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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.3 (6) | Scareclaw Twinsaw | Normal Trap | ||||||||||
Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn. | |||||||||||||
▶︎ Deck | 7.9 (18) | Mind Drain | Continuous Trap | ||||||||||
Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand. | |||||||||||||
▶︎ Deck | 7.2 (38) | Treacherous Trap Hole | Normal Trap | ||||||||||
If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets. | |||||||||||||
▶︎ Deck | 6.2 (5) | Laundry Trap | Continuous Trap | ||||||||||
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (17) | Peaceful Burial | Normal Trap | ||||||||||
Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn. | |||||||||||||
▶︎ Deck | 3.3 (9) | Giant Starfall | Normal Trap | ||||||||||
Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0. | |||||||||||||
▶︎ Deck | 1.9 (15) | Shadow of Eyes | Normal Trap | ||||||||||
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | |||||||||||||
▶︎ Deck | 1 (23) | Call of Darkness | Continuous Trap | ||||||||||
All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field. | |||||||||||||
▶︎ Deck | 9 (3) | Branded Lost | Continuous Spell | ||||||||||
The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (17) | Fusion Conscription | Normal Spell | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn. | |||||||||||||
▶︎ Deck | 8.3 (9) | Sales Ban | Normal Spell | ||||||||||
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn. | |||||||||||||
▶︎ Deck | 8.3 (10) | Piri Reis Map | Normal Spell | ||||||||||
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name. | |||||||||||||
▶︎ Deck | 8.3 (4) | F.A. Test Run | Quick-Play Spell | ||||||||||
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | Tearlaments Perlegia | Field Spell | ||||||||||
Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can only use this effect of "Tearlaments Perlegia" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (6) | Hidden Village of Ninjitsu Arts | Field Spell | ||||||||||
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (37) | Night Beam | Normal Spell | ||||||||||
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | |||||||||||||
▶︎ Deck | 7 (41) | Prohibition | Continuous Spell | ||||||||||
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | |||||||||||||
▶︎ Deck | 6.9 (16) | Closed Forest | Field Spell | ||||||||||
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed. | |||||||||||||
▶︎ Deck | 6.2 (6) | Bownty | Quick-Play Spell | ||||||||||
If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn. | |||||||||||||
▶︎ Deck | 6.1 (7) | Generation Next | Quick-Play Spell | ||||||||||
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn. | |||||||||||||
▶︎ Deck | 6 (4) | Aqua Chorus Round | Normal Spell | ||||||||||
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card. | |||||||||||||
▶︎ Deck | 6 (1) | Night Flight | Quick-Play Spell | ||||||||||
Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name. | |||||||||||||
▶︎ Deck | 5.9 (24) | Meteor of Destruction | Normal Spell | ||||||||||
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent. | |||||||||||||
▶︎ Deck | 4.6 (9) | Mistaken Accusation | Quick-Play Spell | ||||||||||
If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. | |||||||||||||
▶︎ Deck | 3.8 (17) | Fairy of the Spring | Normal Spell | ||||||||||
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn. | |||||||||||||
▶︎ Deck | 9.6 (23) | Gallant Granite |
Xyz Monster Effect Monster |
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- | 4 | Rock | 2300 | 1800 | |||||||||
2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ●Add 1 Rock monster from your Deck to your hand. ●Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn. |
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▶︎ Deck | 9.6 (7) | Lib the World Key Blademaster |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib, the World Key Blademaster" once per turn. ●During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
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▶︎ Deck | 9.3 (43) | Witch of the Black Forest | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1100 | 1200 | |||||||||
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (109) | Brionac, Dragon of the Ice Barrier |
Synchro Monster Effect Monster |
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- | 6 | Sea Serpent | 2300 | 1400 | |||||||||
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
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▶︎ Deck | 9.2 (21) | Chaofeng, Phantom of the Yang Zing |
Synchro Monster Effect Monster |
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- | 9 | Wyrm | 2800 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field. |
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