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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish this card when it leaves the field". Search result Showing 181 to 197 of 197
With the effect of "banish this card when it leaves the field".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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4.6 (10) | Soaring Eagle Above the Searing Land |
Effect Monster Tuner Monster |
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- | 1 | Winged Beast | 100 | 0 | |||||||||
If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field. | |||||||||||||
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4.6 (5) | Progleo |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
2 monsters, except Tokens During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.
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4.6 (9) | The Phantom Knights of Dark Gauntlets | Normal Trap | ||||||||||
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY. | |||||||||||||
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4.5 (2) | Core of Chaos |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 0 | 1600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | |||||||||||||
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4.5 (11) | Scrap Mind Reader |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | |||||||||
Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters. | |||||||||||||
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4.4 (5) | Dinowrestler Martial Ankylo | Effect Monster | ||||||||||
- | 2 | Dinosaur | 1000 | 0 | |||||||||
During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn. | |||||||||||||
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4 (2) | Zombie Reborn | Normal Spell | ||||||||||
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn. | |||||||||||||
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4 (10) | Assault Revival | Quick-Play Spell | ||||||||||
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. | |||||||||||||
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3.8 (10) | Interplanetarypurplythorny Beast | Effect Monster | ||||||||||
- | 5 | Beast | 1100 | 2200 | |||||||||
When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn. | |||||||||||||
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3.8 (8) | Glacial Beast Blizzard Wolf | Effect Monster | ||||||||||
- | 4 | Aqua | 1400 | 700 | |||||||||
When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn. | |||||||||||||
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3.5 (13) | Galaxy Mirror Sage |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 0 | 800 | |||||||||
FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard. When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field. |
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3.5 (2) | Piwraithe the Ghost Pirate | Effect Monster | ||||||||||
- | 4 | Aqua | 1500 | 500 | |||||||||
If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn. | |||||||||||||
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3.5 (8) | Ghost Meets Girl - A Mayakashi's Manuscript | Quick-Play Spell | ||||||||||
During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn. | |||||||||||||
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3.5 (13) | Paleozoic Eldonia | Normal Trap | ||||||||||
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||||||||||
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3.1 (10) | Scanner | Effect Monster | ||||||||||
- | 1 | Machine | ? | ? | |||||||||
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play. | |||||||||||||
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3 (3) | Haunted Zombies | Normal Trap | ||||||||||
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn. | |||||||||||||
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1.9 (14) | Destiny HERO - Departed | Effect Monster | ||||||||||
- | 2 | Warrior | 1000 | 0 | |||||||||
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | |||||||||||||
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