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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Monster". Search result Showing 1,471 to 1,498 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 2.1 (11) | Goblin Circus | Continuous Spell | ||||||||||
Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down. | |||||||||||||
▶︎ Deck | 2.1 (15) | Void Cauldron | Continuous Trap | ||||||||||
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead. | |||||||||||||
▶︎ Deck | 2 (6) | Kozmo Scaredy Lion | Effect Monster | ||||||||||
- | 2 | Psychic | 1200 | 500 | |||||||||
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 2 (12) | Ancient Gear Factory | Normal Spell | ||||||||||
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing. | |||||||||||||
▶︎ Deck | 1.9 (8) | Blue Duston | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 1000 | |||||||||
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston". | |||||||||||||
▶︎ Deck | 1.9 (24) | Duel Link Dragon, the Duel Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 0 | - | |||||||||
2+ monsters, including a Synchro Monster During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, ATK and DEF that monster had in the Extra Deck. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects.
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▶︎ Deck | 1.9 (7) | Red Arrows | Normal Spell | ||||||||||
Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn. | |||||||||||||
▶︎ Deck | 1.9 (10) | Cybernetic Zone | Quick-Play Spell | ||||||||||
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. | |||||||||||||
▶︎ Deck | 1.9 (9) | Twilight Cloth | Normal Trap | ||||||||||
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. | |||||||||||||
▶︎ Deck | 1.9 (10) | Execute Protocols | Continuous Trap | ||||||||||
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn. | |||||||||||||
▶︎ Deck | 1.8 (18) | Dark Catapulter | Effect Monster | ||||||||||
- | 4 | Machine | 1000 | 1500 | |||||||||
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. | |||||||||||||
▶︎ Deck | 1.8 (18) | Sky Scourge Enrise | Effect Monster | ||||||||||
- | 8 | Fairy | 2400 | 1500 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn. | |||||||||||||
▶︎ Deck | 1.8 (25) | Secret Six Samurai - Rihan |
Fusion Monster Effect Monster |
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- | 5 | Warrior | 2400 | 2400 | |||||||||
3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
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▶︎ Deck | 1.7 (12) | D - Fortune | Normal Trap | ||||||||||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | |||||||||||||
▶︎ Deck | 1.6 (16) | Witch Doctor of Chaos |
Effect Monster Flip Monster |
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- | 2 | Spellcaster | 500 | 500 | |||||||||
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. | |||||||||||||
▶︎ Deck | 1.6 (14) | Dimension Jar |
Effect Monster Flip Monster |
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- | 2 | Machine | 200 | 200 | |||||||||
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. | |||||||||||||
▶︎ Deck | 1.6 (7) | Twilight Twin Dragons | Normal Spell | ||||||||||
If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck. | |||||||||||||
▶︎ Deck | 1.5 (12) | Synchro Soldier | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 0 | |||||||||
Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field. | |||||||||||||
▶︎ Deck | 1.5 (16) | Gotterdammerung | Normal Spell | ||||||||||
Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls. | |||||||||||||
▶︎ Deck | 1.5 (16) | Gravedigger Ghoul | Normal Spell | ||||||||||
Target up to 2 monsters in your opponent's Graveyard; banish them. | |||||||||||||
▶︎ Deck | 1.5 (14) | Factory of 100 Machines | Quick-Play Spell | ||||||||||
Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase. | |||||||||||||
▶︎ Deck | 1.4 (13) | Uni-Horned Familiar |
Effect Monster Tuner Monster |
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- | 2 | Beast | 0 | 1000 | |||||||||
When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field. | |||||||||||||
▶︎ Deck | 1.3 (15) | D.D. Trap Hole | Normal Trap | ||||||||||
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them. | |||||||||||||
▶︎ Deck | 1.3 (16) | Red Supremacy | Normal Trap | ||||||||||
Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. | |||||||||||||
▶︎ Deck | 1.2 (14) | Maniacal Servant | Effect Monster | ||||||||||
- | 3 | Spellcaster | 600 | 1000 | |||||||||
Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. | |||||||||||||
▶︎ Deck | 1.2 (10) | Spirit Elimination | Normal Spell | ||||||||||
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play. | |||||||||||||
▶︎ Deck | 1.1 (20) | Prevention Star | Equip Spell | ||||||||||
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster. | |||||||||||||
▶︎ Deck | 1.1 (12) | Synchro Ejection | Normal Trap | ||||||||||
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card. | |||||||||||||
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