gambling frame card.
For a low-level Effect Monster, it has a relatively high RBI and plenty of support with 200 DEF, so it seems to be able to play an active role as an attacker in gambling decks, but it's still rare.
It automatically transfers control every turn, and at that time, the controller rolls the dice, reduces the counter by that number, and when it's gone, it shoots a fairly large Burn of 2000.
Roughly speaking, it's a card with a strong party element, like a mix of Babel Tower and Putrid Pudding Body Buddies. It's not impossible to devise ways to handle it roughly and avoid burns.
Having said that, if you move a monster with a decent number of RBIs to your opponent and set the counter to 0 on the next turn, you'll get Burn, so if you're not a genuine gambler, it's probably hard to use.
For a low-level Effect Monster, it has a relatively high RBI and plenty of support with 200 DEF, so it seems to be able to play an active role as an attacker in gambling decks, but it's still rare.
It automatically transfers control every turn, and at that time, the controller rolls the dice, reduces the counter by that number, and when it's gone, it shoots a fairly large Burn of 2000.
Roughly speaking, it's a card with a strong party element, like a mix of Babel Tower and Putrid Pudding Body Buddies. It's not impossible to devise ways to handle it roughly and avoid burns.
Having said that, if you move a monster with a decent number of RBIs to your opponent and set the counter to 0 on the next turn, you'll get Burn, so if you're not a genuine gambler, it's probably hard to use.
Decks with "Hinezumi Hanabi"
no deck
Card Category and Effect Category
Effect:Destroy Monster
Effect:self-destruction, Destruction instead
Effect:take damage
Effect:change Card Control
Effect:Cannot be used as Material
Effect:Place or remove counters
Effect:Dice-related effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM RAGE | PHRA-JP029 | 2020-08-08 | N-Rare |
Ranking and View Num
Rating Score Rank | 11,010 / 13,171 Cards |
---|---|
View Num | 5,378 |
Others
Japanese card name | 禰須三破鳴比 |
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