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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck, from hand". Search result Showing 1 to 30 of 147
With the effect of "return to the Deck, Extra Deck, from hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (15) | Big Welcome Labrynth Semi-Limited | Normal Trap | |||
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.4 (17) | Personal Spoofing | Continuous Trap | |||
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9.3 (27) | Trap Dustshoot Forbidden | Normal Trap | |||
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. | ||||||
▶︎ Deck | 7.9 (8) | Danger! Zone | Normal Trap | |||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | ||||||
▶︎ Deck | 7.7 (6) | Favorite Contact | Normal Trap | |||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | ||||||
▶︎ Deck | 7.5 (2) | Morphtronic Impact Return | Normal Trap | |||
Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (6) | Ursarctic Quint Charge | Continuous Trap | |||
Once per turn: You can pay 700 LP, then activate 1 of the following effects; ●Add 1 "Ursarctic" monster from your GY to your hand. ●Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7. |
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▶︎ Deck | 7 (3) | Plunder Patroll Parrrty | Normal Trap | |||
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. ●The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel. |
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▶︎ Deck | 6.8 (20) | Multiple Destruction | Normal Trap | |||
If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn. | ||||||
▶︎ Deck | 6.8 (10) | Sylvan Blessing | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. | ||||||
▶︎ Deck | 6.5 (23) | Madolche Nights | Counter Trap | |||
When a monster effect is activated, if you have no monsters in your GY: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck. | ||||||
▶︎ Deck | 6.4 (7) | Bonding - DHO | Normal Trap | |||
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand. | ||||||
▶︎ Deck | 6.3 (12) | Disturbance Strategy | Normal Trap | |||
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards. | ||||||
▶︎ Deck | 6 (5) | Amaze Attraction Wonder Wheel | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. |
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▶︎ Deck | 5.7 (7) | Stained Glass of Light & Dark | Normal Trap | |||
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn. |
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▶︎ Deck | 5.5 (2) | Frightfur Jar | Continuous Trap | |||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | ||||||
▶︎ Deck | 5.3 (3) | Backup Team | Normal Trap | |||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5 (6) | Gladiator Naumachia | Continuous Trap | |||
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle. | ||||||
▶︎ Deck | 4.9 (17) | Heavy Slump | Normal Trap | |||
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards. | ||||||
▶︎ Deck | 4 (6) | Jar of Generosity | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck. | ||||||
▶︎ Deck | 3.8 (4) | Saryuja's Shackles | Normal Trap | |||
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn. | ||||||
▶︎ Deck | 3.5 (11) | Chosen of Zefra | Continuous Trap | |||
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck. ●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck. ●5 or more: Monsters you control cannot be destroyed by an opponent's card effects. ●8 or more: Monsters you control cannot be targeted by an opponent's card effects. ●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck. |
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▶︎ Deck | 2.9 (10) | Return | Normal Trap | |||
When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck. | ||||||
▶︎ Deck | 2.6 (15) | Parry | Counter Trap | |||
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. | ||||||
▶︎ Deck | 1.8 (29) | Localized Tornado | Normal Trap | |||
Shuffle all cards from your hand and Graveyard into the Deck. | ||||||
▶︎ Deck | 1.1 (17) | Grave Lure | Normal Trap | |||
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. | ||||||
▶︎ Deck | 10 (4) | Solfachord Elegance | Normal Spell | |||
Activate 1 of these effects; ●Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ●Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ●Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn. |
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▶︎ Deck | 9.7 (40) | The Forceful Sentry Forbidden | Normal Spell | |||
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. | ||||||
▶︎ Deck | 9.7 (31) | Triple Tactics Talent | Normal Spell | |||
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ●Draw 2 cards. ●Take control of 1 monster your opponent controls until the End Phase. ●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn. |
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▶︎ Deck | 9.6 (26) | Sylvan Charity | Normal Spell | |||
Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn. | ||||||
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