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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your hand to the GY". Search result Showing 1 to 30 of 607
With the effect of "send card from your hand to the GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (6) | Therion "Lily" Borea | Effect Monster | ||||||||||
- | 8 | Plant | 2400 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ●You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea". |
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▶︎ Deck | 9.9 (14) | Ancient Warriors Oath - Double Dragon Lords |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 1100 | - | |||||||||
2 Beast-Warrior Monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
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▶︎ Deck | 9.5 (8) | Chimera the King of Phantom Beasts |
Fusion Monster Effect Monster |
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- | 6 | Beast | 2100 | 1800 | |||||||||
1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it. |
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▶︎ Deck | 9.4 (5) | Elementsaber Makani | Effect Monster | ||||||||||
- | 2 | Warrior | 1300 | 1200 | |||||||||
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |||||||||||||
▶︎ Deck | 9.3 (33) | Quickdraw Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 700 | 1400 | |||||||||
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material. | |||||||||||||
▶︎ Deck | 9.3 (13) | Hi-Speedroid Rubber Band Shooter |
Link Monster Effect Monster |
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- | - | Machine | 1000 | - | |||||||||
2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
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▶︎ Deck | 8.9 (53) | Tempest, Dragon Ruler of Storms Limited | Effect Monster | ||||||||||
- | 7 | Dragon | 2400 | 2200 | |||||||||
You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.8 (19) | Koa'ki Meiru Drago | Effect Monster | ||||||||||
- | 4 | Dragon | 1900 | 1600 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters. | |||||||||||||
▶︎ Deck | 8.6 (8) | World Chalice Guardragon | Effect Monster | ||||||||||
- | 1 | Dragon | 400 | 400 | |||||||||
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (2) | Horse of the Floral Knights | Effect Monster | ||||||||||
- | 3 | Beast | 400 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | |||||||||||||
▶︎ Deck | 8.3 (3) | Pile Armed Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 2800 | 1000 | |||||||||
You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (9) | Koa'ki Meiru Doom | Effect Monster | ||||||||||
- | 3 | Fiend | 1700 | 800 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase. | |||||||||||||
▶︎ Deck | 8 (6) | Armed Dragon Thunder LV7 | Effect Monster | ||||||||||
- | 7 | Dragon | 2800 | 1000 | |||||||||
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.9 (19) | Rush Warrior | Effect Monster | ||||||||||
- | 2 | Warrior | 300 | 1200 | |||||||||
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (5) | Armed Dragon Thunder LV5 | Effect Monster | ||||||||||
- | 5 | Dragon | 2400 | 1700 | |||||||||
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.4 (5) | Windwitch - Blizzard Bell |
Effect Monster Tuner Monster |
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- | 5 | Spellcaster | 1800 | 1800 | |||||||||
If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (3) | Nowru Aries the Vernal Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 2000 | 2500 | |||||||||
If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (16) | Koa'ki Meiru Maximus | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls. | |||||||||||||
▶︎ Deck | 7.2 (6) | Armed Dragon Thunder LV3 | Effect Monster | ||||||||||
- | 3 | Dragon | 1200 | 900 | |||||||||
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card. | |||||||||||||
▶︎ Deck | 7.1 (8) | Armed Dragon Thunder LV10 | Effect Monster | ||||||||||
- | 10 | Dragon | 3000 | 2000 | |||||||||
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ●1+: Its name becomes "Armed Dragon LV10". ●10+: Control of it cannot switch. ●100+: Cannot be destroyed by battle. ●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ●10000+: Once per turn: You can destroy all other cards on the field. |
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▶︎ Deck | 6.7 (12) | Yosenju Oyam | Effect Monster | ||||||||||
- | 6 | Beast | ? | ? | |||||||||
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6.3 (3) | Speedroid Passinglider |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2200 | 2000 | |||||||||
Pendulum Effect Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn. Card Text If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one. |
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▶︎ Deck | 5.8 (16) | Armed Dragon LV7 | Effect Monster | ||||||||||
- | 7 | Dragon | 2800 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK. | |||||||||||||
▶︎ Deck | 5.8 (4) | Yellow Dragon Ninja | Effect Monster | ||||||||||
- | 8 | Dinosaur | 3000 | 1500 | |||||||||
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them. | |||||||||||||
▶︎ Deck | 5.8 (10) | Ancient Warriors - Virtuous Liu Xuan | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1400 | 1200 | |||||||||
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. ●If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ●When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card. |
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▶︎ Deck | 5.6 (20) | Armed Dragon LV5 | Effect Monster | ||||||||||
- | 5 | Dragon | 2400 | 1700 | |||||||||
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | |||||||||||||
▶︎ Deck | 4 (28) | Armed Dragon LV10 | Effect Monster | ||||||||||
- | 10 | Dragon | 3000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. | |||||||||||||
▶︎ Deck | 2.4 (11) | Koa'ki Meiru Speeder | Effect Monster | ||||||||||
- | 3 | Machine | 1200 | 2200 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card. | |||||||||||||
▶︎ Deck | 2.1 (10) | Goblin Recon Squad | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 0 | |||||||||
If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | |||||||||||||
▶︎ Deck | 2.1 (9) | Prime Material Falcon | Effect Monster | ||||||||||
- | 5 | Winged Beast | 2200 | 800 | |||||||||
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. | |||||||||||||
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