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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain DEF". Search result Showing 241 to 270 of 340
With the effect of "gain DEF".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.3 (3) | World Legacy Discovery | Field Spell | |||
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. | ||||||
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4.3 (3) | Second Expedition into Danger! | Continuous Trap | |||
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | ||||||
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4.3 (9) | Sun God Unification | Continuous Trap | |||
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain. | ||||||
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4.2 (6) | The Terminus of the Burning Abyss | Normal Spell | |||
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn. | ||||||
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4.1 (10) | Junk Defender | Effect Monster | |||
- | 3 | Warrior | 500 | 1800 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF until the end of this turn. | ||||||
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4.1 (15) | ZW - Ultimate Shield | Effect Monster | |||
- | 4 | Aqua | 0 | 2000 | ||
When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield". | ||||||
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4.1 (12) | Helios Trice Megistus | Effect Monster | |||
- | 8 | Pyro | ? | ? | ||
You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF. | ||||||
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4.1 (16) | Chorus of Sanctuary | Field Spell | |||
Increase the DEF of all Defense Position monsters by 500 points. | ||||||
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4.1 (15) | Spikeshield with Chain | Normal Trap | |||
Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only. | ||||||
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4 (17) | Umi | Field Spell | |||
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. | ||||||
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4 (9) | Inzektor Orb | Normal Trap | |||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. | ||||||
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3.8 (12) | Ritual Weapon | Equip Spell | |||
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF. | ||||||
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3.6 (10) | Sylvan Mikorange | Effect Monster | |||
- | 3 | Plant | 400 | 1100 | ||
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF. | ||||||
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3.6 (21) | Muka Muka | Effect Monster | |||
- | 2 | Rock | 600 | 300 | ||
Gains 300 ATK/DEF for each card in your hand. | ||||||
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3.6 (7) | Rain Bozu |
Pendulum Monster Effect Monster |
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- | 7 | Fairy | 0 | 0 | ||
Pendulum Effect Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field). Card Text Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
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3.6 (11) | Inzektor Gauntlet | Normal Trap | |||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects. | ||||||
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3.5 (8) | White Tiger Summoner | Effect Monster | |||
- | 3 | Spellcaster | 1000 | 1700 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. | ||||||
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3.5 (13) | Paleozoic Eldonia | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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3.4 (7) | Desert Protector | Effect Monster | |||
- | 4 | Insect | 800 | 1000 | ||
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead. | ||||||
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3.3 (13) | Gravekeeper's Priestess | Effect Monster | |||
- | 3 | Spellcaster | 1000 | 1500 | ||
While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF. | ||||||
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3.3 (14) | Jurassic World | Field Spell | |||
All Dinosaur-Type monsters gain 300 ATK and DEF. | ||||||
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3.3 (23) | Purushaddoll Aeon | Normal Trap | |||
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase. | ||||||
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3.2 (13) | Evolsaur Pelta | Effect Monster | |||
- | 4 | Dinosaur | 1100 | 2000 | ||
When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand. | ||||||
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3.2 (13) | Exodia, the Legendary Defender | Effect Monster | |||
- | 10 | Spellcaster | ? | ? | ||
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. | ||||||
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3.2 (13) | W-Wing Catapult |
Effect Monster Union Monster |
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- | 4 | Machine | 1300 | 1500 | ||
Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF. | ||||||
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3.2 (11) | Superheavy Samurai Kabuto | Effect Monster | |||
- | 4 | Machine | 1000 | 2000 | ||
If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn. | ||||||
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3.2 (13) | Dragunity Knight - Luin |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Dragon | 1200 | 1900 | ||
1 "Dragunity" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn. |
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3.1 (17) | Electromagnetic Bagworm |
Effect Monster Flip Monster |
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- | 3 | Insect | 200 | 1400 | ||
FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. |
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3.1 (10) | Dino-Sewing | Effect Monster | |||
- | 4 | Fiend | 0 | 0 | ||
Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0. | ||||||
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3.1 (20) | Superheavy Samurai Beast Kyubi |
Synchro Monster Effect Monster |
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- | 9 | Machine | 1900 | 2500 | ||
1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls. |
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