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Number 67: Pair-a-Dice Smasher →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Xyz Monster Effect Monster |
- | 5 | Fairy | 2100 | 2100 |
2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. |
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password:35772782 | |||||
Average Rating Score | 6.7(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Number 67: Pair-a-Dice Smasher (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Number 67: Pair-a-Dice Smasher" card reviews and rating scores
6.7(11) |
|
9% | (1) | ||
45% | (5) | ||
36% | (4) | ||
9% | (1) | ||
0% | (0) |
ブルーバード
2022/02/10 21:06
2022/02/10 21:06
A monster with control power equivalent to Shock Ruler if hit. There is a card called 《That Six》that works well, and if you use it together, you have a high chance of locking your opponent, but it consumes a lot of energy and is not suitable for actual battles. From my experience, it's easier to lose advantage if you have the mindset that you can definitely win rather than forcibly manipulating the odds of cards in this type of luck game. Especially if you use this card at the end of the expansion, you can minimize the damage to yourself.
The true use of this card is to make the opponent feel bad with unpredictable actions against cards that use dice. Lucky stripes that never reach 7, and Dice Jar that turns into a race where you can play dice and get a lot of frustration from everyone around you.
The true use of this card is to make the opponent feel bad with unpredictable actions against cards that use dice. Lucky stripes that never reach 7, and Dice Jar that turns into a race where you can play dice and get a lot of frustration from everyone around you.
Wiggurt
2021/12/23 3:03
2021/12/23 3:03
If you combine it with the effect of 《That Six》, you can block the opponent's actions. After all, you can change the opponent's roll to 13 with a probability of 1/2. In order to do that, you need to line up 3 or more Lv. Even if I roll 6 Zorro, if I change one of the opponent's rolls to 7 and change the total of my rolls to 7 (6 + 1), I won't lose. can be treated in the same way as
…………that? "I noticed while writing this, but the chances of losing are almost zero?"
(6, 6) VS (1, 1) can be changed to (1, 6) VS (7, 1)...
…………that? "I noticed while writing this, but the chances of losing are almost zero?"
(6, 6) VS (1, 1) can be changed to (1, 6) VS (7, 1)...
奇怪賊
2021/09/14 11:12
2021/09/14 11:12
Can't activate monster effects and can't attack?
that? "It's the same as VFD & Magic Cave, where they were put to death." Moreover, activation outside the field can also be suppressed.
Of course, there is a risk that the containment will be directed against you, but unless you are able to get 9 or more against Pinzoro thanks to ②, the containment will be directed at the opponent first.
For this, it is necessary to line up three level 5 bodies, so is it a tailwind for his Chronomaly?
It might be easier to use Deck than VFD if you can arrange level 5 by machine duplication or runaway summons.
Since it is limited to one main activation, there is a possibility that Vailer will be shot, so the overall evaluation will be higher.
that? "It's the same as VFD & Magic Cave, where they were put to death." Moreover, activation outside the field can also be suppressed.
Of course, there is a risk that the containment will be directed against you, but unless you are able to get 9 or more against Pinzoro thanks to ②, the containment will be directed at the opponent first.
For this, it is necessary to line up three level 5 bodies, so is it a tailwind for his Chronomaly?
It might be easier to use Deck than VFD if you can arrange level 5 by machine duplication or runaway summons.
Since it is limited to one main activation, there is a possibility that Vailer will be shot, so the overall evaluation will be higher.
シエスタ
2020/01/20 9:54
2020/01/20 9:54
A card that incorporates the original material.
It can block monsters, but the strength of gambling is a bottleneck.
As you can see from the effect of 2 and the fact that the material specification is 2 or more, it is desirable to summon 3 or more or use it with an X material replenishment card. However, in that case, it will be quite heavy because it is rank 5.
However, in this world where powerful monster effects are prevalent, this sealing power is attractive.
I think that it is highly practical among gambling cards.
It can block monsters, but the strength of gambling is a bottleneck.
As you can see from the effect of 2 and the fact that the material specification is 2 or more, it is desirable to summon 3 or more or use it with an X material replenishment card. However, in that case, it will be quite heavy because it is rank 5.
However, in this world where powerful monster effects are prevalent, this sealing power is attractive.
I think that it is highly practical among gambling cards.
はわわ
2018/09/15 11:42
2018/09/15 11:42
Rank 5 with suppression effect
VFD is possible with 90% probability with 3 body materials and brutal
Although it can fail, it has a high probability of activating a banned effect, so if a theme that can be level 5 comes along, it can be a card that can go wild.
VFD is possible with 90% probability with 3 body materials and brutal
Although it can fail, it has a high probability of activating a banned effect, so if a theme that can be level 5 comes along, it can be a card that can go wild.
アルバ
2018/05/15 13:43
2018/05/15 13:43
Although it is an OCG original number, the elements of the original are very strong in terms of material, such as "The dice cracks and 7" and "The bigger one loses".
The effect of 1 is that his Deck, which is centered on monster effects, will not be able to move properly on the next turn, so if it is decided, the control power will be high, but at Rank 5, it is up to luck and can only be activated by the main 1, so after hitting with materials, control one chance. You can't aim for it.
If you use your own 2 effect, you can impose a punishment game on your opponent with a fairly high probability, but you need 3 materials to use the 1 and 2 effects together, which is very heavy.
The effect of 2 is an effect that causes irregular behavior as Yu-Gi-Oh, which is limited to a 6-sided die that can make the dice's number 7.
However, due to its irregular behavior, the bigger the number, the better, regardless of Fire Darts, etc., and his Zork, which is not supposed to roll 7 or more, has no effect. There are not many uses for it, surprisingly.
Getting rank 5 with a gambling deck is also a bit painful.
If 《✪ Winning Formula》can be used in a normal duel...
The effect of 1 is that his Deck, which is centered on monster effects, will not be able to move properly on the next turn, so if it is decided, the control power will be high, but at Rank 5, it is up to luck and can only be activated by the main 1, so after hitting with materials, control one chance. You can't aim for it.
If you use your own 2 effect, you can impose a punishment game on your opponent with a fairly high probability, but you need 3 materials to use the 1 and 2 effects together, which is very heavy.
The effect of 2 is an effect that causes irregular behavior as Yu-Gi-Oh, which is limited to a 6-sided die that can make the dice's number 7.
However, due to its irregular behavior, the bigger the number, the better, regardless of Fire Darts, etc., and his Zork, which is not supposed to roll 7 or more, has no effect. There are not many uses for it, surprisingly.
Getting rank 5 with a gambling deck is also a bit painful.
If 《✪ Winning Formula》can be used in a normal duel...
備長炭18
2018/05/14 23:20
2018/05/14 23:20
The dice are broken... "7"!
It looks like it can't be 7 because of the way it's divided.
It is a new No., and has a total number of dice rolls from 6 to 7, which is a dice-exhausting monster.
By cutting the material, it seems to be a high-risk, high-return performance that gives the disadvantage of negate the monster effect and not being able to declare an attack to the one with the lowest roll, but the second effect can change the roll to 7, so it is expected value. is on the higher side. In that case, you would be required to use three actual materials, so it would be in a fairly heavy category.
Also, his stats are low for a rank 5, and he has the drawback of being able to pass spells and traps, so when it comes to adopting him, I feel like he's going to be quite annoyed.
On top of that, even with this 7 effect, most of the current dice cards have a lot of effects assigned to the roll, so it's a tough point that it's actually a special effect for this card.
It looks like it can't be 7 because of the way it's divided.
It is a new No., and has a total number of dice rolls from 6 to 7, which is a dice-exhausting monster.
By cutting the material, it seems to be a high-risk, high-return performance that gives the disadvantage of negate the monster effect and not being able to declare an attack to the one with the lowest roll, but the second effect can change the roll to 7, so it is expected value. is on the higher side. In that case, you would be required to use three actual materials, so it would be in a fairly heavy category.
Also, his stats are low for a rank 5, and he has the drawback of being able to pass spells and traps, so when it comes to adopting him, I feel like he's going to be quite annoyed.
On top of that, even with this 7 effect, most of the current dice cards have a lot of effects assigned to the roll, so it's a tough point that it's actually a special effect for this card.
とき
2018/05/12 10:10
2018/05/12 10:10
The dice are broken! ? (physical deformation)
You can use the effect of giving the player who lost the dice game a punishment game that blocks monster effects and attacks until the end of the next turn, and the effect of breaking the dice and making the result 7 if you have the X material.
It strongly supports cards that use dice with effects that make the roll 7, but in most cases, cards that use dice specify the number of rolls, and I feel that there are few cards that play with a multiplier. If you want to use this card for its own effect, you need 3 or more level 5s, which is a bit heavy. Other than that, it's a little strange to say that he's an effector worthy of Rank 5.
I don't care about the effect of cracking the dice, and focusing on sealing the effect is a bit too much of a gamble.
You can use the effect of giving the player who lost the dice game a punishment game that blocks monster effects and attacks until the end of the next turn, and the effect of breaking the dice and making the result 7 if you have the X material.
It strongly supports cards that use dice with effects that make the roll 7, but in most cases, cards that use dice specify the number of rolls, and I feel that there are few cards that play with a multiplier. If you want to use this card for its own effect, you need 3 or more level 5s, which is a bit heavy. Other than that, it's a little strange to say that he's an effector worthy of Rank 5.
I don't care about the effect of cracking the dice, and focusing on sealing the effect is a bit too much of a gamble.
C/ゾンマス蒼血重点
2024/08/05 0:17
2024/08/05 0:17
Decks with "Number 67: Pair-a-Dice Smasher"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
COLLECTORS PACK 2018 | CP18-JP031 | 2018-05-12 | Normal |
No. COMPLETE FILE -PIECE OF MEMORIES | NCF1-JP067 | 2021-04-28 | Normal |
Ranking and View Num
Rating Score Rank | 6,341 / 13,171 Cards |
---|---|
View Num | 10,994 |
Rank 5 Best Xyz Monster Ranking | 39th |
Others
Japanese card name | No.67 パラダイスマッシャー |
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