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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck". Search result Showing 31 to 60 of 292
With the effect of "return to the Deck, Extra Deck".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.8 (10) | Sylvan Blessing | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. | ||||||
▶︎ Deck | 6.8 (22) | Spiritual Wind Art - Miyabi | Normal Trap | |||
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck. | ||||||
▶︎ Deck | 6.6 (8) | Get Out! | Normal Trap | |||
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn. | ||||||
▶︎ Deck | 6.5 (2) | Vernusylph and the Changing Season | Normal Trap | |||
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn. | ||||||
▶︎ Deck | 6.4 (8) | Super Rush Recklessly | Normal Trap | |||
Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. | ||||||
▶︎ Deck | 6.1 (14) | Compulsory Escape Device | Normal Trap | |||
Each player chooses 1 monster they control, then shuffles it into the Deck. | ||||||
▶︎ Deck | 6 (1) | Marincess Circulation | Normal Trap | |||
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 5.6 (12) | Cash Back | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. | ||||||
▶︎ Deck | 5.4 (5) | Kozmourning | Continuous Trap | |||
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead. | ||||||
▶︎ Deck | 5.2 (13) | Aquamirror Cycle | Normal Trap | |||
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand. | ||||||
▶︎ Deck | 5.2 (5) | Dizzying Winds of Yosen Village | Continuous Trap | |||
Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster. | ||||||
▶︎ Deck | 5 (1) | Sharv Sarga | Normal Trap | |||
If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn. | ||||||
▶︎ Deck | 5 (20) | Defensive Tactics | Normal Trap | |||
If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck. | ||||||
▶︎ Deck | 5 (10) | Sealing Ceremony of Raiton | Continuous Trap | |||
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets. | ||||||
▶︎ Deck | 4.8 (22) | Lightsworn Judgment | Normal Trap | |||
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand. | ||||||
▶︎ Deck | 4.8 (6) | Resurgam Xyz | Continuous Trap | |||
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field). | ||||||
▶︎ Deck | 4.6 (7) | Harpie Lady Elegance | Normal Trap | |||
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. | ||||||
▶︎ Deck | 4.4 (14) | Jelly Cannon | Normal Trap | |||
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck. | ||||||
▶︎ Deck | 4.3 (12) | Liberty at Last! | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck. | ||||||
▶︎ Deck | 3.7 (6) | Pendulum Encore | Normal Trap | |||
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn. | ||||||
▶︎ Deck | 3.6 (7) | Linear Equation Cannon | Normal Trap | |||
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY. ●If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY. ●If no: You lose LP equal to the declared number x 500. You can only activate 1 "Linear Equation Cannon" per turn. |
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▶︎ Deck | 3.6 (5) | World Legacy Cliffhanger | Normal Trap | |||
When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon. | ||||||
▶︎ Deck | 3.5 (11) | Chain Detonation | Normal Trap | |||
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. | ||||||
▶︎ Deck | 3.5 (11) | Chosen of Zefra | Continuous Trap | |||
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck. ●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck. ●5 or more: Monsters you control cannot be destroyed by an opponent's card effects. ●8 or more: Monsters you control cannot be targeted by an opponent's card effects. ●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck. |
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▶︎ Deck | 3.4 (10) | Mispolymerization | Normal Trap | |||
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks. | ||||||
▶︎ Deck | 3.3 (6) | Stall Turn | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck. | ||||||
▶︎ Deck | 3.2 (6) | Fiendish Portrait | Normal Trap | |||
Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn. | ||||||
▶︎ Deck | 3 (2) | Kingyo Sukui | Continuous Trap | |||
You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of "Kingyo Sukui" once per turn. | ||||||
▶︎ Deck | 2.5 (15) | Constellar Meteor | Normal Trap | |||
During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step. | ||||||
▶︎ Deck | 2.5 (11) | Disarm | Counter Trap | |||
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. | ||||||
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