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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Spell effects cannot activate". Search result Showing 1 to 30 of 242
With the effect of "Spell effects cannot activate".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.7 (6) | Xyz Armor Torpedo |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 2500 | 800 | |||||||||
2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ●If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ●If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects. |
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▶︎ Deck | 8.3 (3) | Mementomictlan | Field Spell | ||||||||||
If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it. | |||||||||||||
▶︎ Deck | 6.5 (8) | Absolute Powerforce | Quick-Play Spell | ||||||||||
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. ●It gains 1000 ATK. ●Your opponent cannot activate cards or effects. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Any battle damage your opponent takes from that battle is doubled. |
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▶︎ Deck | 6 (4) | Aqua Chorus Round | Normal Spell | ||||||||||
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card. | |||||||||||||
▶︎ Deck | 9.4 (5) | Sweet Dreams, Nemleria | Normal Spell | ||||||||||
Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn. | |||||||||||||
▶︎ Deck | 7.5 (4) | Protection of the Elements | Counter Trap | ||||||||||
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (9) | Tri-Brigade Arms Bucephalus II |
Link Monster Effect Monster |
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- | - | Winged Beast | 3500 | - | |||||||||
3+ Beast, Beast-Warrior, and/or Winged Beast Monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
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▶︎ Deck | 9.1 (7) | Beargram, Shelled Emperor of the Forest Crown | Effect Monster | ||||||||||
- | 9 | Insect | 3400 | 2800 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn. | |||||||||||||
▶︎ Deck | 6 (2) | Heavenly Gate of the Mikanko | Field Spell | ||||||||||
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. | |||||||||||||
▶︎ Deck | 7.8 (5) | Expurrely Happiness |
Xyz Monster Effect Monster |
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- | 7 | Fairy | 2500 | 1100 | |||||||||
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent. |
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▶︎ Deck | 8 (3) | Gravekeeper's Inscription | Normal Spell | ||||||||||
At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ●Neither player can activate card effects in the GY. ●Neither player can banish cards from the GY. ●Neither player can Special Summon monsters from the GYs. |
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▶︎ Deck | 8.9 (8) | Gravekeeper's Trap | Continuous Trap | ||||||||||
While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY. | |||||||||||||
▶︎ Deck | 8.4 (10) | Black Luster Soldier - Legendary Swordsman |
Ritual Monster Effect Monster |
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- | 8 | Warrior | 3000 | 2500 | |||||||||
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck. | |||||||||||||
▶︎ Deck | 7.4 (5) | Vaylantz Dominator Duke |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 2000 | 2000 | |||||||||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. Card Text You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn. |
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▶︎ Deck | 7.3 (7) | Ancient Warriors - Savage Don Ying | Effect Monster | ||||||||||
- | 6 | Beast-Warrior | 2200 | 1800 | |||||||||
While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card. | |||||||||||||
▶︎ Deck | 8 (5) | Link into the VRAINS! | Normal Spell | ||||||||||
Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn. | |||||||||||||
▶︎ Deck | 9 (3) | Branded Lost | Continuous Spell | ||||||||||
The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (9) | Sales Ban | Normal Spell | ||||||||||
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn. | |||||||||||||
▶︎ Deck | 8.7 (16) | Masquerade the Blazing Dragon |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2500 | 2000 | |||||||||
1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn. |
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▶︎ Deck | 7.8 (4) | Zexal Field | Field Spell | ||||||||||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Dragonroid | Effect Monster | ||||||||||
- | 8 | Machine | 2900 | 1000 | |||||||||
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ●Add 1 non-WIND "roid" monster from your Deck to your hand. ●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn. |
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▶︎ Deck | 7.5 (4) | Magikey Dragon - Andrabime |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 2800 | 2000 | |||||||||
1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card. |
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▶︎ Deck | 8 (5) | DoSolfachord Coolia |
Pendulum Monster Effect Monster |
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- | 8 | Fairy | 2700 | 2500 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster. |
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▶︎ Deck | 8.1 (7) | TiSolfachord Beautia |
Pendulum Monster Effect Monster |
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- | 7 | Fairy | 2500 | 2400 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster. |
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▶︎ Deck | 7.6 (5) | LaSolfachord Angelia |
Pendulum Monster Effect Monster |
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- | 6 | Fairy | 2300 | 1400 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn. |
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▶︎ Deck | 8.3 (9) | SolSolfachord Gracia |
Pendulum Monster Effect Monster |
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- | 5 | Fairy | 2100 | 1400 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn. |
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▶︎ Deck | 6 (4) | Chow Sai the Ghost Stopper | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1900 | 800 | |||||||||
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. | |||||||||||||
▶︎ Deck | 4.8 (4) | A.I. Challenge You | Continuous Trap | ||||||||||
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (10) | Soul Crossing | Quick-Play Spell | ||||||||||
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast Monsters. You can only activate 1 "Soul Crossing" per turn. |
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▶︎ Deck | 3.8 (8) | Seven Cities of the Golden Land | Continuous Spell | ||||||||||
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn. | |||||||||||||
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