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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change battle position". Search result Showing 1 to 30 of 418
With the effect of "change battle position".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.1 (21) | Zoodiac Boarbow |
Xyz Monster Effect Monster |
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- | 4 | Beast-Warrior | ? | ? | ||
5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position. |
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▶︎ Deck | 6.7 (13) | Zero Gravity | Normal Trap | |||
Change the battle positions of all face-up monsters on the field. | ||||||
▶︎ Deck | 7 (12) | Yosenju Shinchu R |
Pendulum Monster Effect Monster |
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- | 4 | Rock | 0 | 2100 | ||
Pendulum Effect Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). Card Text If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one. |
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▶︎ Deck | 8.6 (21) | Yosenju Shinchu L |
Pendulum Monster Effect Monster |
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- | 4 | Rock | 0 | 2100 | ||
Pendulum Effect If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. Card Text If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one. |
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▶︎ Deck | 5.4 (5) | Yang Zing Prana | Continuous Spell | |||
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. ●2+: "Yang Zing" monsters you control gain 500 ATK. ●3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. ●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ●5+: You can send this card to the GY; destroy all cards on the field. |
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▶︎ Deck | 6.8 (4) | Yamorimori | Effect Monster | |||
- | 2 | Reptile | 0 | 0 | ||
You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects; ●Change those monsters to face-down Defense Position. ●Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn. You can only use this effect of "Yamorimori" once per turn. |
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▶︎ Deck | 2.7 (13) | Worm Rakuyeh | Effect Monster | |||
- | 4 | Reptile | 2100 | 1200 | ||
This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase. | ||||||
▶︎ Deck | 1.6 (16) | Worm Falco |
Effect Monster Flip Monster |
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- | 2 | Reptile | 500 | 800 | ||
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card. | ||||||
▶︎ Deck | 2.8 (16) | Worm Erokin | Effect Monster | |||
- | 6 | Reptile | 2400 | 1200 | ||
This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position. | ||||||
▶︎ Deck | 4.5 (17) | Worm Barses | Effect Monster | |||
- | 3 | Reptile | 1400 | 1500 | ||
When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position. | ||||||
▶︎ Deck | 8.8 (9) | World Legacy Pawns | Continuous Trap | |||
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.4 (22) | Windstorm of Etaqua | Normal Trap | |||
Change the battle positions of all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 5.6 (18) | Wind-Up Zenmaister |
Xyz Monster Effect Monster |
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- | 4 | Machine | 1900 | 1500 | ||
2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position. |
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▶︎ Deck | 9.3 (12) | Wind-Up Rat | Effect Monster | |||
- | 3 | Beast | 600 | 600 | ||
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 5.3 (10) | Wind-Up Bat | Effect Monster | |||
- | 1 | Machine | 300 | 350 | ||
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 2.6 (10) | Wandering Mummy | Effect Monster | |||
- | 4 | Zombie | 1500 | 1500 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position. | ||||||
▶︎ Deck | 9.7 (30) | W Nebula Meteorite | Normal Trap | |||
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. | ||||||
▶︎ Deck | 5 (7) | Vylon Soldier | Effect Monster | |||
- | 4 | Fairy | 1700 | 1000 | ||
When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions. | ||||||
▶︎ Deck | 3.7 (26) | VWXYZ-Dragon Catapult Cannon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 3000 | 2800 | ||
"VW-Tiger Catapult" + "XYZ-Dragon Cannon" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.) |
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▶︎ Deck | 4.1 (13) | VW-Tiger Catapult |
Fusion Monster Effect Monster |
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- | 6 | Machine | 2000 | 2100 | ||
"V-Tiger Jet" + "W-Wing Catapult" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.) |
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▶︎ Deck | 8 (6) | Virtual World Gate - Xuanwu | Continuous Trap | |||
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn. | ||||||
▶︎ Deck | 8.1 (7) | Vanquish Soul Jiaolong | Effect Monster | |||
- | 5 | Wyrm | 2400 | 2100 | ||
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●FIRE: Change the battle position of 1 monster on the field. ●2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 9.2 (5) | Vanquish Soul Dust Devil | Quick-Play Spell | |||
Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn. | ||||||
▶︎ Deck | 4.5 (4) | Valkyrie's Embrace | Normal Spell | |||
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. | ||||||
▶︎ Deck | 8.3 (7) | Ursarctic Megatanus |
Effect Monster Tuner Monster |
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- | 8 | Beast-Warrior | 2400 | 700 | ||
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn. | ||||||
▶︎ Deck | 4.3 (12) | Unleash Your Power! | Quick-Play Spell | |||
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. | ||||||
▶︎ Deck | 9.8 (41) | Ultimate Conductor Tyranno | Effect Monster | |||
- | 10 | Dinosaur | 3500 | 3200 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY. | ||||||
▶︎ Deck | 7.6 (9) | U.A. Blockbacker | Effect Monster | |||
- | 7 | Warrior | 1600 | 2700 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects. | ||||||
▶︎ Deck | 7.9 (9) | Twilight Ninja Getsuga, the Shogun | Effect Monster | |||
- | 8 | Warrior | 2000 | 3000 | ||
You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn. | ||||||
▶︎ Deck | 5.3 (13) | Turnabout | Normal Trap | |||
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position. | ||||||
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