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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.3 (4) | Joker's Wild | Normal Trap | ||||||||||
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn. | |||||||||||||
▶︎ Deck | 7.9 (14) | World Legacy's Mind Meld | Normal Trap | ||||||||||
When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | Dual Avatar Compact | Normal Trap | ||||||||||
During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn. | |||||||||||||
▶︎ Deck | 7.4 (21) | Bad Reaction to Simochi | Continuous Trap | ||||||||||
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | |||||||||||||
▶︎ Deck | 7 (1) | Fusion Duplication | Normal Trap | ||||||||||
Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn. | |||||||||||||
▶︎ Deck | 7 (6) | Graydle Combat | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects; ●The activated effect becomes "Destroy that monster". ●Negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 6 (3) | Ghostrick or Treat | Normal Trap | ||||||||||
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn. | |||||||||||||
▶︎ Deck | 5.9 (7) | Arcana Call | Normal Trap | ||||||||||
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. | |||||||||||||
▶︎ Deck | 5.2 (9) | Dark Deal | Normal Trap | ||||||||||
When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes "Your opponent discards 1 random card". | |||||||||||||
▶︎ Deck | 4.8 (6) | Labrynth Barrage | Normal Trap | ||||||||||
When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects. | |||||||||||||
▶︎ Deck | 4.4 (5) | Dinomorphia Reversion | Counter Trap | ||||||||||
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn. | |||||||||||||
▶︎ Deck | 4.3 (10) | Trap of Darkness | Normal Trap | ||||||||||
If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target. | |||||||||||||
▶︎ Deck | 3.7 (6) | Reversal of Fate | Normal Trap | ||||||||||
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. | |||||||||||||
▶︎ Deck | 2.5 (15) | Fake Feather | Normal Trap | ||||||||||
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card. | |||||||||||||
▶︎ Deck | 10 (2) | Seventh Ascension | Normal Spell | ||||||||||
Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn. | |||||||||||||
▶︎ Deck | 10 (24) | Numeron Network | Field Spell | ||||||||||
During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). | |||||||||||||
▶︎ Deck | 9.7 (15) | Malefic Territory | Continuous Spell | ||||||||||
When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field. | |||||||||||||
▶︎ Deck | 7.5 (4) | Barian's Chaos Draw | Normal Spell | ||||||||||
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects; ●Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. ●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters. |
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▶︎ Deck | 5.9 (16) | Pseudo Space | Field Spell | ||||||||||
Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects. | |||||||||||||
▶︎ Deck | 5.6 (9) | Power Capsule | Normal Spell | ||||||||||
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect. | |||||||||||||
▶︎ Deck | 5.5 (12) | Serial Spell | Quick-Play Spell | ||||||||||
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. | |||||||||||||
▶︎ Deck | 3.8 (11) | Double Spell | Normal Spell | ||||||||||
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself. | |||||||||||||
▶︎ Deck | 10 (7) | Tellarknight Constellar Caduceus |
Xyz Monster Effect Monster |
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- | 4 | Spellcaster | 2500 | 1650 | |||||||||
2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn. |
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▶︎ Deck | 9.9 (16) | Grapha, Dragon Overlord of Dark World |
Fusion Monster Effect Monster |
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- | 10 | Fiend | 3200 | 2300 | |||||||||
"Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card. |
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▶︎ Deck | 9.7 (80) | Traptrix Rafflesia |
Xyz Monster Effect Monster |
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- | 4 | Plant | 300 | 2500 | |||||||||
2 Level 4 monsters Unaffected by Trap effects while it has material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 "Hole" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated. |
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▶︎ Deck | 9.5 (8) | Masterflare Hyperion |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 3200 | 2600 | |||||||||
1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn. |
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▶︎ Deck | 9.4 (9) | Emperor Charles the Great |
Link Monster Effect Monster |
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- | - | Warrior | 3000 | - | |||||||||
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 9.1 (10) | Dinomorphia Kentregina |
Fusion Monster Effect Monster |
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- | 6 | Dinosaur | 4000 | 0 | |||||||||
2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY. |
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▶︎ Deck | 9 (5) | Dimonno Vaalmonica |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1200 | 2100 | |||||||||
Pendulum Effect Each time you take effect damage while you control a Fairy monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn. |
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▶︎ Deck | 8.7 (24) | Artifact Durendal |
Xyz Monster Effect Monster |
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- | 5 | Fairy | 2400 | 2100 | |||||||||
2 Level 5 monsters Once per turn (Quick Effect): You can activate 1 of these effects. ●When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ●You can detach 1 material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck. |
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