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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck". Search result Showing 211 to 240 of 292
With the effect of "return to the Deck, Extra Deck".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.9 (19) | Shuffle Reborn | Normal Spell | |||
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. | ||||||
▶︎ Deck | 7.9 (18) | A Wild Monster Appears! | Normal Spell | |||
If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage. | ||||||
▶︎ Deck | 7.9 (19) | Wrath of Neos | Normal Spell | |||
Target 1 "Elemental HERO Neos" in your Monster Zone; shuffle that "Elemental HERO Neos" into the Deck, and if you do, destroy all cards on the field. | ||||||
▶︎ Deck | 7.9 (7) | Favorite Contact | Normal Trap | |||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | ||||||
▶︎ Deck | 7.9 (28) | Phoenix Wing Wind Blast | Normal Trap | |||
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | ||||||
▶︎ Deck | 7.9 (8) | Pendulum Hole | Counter Trap | |||
When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck. | ||||||
▶︎ Deck | 7.8 (16) | Celestial Observatory | Normal Spell | |||
Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn. | ||||||
▶︎ Deck | 7.8 (10) | Sky Striker Maneuver - Vector Blast | Normal Spell | |||
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck. | ||||||
▶︎ Deck | 7.8 (16) | Infestation Infection | Continuous Trap | |||
Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand. | ||||||
▶︎ Deck | 7.7 (34) | Drowning Mirror Force | Normal Trap | |||
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck. | ||||||
▶︎ Deck | 7.6 (22) | De-Synchro | Normal Spell | |||
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. | ||||||
▶︎ Deck | 7.6 (17) | Satellarknight Skybridge | Quick-Play Spell | |||
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. | ||||||
▶︎ Deck | 7.5 (4) | Abyss Script - Fantasy Magic | Normal Spell | |||
Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck. | ||||||
▶︎ Deck | 7.5 (2) | Morphtronic Impact Return | Normal Trap | |||
Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.4 (5) | Springans Interluder | Continuous Trap | |||
When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects. ●Negate that activated effect. ●Special Summon 1 Level 8 monster from your GY. If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn. |
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▶︎ Deck | 7.2 (14) | D/D/D Human Resources | Normal Trap | |||
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand. | ||||||
▶︎ Deck | 7.1 (8) | Majespecter Storm | Normal Spell | |||
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck. | ||||||
▶︎ Deck | 7 (2) | XYZ Combine | Continuous Spell | |||
If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn. | ||||||
▶︎ Deck | 7 (19) | Xyz Encore | Quick-Play Spell | |||
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. | ||||||
▶︎ Deck | 7 (5) | Light of the Branded | Quick-Play Spell | |||
Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "Light of the Branded" per turn. | ||||||
▶︎ Deck | 7 (4) | Starry Dragon's Cycle | Normal Trap | |||
Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field. ●Fusion: Monster with the same Attribute. ●Synchro: Monster with a lower Level. ●Xyz: Monster with the same Level as its Rank. ●Link: Monster with the same Type. You can only activate 1 "Starry Dragon's Cycle" per turn. |
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▶︎ Deck | 7 (8) | Drytron Meteor Shower | Counter Trap | |||
When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn. | ||||||
▶︎ Deck | 6.9 (16) | Form Change | Quick-Play Spell | |||
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) | ||||||
▶︎ Deck | 6.9 (8) | Dream Mirror Recap | Continuous Trap | |||
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text. | ||||||
▶︎ Deck | 6.8 (10) | Sylvan Blessing | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. | ||||||
▶︎ Deck | 6.8 (22) | Spiritual Wind Art - Miyabi | Normal Trap | |||
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck. | ||||||
▶︎ Deck | 6.6 (28) | De-Fusion | Quick-Play Spell | |||
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. | ||||||
▶︎ Deck | 6.6 (8) | Get Out! | Normal Trap | |||
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn. | ||||||
▶︎ Deck | 6.5 (2) | Vernusylph and the Changing Season | Normal Trap | |||
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn. | ||||||
▶︎ Deck | 6.4 (8) | Super Rush Recklessly | Normal Trap | |||
Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. | ||||||
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