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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "no effect damage, decrease damage". Search result Showing 1 to 30 of 90
With the effect of "no effect damage, decrease damage".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (8) | Dinomorphia Frenzy | Normal Trap | |||
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn. | ||||||
▶︎ Deck | 9.9 (8) | Dinomorphia Domain | Normal Trap | |||
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn. | ||||||
▶︎ Deck | 8.3 (7) | Dinomorphia Brute | Normal Trap | |||
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn. | ||||||
▶︎ Deck | 7.9 (50) | Crush Card Virus | Normal Trap | |||
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. | ||||||
▶︎ Deck | 7.7 (6) | Dinomorphia Alert | Normal Trap | |||
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn. | ||||||
▶︎ Deck | 7.7 (3) | Nemleria Repeter | Continuous Trap | |||
If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect; ●1: Add 1 "Nemleria" card from your GY to your hand. ●2: Any damage you take this turn is halved. ●3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use the effect of "Nemleria Repeter" once per turn. |
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▶︎ Deck | 7.4 (8) | Shiranui Style Samsara | Continuous Trap | |||
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card. |
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▶︎ Deck | 7.3 (22) | Xyz Universe | Normal Trap | |||
Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material, also, for the rest of this turn after this card resolves, your opponent takes no damage. | ||||||
▶︎ Deck | 7.2 (18) | Raidraptor - Readiness | Normal Trap | |||
This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn. | ||||||
▶︎ Deck | 7.2 (13) | Magicians' Defense | Continuous Trap | |||
While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 6.9 (14) | Rainbow Life | Normal Trap | |||
Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead. | ||||||
▶︎ Deck | 6 (4) | Crystal Brilliance | Continuous Trap | |||
You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved. | ||||||
▶︎ Deck | 5.5 (2) | Majestic Mirage | Continuous Trap | |||
If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn. ●Special Summon 1 of those monsters. ●Banish 1 monster from your opponent's field or GY. ●Any damage you take this turn is halved. |
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▶︎ Deck | 5.3 (8) | Butterspy Protection | Normal Trap | |||
Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved. | ||||||
▶︎ Deck | 4.8 (6) | Labrynth Barrage | Normal Trap | |||
When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects. | ||||||
▶︎ Deck | 4.8 (13) | Barrel Behind the Door | Counter Trap | |||
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead. | ||||||
▶︎ Deck | 4.3 (23) | Relay Soul | Normal Trap | |||
Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel. | ||||||
▶︎ Deck | 4.3 (22) | Tornado Wall | Continuous Trap | |||
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field. | ||||||
▶︎ Deck | 3.6 (16) | Damage Diet | Normal Trap | |||
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) | ||||||
▶︎ Deck | 3.4 (11) | Bujincident | Normal Trap | |||
Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. | ||||||
▶︎ Deck | 3.1 (11) | Trap of Board Eraser | Counter Trap | |||
When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. | ||||||
▶︎ Deck | 2.8 (10) | Reanimation Wave | Normal Trap | |||
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard. | ||||||
▶︎ Deck | 2.5 (8) | Pikeru's Circle of Enchantment | Normal Trap | |||
Damage to you from card effects becomes 0 until the end of this turn. | ||||||
▶︎ Deck | 1.9 (11) | Energy-Absorbing Monolith | Normal Trap | |||
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. | ||||||
▶︎ Deck | 1.8 (9) | Damage Translation | Normal Trap | |||
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn. | ||||||
▶︎ Deck | 1.4 (14) | Synchro Barrier | Normal Trap | |||
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn. | ||||||
▶︎ Deck | 9.6 (35) | Pot of Prosperity Limited | Normal Spell | |||
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card. | ||||||
▶︎ Deck | 9.5 (45) | One Day of Peace Limited | Normal Spell | |||
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn. | ||||||
▶︎ Deck | 9.3 (50) | Card of Demise | Normal Spell | |||
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. | ||||||
▶︎ Deck | 9.3 (8) | Giant Ballpark | Field Spell | |||
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn. | ||||||
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