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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "banish Monster". Search result  Showing 1,471 to 1,498 of 1,498

With the effect of "banish Monster".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
見世物ゴブリン ▶︎ Deck 2.1 11 Goblin Circus Continuous Spell
Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.
煉獄の釜 ▶︎ Deck 2.1 15 Void Cauldron Continuous Trap
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.
Kozmo-パーヴィッド ▶︎ Deck 2 6 Kozmo Scaredy Lion Effect Monster
- 2 Psychic 1200 500
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.
古代の機械工場 ▶︎ Deck 2 12 Ancient Gear Factory Normal Spell
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
ブルー・ダストン ▶︎ Deck 1.9 8 Blue Duston Effect Monster
- 1 Fiend 0 1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".
1.9 24 Duel Link Dragon, the Duel Dragon Link Monster
Effect Monster
- - Dragon 0 -
2+ monsters, including a Synchro Monster
During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, ATK and DEF that monster had in the Extra Deck. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
レッドアローズ ▶︎ Deck 1.9 7 Red Arrows Normal Spell
Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.
サイバネティック・ゾーン ▶︎ Deck 1.9 10 Cybernetic Zone Quick-Play Spell
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
黄昏の交衣 ▶︎ Deck 1.9 9 Twilight Cloth Normal Trap
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
ガンスリンガー・エクスキューション ▶︎ Deck 1.9 10 Execute Protocols Continuous Trap
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn.
ダーク・カタパルター ▶︎ Deck 1.8 18 Dark Catapulter Effect Monster
- 4 Machine 1000 1500
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
天魔神 エンライズ ▶︎ Deck 1.8 18 Sky Scourge Enrise Effect Monster
- 8 Fairy 2400 1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.
影六武衆-リハン ▶︎ Deck 1.8 25 Secret Six Samurai - Rihan Fusion Monster
Effect Monster
- 5 Warrior 2400 2400
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
D-フォーチュン ▶︎ Deck 1.7 12 D - Fortune Normal Trap
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
混沌の呪術師 ▶︎ Deck 1.6 16 Witch Doctor of Chaos Effect Monster
Flip Monster
- 2 Spellcaster 500 500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
ディメンション・ポッド ▶︎ Deck 1.6 14 Dimension Jar Effect Monster
Flip Monster
- 2 Machine 200 200
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
黄昏の双龍 ▶︎ Deck 1.6 7 Twilight Twin Dragons Normal Spell
If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck.
シンクロ・ガンナー ▶︎ Deck 1.5 12 Synchro Soldier Effect Monster
- 1 Machine 0 0
Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
神々の黄昏 ▶︎ Deck 1.5 16 Gotterdammerung Normal Spell
Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls.
墓掘りグール ▶︎ Deck 1.5 16 Gravedigger Ghoul Normal Spell
Target up to 2 monsters in your opponent's Graveyard; banish them.
百機夜工 ▶︎ Deck 1.5 14 Factory of 100 Machines Quick-Play Spell
Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase.
一角獣の使い魔 ▶︎ Deck 1.4 13 Uni-Horned Familiar Effect Monster
Tuner Monster
- 2 Beast 0 1000
When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field.
異次元の落とし穴 ▶︎ Deck 1.3 15 D.D. Trap Hole Normal Trap
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
レッド・スプレマシー ▶︎ Deck 1.3 16 Red Supremacy Normal Trap
Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.
邪狂神の使い ▶︎ Deck 1.2 14 Maniacal Servant Effect Monster
- 3 Spellcaster 600 1000
Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
霊魂消滅 ▶︎ Deck 1.2 10 Spirit Elimination Normal Spell
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
プリベント・スター ▶︎ Deck 1.1 20 Prevention Star Equip Spell
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
シンクロ・イジェクション ▶︎ Deck 1.1 12 Synchro Ejection Normal Trap
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card.
Other sorts : Card Registration Date, scale blue, scale red

(50/50 pages) 1,471 - 1,498

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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