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Link into the VRAINS! →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn. | |||||
Average Rating Score | 8(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Link into the VRAINS! (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Link into the VRAINS!" card reviews and rating scores
8(5) |
|
20% | (1) | ||
80% | (4) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
ユウヤ
2022/03/01 20:13
2022/03/01 20:13
Commonly used for Link 1, etc. that can bring Field Spells.
えいてぃ
2022/02/23 23:19
2022/02/23 23:19
It has a simple and easy-to-use effect that Special Summons a monster in your hand and Link Summons it with monsters on the field including that monster.
Due to its nature, it is very compatible with the theme that holds Link 1, which does not require other monsters to be listed, and is particularly compatible with [Magical Musket], which has Magical Musketeer Max that can earn ads just by putting it out.
Until now, Magical Musket has been very difficult to stop Max, but if you link summon with this card, only your opponent can't activate its effect when the summon is successful. Of course, it is impossible to chain the effect when summoning is successful.
Magical Musket monster to Normal Summon
↓
Activate this card on that monster row
↓
Use his effect to take out his other Magical Musket from your hand and link summon Max.
↓
Normal Summoned Magical Musket and Max's effects activate on the same chain, opponent can't interrupt both effects
and can be refilled very safely. It's basically a disadvantage because it's deployed from the hand, but in front of this stable advantage, I don't think it's that much of a concern.
The effect of (2) is also very compatible with his Fiend unified theme, his Magical Musket.
Like the Magical Musket mentioned above, it's possible that other decks that can make the most of this card will come out in the future. It's a good card with great future potential.
Due to its nature, it is very compatible with the theme that holds Link 1, which does not require other monsters to be listed, and is particularly compatible with [Magical Musket], which has Magical Musketeer Max that can earn ads just by putting it out.
Until now, Magical Musket has been very difficult to stop Max, but if you link summon with this card, only your opponent can't activate its effect when the summon is successful. Of course, it is impossible to chain the effect when summoning is successful.
Magical Musket monster to Normal Summon
↓
Activate this card on that monster row
↓
Use his effect to take out his other Magical Musket from your hand and link summon Max.
↓
Normal Summoned Magical Musket and Max's effects activate on the same chain, opponent can't interrupt both effects
and can be refilled very safely. It's basically a disadvantage because it's deployed from the hand, but in front of this stable advantage, I don't think it's that much of a concern.
The effect of (2) is also very compatible with his Fiend unified theme, his Magical Musket.
Like the Magical Musket mentioned above, it's possible that other decks that can make the most of this card will come out in the future. It's a good card with great future potential.
超弩級スライム
2022/02/23 22:57
2022/02/23 22:57
A card that Special Summons a monster from your hand and immediately Link Summons it.
He can Special Summon regardless of level, so I would like to Special Summon advanced and superlatives with GY effects.
In addition to having the effect of safely link summoning, you can take care of the counters against the effects of the monsters you put out as long as it is limited to special summon effects, so you can reliably pass the effects of link summoned monsters and the effects of becoming link materials. Excellent to let. However, since this card itself can be chained, it cannot penetrate obstacles like Ardek.
I used to use his Magical Musket for a while, but considering that he doesn't have a Link Monster and that he doesn't use 《Double Summon》, I don't think it will be adopted.
It also has a salvage effect, so it can compensate for the rough consumption of cards, but the decisive factor for using it is the effect of ①, and it will be used in his Deck, which has high-ranking monsters that you want to use as link materials.
postscript. . . It seems that it is often adopted in "Prank-Kids" after the hero regulation, so I will raise the evaluation.
He can Special Summon regardless of level, so I would like to Special Summon advanced and superlatives with GY effects.
In addition to having the effect of safely link summoning, you can take care of the counters against the effects of the monsters you put out as long as it is limited to special summon effects, so you can reliably pass the effects of link summoned monsters and the effects of becoming link materials. Excellent to let. However, since this card itself can be chained, it cannot penetrate obstacles like Ardek.
I used to use his Magical Musket for a while, but considering that he doesn't have a Link Monster and that he doesn't use 《Double Summon》, I don't think it will be adopted.
It also has a salvage effect, so it can compensate for the rough consumption of cards, but the decisive factor for using it is the effect of ①, and it will be used in his Deck, which has high-ranking monsters that you want to use as link materials.
postscript. . . It seems that it is often adopted in "Prank-Kids" after the hero regulation, so I will raise the evaluation.
ノクト
2022/02/23 22:33
2022/02/23 22:33
Cards that are attracting attention as trigger penetrating cards such as Ignister, Prank-Kids, and Magical Musket.
Even if the normal summoned material monster or the sent out link 1 is removed due to interference, this card can continue to be deployed, so it is a card that can reduce the downward swing of "link theme with large damage when the summoning right is destroyed". It can be said that Although it is not practical, it is also a point that it is easier to get 5000 RBI arrivals.
However, due to the convenience of Special Summoning from your hand, unless you activate the GY effect, it will basically be a disadvantaged card, so I don't think you can throw it in with Brain Death.
I personally think that the environment and the cards that will be implemented in the future are highly likely to be garbled, so if you have the budget, I think you can secure 3 cards.
Also, it doesn't matter, but it might be my favorite illustration among the cards implemented in 2021-2022...
Even if the normal summoned material monster or the sent out link 1 is removed due to interference, this card can continue to be deployed, so it is a card that can reduce the downward swing of "link theme with large damage when the summoning right is destroyed". It can be said that Although it is not practical, it is also a point that it is easier to get 5000 RBI arrivals.
However, due to the convenience of Special Summoning from your hand, unless you activate the GY effect, it will basically be a disadvantaged card, so I don't think you can throw it in with Brain Death.
I personally think that the environment and the cards that will be implemented in the future are highly likely to be garbled, so if you have the budget, I think you can secure 3 cards.
Also, it doesn't matter, but it might be my favorite illustration among the cards implemented in 2021-2022...
みめっと
2022/01/24 6:59
2022/01/24 6:59
An expansion Normal Spell that converts monsters in your hand (real world) into the field (virtual world) and at the same time transforms them into Link Monsters (avatars).
Special Summoned monsters will negate their effects, but there are no restrictions on the level or stats of monsters that can be Special Summoned. Since it has an effect, like access, the trigger effect of the Link Monster when the link summon is successful, the trigger effect of the monster sent to GY as a link material, and other quick effects are all chained to the opponent. You can pass safely without
By intentionally not activating any effects at this timing, it is possible to prevent the opponent from using the quick effect until you move even after the link summon is successful.
That's why it's possible to avoid the GY effect of the monster used as a material and the effect of a successful link summon, and it's also strong against graves and bubble shadows that have become difficult to prevent due to the restriction on annihilation, but this It is not possible to prevent G from activating the card, and as an initial move to penetrate the hand trigger, the monster to be used as a link material is a lower class monster and you don't care about the summoning right, or even if you don't use the summoning right in the first place. If you can put it on the field, you can say that you should just put in a graveyard normally.
On the other hand, if you think about restructuring when you are interrupted, you want to deploy while leaving the summoning right, and if there is a lot of significance in being able to Special Summon monsters of higher rank or higher, it is useful as a deployment card from the first move, and Linking monsters that have been Special Summoned alone is useful. If you want to convert it into a Link 1 monster that can be summoned, you don't need to take the risk of being unable to Link Summon due to the number of monsters on the field being reduced by the cards chained to this card's activation.
When the timing of the successful link summoning is over, the Chain Link Rose will expire, and after that you will be able to eat the opponent's Friche effect etc. normally, but your Link Monster that you put out with the effect that was activated in that way will be Even if you log out, you can salvage monsters of the same type as the monster destroyed by this card GY effect, so you don't have to chase the removed disadvantage.
It's a backward-looking activation condition that is limited to being destroyed, and it's almost a bonus effect, but it can be said that it's a good recovery effect that the expansion card has incidentally.
When the day comes when Alter will be supplied with Link 1 monsters, I'd like to think of it as a card that allows you to summon additional Marionettes while safely passing Melyusheek's GY effect.
Special Summoned monsters will negate their effects, but there are no restrictions on the level or stats of monsters that can be Special Summoned. Since it has an effect, like access, the trigger effect of the Link Monster when the link summon is successful, the trigger effect of the monster sent to GY as a link material, and other quick effects are all chained to the opponent. You can pass safely without
By intentionally not activating any effects at this timing, it is possible to prevent the opponent from using the quick effect until you move even after the link summon is successful.
That's why it's possible to avoid the GY effect of the monster used as a material and the effect of a successful link summon, and it's also strong against graves and bubble shadows that have become difficult to prevent due to the restriction on annihilation, but this It is not possible to prevent G from activating the card, and as an initial move to penetrate the hand trigger, the monster to be used as a link material is a lower class monster and you don't care about the summoning right, or even if you don't use the summoning right in the first place. If you can put it on the field, you can say that you should just put in a graveyard normally.
On the other hand, if you think about restructuring when you are interrupted, you want to deploy while leaving the summoning right, and if there is a lot of significance in being able to Special Summon monsters of higher rank or higher, it is useful as a deployment card from the first move, and Linking monsters that have been Special Summoned alone is useful. If you want to convert it into a Link 1 monster that can be summoned, you don't need to take the risk of being unable to Link Summon due to the number of monsters on the field being reduced by the cards chained to this card's activation.
When the timing of the successful link summoning is over, the Chain Link Rose will expire, and after that you will be able to eat the opponent's Friche effect etc. normally, but your Link Monster that you put out with the effect that was activated in that way will be Even if you log out, you can salvage monsters of the same type as the monster destroyed by this card GY effect, so you don't have to chase the removed disadvantage.
It's a backward-looking activation condition that is limited to being destroyed, and it's almost a bonus effect, but it can be said that it's a good recovery effect that the expansion card has incidentally.
When the day comes when Alter will be supplied with Link 1 monsters, I'd like to think of it as a card that allows you to summon additional Marionettes while safely passing Melyusheek's GY effect.
Decks with "Link into the VRAINS!"
* is adopted as a key card.
● 2022-09-13 Amorphage Couvel
● 2022-05-02 Synchro Jun Scareclaw
● 2021-06-09 Destruction Sword
● 2019-12-31 Abyss Actor Deck
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:add Card from your Deck to your GY
Effect:banish Spell
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:negate Monster effects
Effect:Monster effects cannot activate
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Effect:Link Material related
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
HISTORY ARCHIVE COLLECTION | HC01-JP043 | 2022-02-19 | Super |
Ranking and View Num
Rating Score Rank | 3,668 / 13,189 Cards |
---|---|
View Num | 10,129 |
Others
Japanese card name | Into the VRAINS! |
---|
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