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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Special Summon". Search result Showing 541 to 570 of 672
With the effect of "cannot Special Summon".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6 (5) | Fury of Fire | Normal Spell | ||||||||||
(This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn. |
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▶︎ Deck | 6 (2) | Goddess Skuld's Oracle | Continuous Spell | ||||||||||
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" per turn. | |||||||||||||
▶︎ Deck | 6 (6) | Abyss Actors' Curtain Call | Normal Trap | ||||||||||
If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn. | |||||||||||||
▶︎ Deck | 6 (5) | A.I.Q | Continuous Trap | ||||||||||
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 5.9 (8) | Predaplant Cordyceps | Effect Monster | ||||||||||
- | 1 | Plant | 0 | 0 | |||||||||
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters. | |||||||||||||
▶︎ Deck | 5.9 (8) | Odd-Eyes Arcray Dragon |
Fusion Monster Pendulum Monster Effect Monster |
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- | 12 | Dragon | 4000 | 4000 | |||||||||
Pendulum Effect If you have 2 cards in your Pendulum Zones: You can Special Summon this card, then you can apply this effect.●Shuffle 1 card from your Pendulum Zone into the Deck, then if it was added to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Odd-Eyes Arcray Dragon" once per turn. Card Text 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 5.9 (28) | Cards from the Sky | Normal Spell | ||||||||||
Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card. | |||||||||||||
▶︎ Deck | 5.9 (22) | Chain Energy | Continuous Spell | ||||||||||
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | |||||||||||||
▶︎ Deck | 5.9 (18) | Swords at Dawn | Quick-Play Spell | ||||||||||
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn. | |||||||||||||
▶︎ Deck | 5.9 (13) | Judgment of the Pharaoh | Normal Trap | ||||||||||
Pay half of your Life Points. Select and activate an appropriate effect which can be applied: ●If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. ●If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards. |
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▶︎ Deck | 5.8 (9) | Chaos Witch | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1500 | 1500 | |||||||||
You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect. | |||||||||||||
▶︎ Deck | 5.8 (5) | Battlewasp - Dart the Hunter | Effect Monster | ||||||||||
- | 1 | Insect | 100 | 100 | |||||||||
When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn. | |||||||||||||
▶︎ Deck | 5.8 (6) | Magma Dragon | Effect Monster | ||||||||||
- | 4 | Wyrm | 1600 | 1200 | |||||||||
When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters. | |||||||||||||
▶︎ Deck | 5.8 (12) | Shaddoll Zefracore |
Pendulum Monster Effect Monster |
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- | 4 | Rock | 450 | 1950 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. Card Text If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn. |
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▶︎ Deck | 5.8 (9) | D/D Proud Ogre |
Pendulum Monster Effect Monster |
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- | 6 | Fiend | 2300 | 1500 | |||||||||
Pendulum Effect Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. Card Text When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. |
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▶︎ Deck | 5.8 (15) | D/D Savant Galilei |
Pendulum Monster Effect Monster |
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- | 10 | Fiend | 0 | 0 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. Card Text During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn. |
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▶︎ Deck | 5.8 (10) | Quiet Life | Continuous Spell | ||||||||||
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn. | |||||||||||||
▶︎ Deck | 5.8 (5) | Fire Prison | Field Spell | ||||||||||
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ●Negate the activated effects of Cyberse monsters. ●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. |
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▶︎ Deck | 5.8 (10) | Performapal Call | Normal Trap | ||||||||||
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. | |||||||||||||
▶︎ Deck | 5.8 (4) | Canopic Protector | Continuous Trap | ||||||||||
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn. | |||||||||||||
▶︎ Deck | 5.8 (18) | Non-Fusion Area | Continuous Trap | ||||||||||
Neither player can Fusion Summon. | |||||||||||||
▶︎ Deck | 5.7 (3) | Wish Dragon | Effect Monster | ||||||||||
- | 2 | Dragon | 700 | 100 | |||||||||
You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn. | |||||||||||||
▶︎ Deck | 5.7 (25) | Barrier Statue of the Abyss | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 1000 | |||||||||
Neither player can Special Summon monsters, except DARK monsters. | |||||||||||||
▶︎ Deck | 5.7 (9) | Avida, Rebuilder of Worlds | Effect Monster | ||||||||||
- | 11 | Cyberse | 3500 | 3500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. | |||||||||||||
▶︎ Deck | 5.7 (3) | Superheavy Samurai Fist |
Effect Monster Tuner Monster |
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- | 2 | Machine | 900 | 900 | |||||||||
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn. | |||||||||||||
▶︎ Deck | 5.7 (15) | Firewall eXceed Dragon |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2500 | 2000 | |||||||||
2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn. |
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▶︎ Deck | 5.7 (3) | Ojama Emperor |
Link Monster Effect Monster |
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- | - | Beast | 0 | - | |||||||||
3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
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▶︎ Deck | 5.7 (7) | Pendulum Area | Normal Trap | ||||||||||
If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon. | |||||||||||||
▶︎ Deck | 5.7 (21) | Gravity Collapse | Counter Trap | ||||||||||
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | |||||||||||||
▶︎ Deck | 5.6 (8) | Ghostrick Mummy | Effect Monster | ||||||||||
- | 3 | Zombie | 1500 | 0 | |||||||||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters. | |||||||||||||
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