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Armed Dragon Thunder LV10 →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 10 | Dragon | 3000 | 2000 |
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ●1+: Its name becomes "Armed Dragon LV10". ●10+: Control of it cannot switch. ●100+: Cannot be destroyed by battle. ●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ●10000+: Once per turn: You can destroy all other cards on the field. |
|||||
Average Rating Score | 7.1(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Armed Dragon Thunder LV10 (11 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Armed Dragon Thunder LV10" card reviews and rating scores
7.1(8) |
|
25% | (2) | ||
37% | (3) | ||
25% | (2) | ||
12% | (1) | ||
0% | (0) |
ジュウテツ
2021/04/05 9:49
2021/04/05 9:49
By Special Summoning with the effect of "Armed Dragon Thunder LV7", the control is not changed, the battle is not destroyed, and although the hand cost is required, after destroying the opponent's field card during the opponent's turn, the ATK is permanently reduced. I think it's excellent to get the effect that can be raised.
If you use an "Armed Dragon Thunder" monster other than level 10 for your hand cost, you can also get the effect of sending it to GY, which I think is also a strength.
If you use an "Armed Dragon Thunder" monster other than level 10 for your hand cost, you can also get the effect of sending it to GY, which I think is also a strength.
アルバ
2020/11/18 21:30
2020/11/18 21:30
It is the final form of the Thunder series and has a unique property based on its user, Makime.
As long as you don't receive a debuff, you can basically say that you have up to 4 effects by default, but effects of 10 or less are a bonus, and even if you have 100 battle destruction resistance of 3000, you can't be overconfident now, so there's no loss. .
The main effect is to discard the hand and destroy the card with the effect of 1000, and increase the RBI by 1000.
It's nice to be able to use it during the opponent's turn, but it's a bit painful to use it only during the opponent's turn.
It also has a 10000 effect, but if you rely on the 1000 effect, it will take 7 turns and 7 cards, so it's not realistic, and you'll need some kind of support to increase his ATK.
It's effect is also a total destruction including your own cards other than this guy, so it's questionable if you need to work that hard.
As long as you don't receive a debuff, you can basically say that you have up to 4 effects by default, but effects of 10 or less are a bonus, and even if you have 100 battle destruction resistance of 3000, you can't be overconfident now, so there's no loss. .
The main effect is to discard the hand and destroy the card with the effect of 1000, and increase the RBI by 1000.
It's nice to be able to use it during the opponent's turn, but it's a bit painful to use it only during the opponent's turn.
It also has a 10000 effect, but if you rely on the 1000 effect, it will take 7 turns and 7 cards, so it's not realistic, and you'll need some kind of support to increase his ATK.
It's effect is also a total destruction including your own cards other than this guy, so it's questionable if you need to work that hard.
とき
2020/11/13 12:33
2020/11/13 12:33
one! Ten! hundred! thousand! Armed Dragon Thunder! !
When special summoning with Armed Dragon, he has the effect of activating and adapting various effects according to ATK. The effect of becoming Armed Dragon LV10, resistance to control change and battle destruction, the effect of sending a hand card to his GY during the opponent's turn and destroying one card and increasing his ATK can be used as standard, and if you increase ATK to 10000, the field will be destroyed. You can use effects that wipe out other cards.
In order to use the effect, you have to be Special Summoned by Armed Dragon, so inevitably you need to be Special Summoned by Thunder LV7. Furthermore, since this card itself uses the hand with over 1000 effects, the overall hand cost is quite high. It may be necessary to reduce the hand cost by using the effect of Thunder below LV7. When ATK reaches 10000 or more, you can use a powerful sweeping effect, but it will take a lot of effort to bring it up to that point, so basically it will be a card that makes the most of its high resistance and ability to interfere with your opponent's turn.
If you overcome the high hand cost and lack of use in the hand, it has the ability to serve as a trump card for the Deck. If ATK is set to 0, effects and resistance will be wiped out, so be careful with cards of that hand.
When special summoning with Armed Dragon, he has the effect of activating and adapting various effects according to ATK. The effect of becoming Armed Dragon LV10, resistance to control change and battle destruction, the effect of sending a hand card to his GY during the opponent's turn and destroying one card and increasing his ATK can be used as standard, and if you increase ATK to 10000, the field will be destroyed. You can use effects that wipe out other cards.
In order to use the effect, you have to be Special Summoned by Armed Dragon, so inevitably you need to be Special Summoned by Thunder LV7. Furthermore, since this card itself uses the hand with over 1000 effects, the overall hand cost is quite high. It may be necessary to reduce the hand cost by using the effect of Thunder below LV7. When ATK reaches 10000 or more, you can use a powerful sweeping effect, but it will take a lot of effort to bring it up to that point, so basically it will be a card that makes the most of its high resistance and ability to interfere with your opponent's turn.
If you overcome the high hand cost and lack of use in the hand, it has the ability to serve as a trump card for the Deck. If ATK is set to 0, effects and resistance will be wiped out, so be careful with cards of that hand.
おジャマ野郎
2020/11/03 3:51
2020/11/03 3:51
It's not worth the effort to put it bluntly
When playing from Armed Thunder 3, the hand cost will be 3 cards.
In addition, you will need 1 additional card cost using the removal effect of the main body
It seems that they are trying to reduce the cost by combining it with other new Armed, but since there is no Armed Search Spell, it depends on the bare pull.
Tempest is also a limitation, and it's quite heavy if you try to put it out by regular means.
Even more so, the hand cost required for evolution is limited to monsters.
Although the summoning threshold is high, the effect is weak, and the removal effect is limited to the opponent's turn by destroying the target, and the resistance is only in battle.
It also has an incomprehensible effect of not being able to take control.
Since the threshold to summoning is so high, at least remove it immediately after triggering, or no cost.
Effect destruction resistance, not combat
I think it's only natural that there are so many
To be honest, it's not even possible to use 4 cards, so let's use illegal means.
If you use Ojama Blue, you can start with just one
Blue self-destruct, matching and pink search
Use the matching effect to cut pink and search for blue and armed thunder 7 to summon blue.
After processing the effect, draw with the pink effect and cut 7
Blue self-destruct and remodel and Ojama monster search (Party recommended for reasons described later if there is a monster that can be used as a cost)
Remodeling activation, referring to the extra armed catapult, GY's Armed Thunder 7 is SS (While in the field and GY, it is treated as Armed Dragon Level 7)
Evolve to 10 by cutting the obstacle searched by the effect of Armed Thunder 7
that's all
If you have a party, you can add pseudo resistance to 10 to make up for the lack of performance, and if you drop Duo, you can expand, if it's pink, you can change your hand, and if you're banished, you can drop the party and deploy in large numbers.
The party can be searched, so it should be easier than bringing god binding
When playing from Armed Thunder 3, the hand cost will be 3 cards.
In addition, you will need 1 additional card cost using the removal effect of the main body
It seems that they are trying to reduce the cost by combining it with other new Armed, but since there is no Armed Search Spell, it depends on the bare pull.
Tempest is also a limitation, and it's quite heavy if you try to put it out by regular means.
Even more so, the hand cost required for evolution is limited to monsters.
Although the summoning threshold is high, the effect is weak, and the removal effect is limited to the opponent's turn by destroying the target, and the resistance is only in battle.
It also has an incomprehensible effect of not being able to take control.
Since the threshold to summoning is so high, at least remove it immediately after triggering, or no cost.
Effect destruction resistance, not combat
I think it's only natural that there are so many
To be honest, it's not even possible to use 4 cards, so let's use illegal means.
If you use Ojama Blue, you can start with just one
Blue self-destruct, matching and pink search
Use the matching effect to cut pink and search for blue and armed thunder 7 to summon blue.
After processing the effect, draw with the pink effect and cut 7
Blue self-destruct and remodel and Ojama monster search (Party recommended for reasons described later if there is a monster that can be used as a cost)
Remodeling activation, referring to the extra armed catapult, GY's Armed Thunder 7 is SS (While in the field and GY, it is treated as Armed Dragon Level 7)
Evolve to 10 by cutting the obstacle searched by the effect of Armed Thunder 7
that's all
If you have a party, you can add pseudo resistance to 10 to make up for the lack of performance, and if you drop Duo, you can expand, if it's pink, you can change your hand, and if you're banished, you can drop the party and deploy in large numbers.
The party can be searched, so it should be easier than bringing god binding
アルティメット
2020/11/01 2:10
2020/11/01 2:10
One, ten, one hundred, one thousand, Manjoume Thunder!!!
A card that reproduces the character Jun Manjoume as much as possible. It also has battle destruction resistance and an effect that can destroy cards during the opponent's turn, making it quite powerful. 10 points without complaint.
A card that reproduces the character Jun Manjoume as much as possible. It also has battle destruction resistance and an effect that can destroy cards during the opponent's turn, making it quite powerful. 10 points without complaint.
パデ
2020/10/30 13:49
2020/10/30 13:49
A good old card that goes with the system that gets stronger as the level goes up. The official poster phrase is also cool.
Then, the card effect is a content that strongly connects the animation and the user, and it is necessary to satisfy the conditions with firepower.
This card alone is strong enough, but you have to make full use of its dedicated support. My honest impression is that he's going to have a harder time because his ATK doesn't go up more than I thought. But the era is the 11th period.
It seems that anything can be granted, so the existing Wind Dragon Ruler, Dragon Support, and new card county are also substantial, so it's easy to withdraw into your hand. It's also within the scope of Dragon Awakening Melody, and if it's Dragon Ruler, 1 parent and 2 children are fine. The new card group is also organized with effects aimed at fighting at Lv10, so even if you don't set it to 10000, it's strong just by going on the offensive.
The conditions for this card are also almost automatically provided with the above three effects. The fact that it doesn't destroy the opponent's field or take control of the opponent's field like thunder is just an effect worthy of the name Thunder.
However, I am worried about the effect. In particular, it is extremely weak against effects that change the offense and defense status, so it is necessary to be careful when using it.
I think it's a good card that pursues romance and strength.
Then, the card effect is a content that strongly connects the animation and the user, and it is necessary to satisfy the conditions with firepower.
This card alone is strong enough, but you have to make full use of its dedicated support. My honest impression is that he's going to have a harder time because his ATK doesn't go up more than I thought. But the era is the 11th period.
It seems that anything can be granted, so the existing Wind Dragon Ruler, Dragon Support, and new card county are also substantial, so it's easy to withdraw into your hand. It's also within the scope of Dragon Awakening Melody, and if it's Dragon Ruler, 1 parent and 2 children are fine. The new card group is also organized with effects aimed at fighting at Lv10, so even if you don't set it to 10000, it's strong just by going on the offensive.
The conditions for this card are also almost automatically provided with the above three effects. The fact that it doesn't destroy the opponent's field or take control of the opponent's field like thunder is just an effect worthy of the name Thunder.
However, I am worried about the effect. In particular, it is extremely weak against effects that change the offense and defense status, so it is necessary to be careful when using it.
I think it's a good card that pursues romance and strength.
ねこーら
2020/10/20 0:37
2020/10/20 0:37
Comprehensive evaluation: A card that can be said to be desirable to use to check the movement with the destructive effect of the opponent's turn.
Using 《Armed Dragon Thunder LV3》and a hand cost of 3 cards, it evolves from 3→5→7→10 and puts it out.
The cost of 3 cards in the hand looks heavy, but it can be compensated by using his 3 Ojama brothers searched with Ojamagic, Volcanic Shell, and effects when it becomes the cost of other "Armed Dragon Thunder".
These can also be diverted to the cost of effects obtained with his ATK 1000 or higher.
Regarding the operation of this card, the basic kana is to interfere with the opponent's movement with the destruction effect obtained with ATK 1000 or more, and maintain it with resistance to battle destruction and control.
It's weak against removal effects, but can it be compensated for by adding resistance to it with 《Mound of the Bound Creator》?
The total removal that can be obtained when ATK is 10,000 or more is difficult to achieve, and if it is strengthened with Equip Spell etc., it will also be removed.
Rather than strengthening this monster, it would be better to develop another monster with removal ability.
Using 《Armed Dragon Thunder LV3》and a hand cost of 3 cards, it evolves from 3→5→7→10 and puts it out.
The cost of 3 cards in the hand looks heavy, but it can be compensated by using his 3 Ojama brothers searched with Ojamagic, Volcanic Shell, and effects when it becomes the cost of other "Armed Dragon Thunder".
These can also be diverted to the cost of effects obtained with his ATK 1000 or higher.
Regarding the operation of this card, the basic kana is to interfere with the opponent's movement with the destruction effect obtained with ATK 1000 or more, and maintain it with resistance to battle destruction and control.
It's weak against removal effects, but can it be compensated for by adding resistance to it with 《Mound of the Bound Creator》?
The total removal that can be obtained when ATK is 10,000 or more is difficult to achieve, and if it is strengthened with Equip Spell etc., it will also be removed.
Rather than strengthening this monster, it would be better to develop another monster with removal ability.
シエスタ
2020/10/15 9:19
2020/10/15 9:19
A card that will make fans grin at the signature pose of Manjoume, the user of Buso Ryu, with lines and nicknames as a motif.
Basically, it has 4 effects up to 1000, and although it is less flashy than the original, it gives the impression of becoming stronger during the opponent's turn.
10's resistance is a bit odd, as it's resistant to drains like Blueblood as well as control grabs. Is this also in consideration of the Edo battle?
I wonder if the effect of 10000 can be said to be romantic like Banjyome. Due to the nature of involving your own cards, it is not compatible with equipment. Banrai is relatively easy to meet the conditions at once, but in the end it's subtle because it can't deal damage.
It tends to take a lot of time to deploy and effect, and it takes a lot of time and effort to use it.
Basically, it has 4 effects up to 1000, and although it is less flashy than the original, it gives the impression of becoming stronger during the opponent's turn.
10's resistance is a bit odd, as it's resistant to drains like Blueblood as well as control grabs. Is this also in consideration of the Edo battle?
I wonder if the effect of 10000 can be said to be romantic like Banjyome. Due to the nature of involving your own cards, it is not compatible with equipment. Banrai is relatively easy to meet the conditions at once, but in the end it's subtle because it can't deal damage.
It tends to take a lot of time to deploy and effect, and it takes a lot of time and effort to use it.
Decks with "Armed Dragon Thunder LV10"
* is adopted as a key card.
● 2021-02-11 Armed Dragunity
● 2021-03-03 Armed Dragon 2022/01★
● 2020-11-05 Wind Thunder Deck★
● 2021-12-14 Armed Dragon Link Flavor★
● 2020-11-01 Manjyome Jun (Armed Dragon + Ojama)
● 2020-10-31 20/11/5 update Armed Dragon★
● 2020-12-28 Cheap Armed Dragon★
● 2020-10-31 Armed Dragon Divine
● 2020-10-26 Red-Eyes Armored Dragon (Playing Burn)
● 2020-11-19 armed dragon knight
● 2020-11-16 a flash of thunder
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:send card from your hand to the GY
Effect:gain ATK
Effect:Cannot be destroyed by battle
Effect:cannot card control
Effect:This card's name becomes another card's name
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BLAZING VORTEX | BLVO-JP001 | 2020-10-31 | Secret、Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 5,582 / 13,210 Cards |
---|---|
View Num | 17,508 |
Others
Japanese card name | アームド・ドラゴン・サンダー LV10 |
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