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HOME > Yu-Gi-Oh! Card Lists > COLLECTORS PACK 2018

COLLECTORS PACK 2018 Card List

COLLECTORS PACK 2018Card List
COLLECTORS PACK 2018
code : CP18.
Total : 45 Types.
Release Date:2018-05-12
10th period

Average of all cards:7.4pt




Total 45 Types
Monster 31 Types
Effect Monster:21 Types Ritual Monster:1 Types
Fusion Monster:2 Types Xyz Monster:4 Types Link Monster:3 Types
Spell 10 Types
5Normal Spell 2Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 4 Types
1 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 7
the Timelord:9 Types / Number:5 Types / Cyber, Cybernetic, Cyberdark:3 Types / Galaxy, Galaxy-Eyes:1 Types / Photon, Cipher:1 Types / Rokket, Borrel:1 Types / Topologic:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order191 / 644 view num42650 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Orgoth the Relentless
Ultra
▶︎ Deck
6.2 14
[17052]
JP001 Orgoth the Relentless  Effect Monster
- 7 Warrior 2500 2450
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects.
●1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn.
●3 or 4: Draw 2 cards.
●5 or 6: This card can attack directly this turn.
Summon Dice
Normal
▶︎ Deck
4.4 14
[9226]
JP002 Summon Dice  Normal Spell
Pay 1000 LP; roll a six-sided die and apply the result.
●1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.
●3 or 4: You can Special Summon 1 monster from your GY.
●5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.
You can only activate 1 "Summon Dice" per turn.
Flying Elephant
N-Rare
▶︎ Deck
6.3 19
[23584]
JP003 Flying Elephant  Effect Monster
- 4 Beast 1850 1300
Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect.
●During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.
Prinzessin
Rare
▶︎ Deck
5.6 7
[13341]
JP004 Prinzessin  Effect Monster
- 4 Fairy 300 600
If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.
Pumpkin Carriage
Normal
▶︎ Deck
3.7 9
[8415]
JP005 Pumpkin Carriage  Effect Monster
- 3 Plant 0 300
"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.
Iron Hans
Rare
▶︎ Deck
8.3 7
[12052]
JP006 Iron Hans  Effect Monster
- 4 Warrior 1200 800
If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone.
Iron Knight
Normal
▶︎ Deck
7.7 6
[12268]
JP007 Iron Knight  Effect Monster
- 4 Warrior 1700 700
Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.
Glife the Phantom Bird
Normal
▶︎ Deck
9.7 12
[17566]
JP008 Glife the Phantom Bird  Effect Monster
- 4 Winged Beast 1500 1500
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.
Hexe Trude
Normal
▶︎ Deck
9 10
[14420]
JP009 Hexe Trude  Effect Monster
- 8 Spellcaster 2600 2100
If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK.
Golden Castle of Stromberg
Super
▶︎ Deck
9 15
[40546]
JP010 Golden Castle of Stromberg  Field Spell
Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
Glass Slippers
Normal
▶︎ Deck
3.1 8
[8217]
JP011 Glass Slippers  Equip Spell
If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.
Iron Cage
Normal
▶︎ Deck
5.4 5
[7814]
JP012 Iron Cage  Continuous Spell
When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.
Litmus Doom Swordsman
Rare
▶︎ Deck
6.3 10
[18456]
JP013 Litmus Doom Swordsman  Ritual Monster
Effect Monster
- 8 Warrior 0 0
You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone.
Litmus Doom Ritual
Normal
▶︎ Deck
6.3 7
[7914]
JP014 Litmus Doom Ritual  Ritual Spell
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn.
Living Fossil
Rare
▶︎ Deck
7.5 17
[46434]
JP015 Living Fossil  Equip Spell
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
Cyber Emergency
Super
▶︎ Deck
9.6 22
[48565]
JP016 Cyber Emergency  Normal Spell
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
Born from Draconis
Normal
▶︎ Deck
6.8 8
[11927]
JP017 Born from Draconis  Normal Trap
Banish all LIGHT Machine monsters from your GY and your face-up field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
Cyber Eltanin
Normal
▶︎ Deck
9.3 36
[125182]
JP018 Cyber Eltanin  Effect Monster
- 10 Machine ? ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.
Cyber Larva
N-Rare
▶︎ Deck
4.4 19
[23352]
JP019 Cyber Larva  Effect Monster
- 1 Machine 400 600
If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.
Slash Draw
Super
▶︎ Deck
7.9 16
[54970]
JP020 Slash Draw  Normal Spell
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.
Michion, the Timelord
Normal
▶︎ Deck
9.9 40
[54834]
JP021 Michion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Hailon, the Timelord
Normal
▶︎ Deck
7.1 20
[14686]
JP022 Hailon, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Raphion, the Timelord
Normal
▶︎ Deck
8.8 19
[22655]
JP023 Raphion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Gabrion, the Timelord
Rare
▶︎ Deck
8.6 19
[20284]
JP024 Gabrion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Sandaion, the Timelord
Ultra
▶︎ Deck
9.7 32
[50289]
JP025 Sandaion, the Timelord  Effect Monster
- 10 Fairy 4000 4000
Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Metaion, the Timelord
Normal
▶︎ Deck
8.7 34
[117094]
JP026 Metaion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Empty Machine
Normal
▶︎ Deck
8.3 12
[16091]
JP027 Empty Machine  Continuous Trap
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.
●Discard 1 Level 10 monster; draw 1 card.
●If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.
Infinite Machine
Normal
▶︎ Deck
8.1 10
[14792]
JP028 Infinite Machine  Continuous Trap
Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects.
●During the Main Phase: Special Summon 1 "Timelord" monster from your hand.
●You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.
Infinite Light
Normal
▶︎ Deck
8.1 12
[20752]
JP029 Infinite Light  Continuous Trap
Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.
Number 27: Dreadnought Dreadnoid
Super
▶︎ Deck
7.9 9
[25330]
JP030 Number 27: Dreadnought Dreadnoid  Xyz Monster
Effect Monster
- 4 Machine 2200 1000
2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
Number 67: Pair-a-Dice Smasher
Normal
▶︎ Deck
6.7 11
[11276]
JP031 Number 67: Pair-a-Dice Smasher  Xyz Monster
Effect Monster
- 5 Fairy 2100 2100
2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.
Number 75: Bamboozling Gossip Shadow
Rare
▶︎ Deck
8.2 13
[29306]
JP032 Number 75: Bamboozling Gossip Shadow  Xyz Monster
Effect Monster
- 3 Spellcaster 1000 2600
2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
Number 90: Galaxy-Eyes Photon Lord
Ultra
▶︎ Deck
9.6 19
[54114]
JP033 Number 90: Galaxy-Eyes Photon Lord  Xyz Monster
Effect Monster
- 8 Warrior 2500 3000
2 Level 8 monsters
If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
●When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
●During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
Iron Draw
Rare
▶︎ Deck
7.5 8
[25064]
JP034 Iron Draw  Normal Spell
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
Glorious Numbers
Normal
▶︎ Deck
7.4 8
[16991]
JP035 Glorious Numbers  Normal Spell
If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.
Hayate the Earth Star
Normal
▶︎ Deck
7 3
[10019]
JP036 Hayate the Earth Star  Effect Monster
- 5 Warrior 2100 0
If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
Tenma the Sky Star
Normal
▶︎ Deck
6.8 4
[8849]
JP037 Tenma the Sky Star  Effect Monster
- 5 Warrior 2100 1000
If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.
Kaiki the Unity Star
Normal
▶︎ Deck
9 4
[19453]
JP038 Kaiki the Unity Star  Effect Monster
- 5 Warrior 1000 2100
If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.
Idaten the Conqueror Star
Normal
▶︎ Deck
8.5 8
[26455]
JP039 Idaten the Conqueror Star  Fusion Monster
Effect Monster
- 10 Warrior 3000 2200
2 Level 5 or higher Warrior monsters
If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
Shura the Combat Star
Rare
▶︎ Deck
7.4 8
[19007]
JP040 Shura the Combat Star  Fusion Monster
Effect Monster
- 12 Warrior 0 0
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
Hibernation Dragon
Rare
▶︎ Deck
7.2 6
[18933]
JP041 Hibernation Dragon  Effect Monster
- 3 Dragon 600 1500
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.
Triggering Wurm
Normal
▶︎ Deck
5.7 6
[6495]
JP042 Triggering Wurm  Effect Monster
- 2 Dragon 600 600
If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn.
9.6 17
[43943]
JP043 Topologic Gumblar Dragon Forbidden Link Monster
Effect Monster
- - Cyberse 3000 -
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.7 25
[41043]
JP044 Borrelguard Dragon  Link Monster
Effect Monster
- - Dragon 3000 -
3+ Effect Monsters
Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.1 7
[11617]
JP045 Flash Charge Dragon  Link Monster
Effect Monster
- - Dragon 2300 -
2+ Dragon monsters
You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
COLLECTORS PACK 2018 Card List
7.4 /10.0 pt
Number of card ratings : 615
User Review : 615

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