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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Trap". Search result Showing 751 to 780 of 1,035
With the effect of "Destroy Trap".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.3 (12) | Armor Ninjitsu Art of Alchemy | Normal Spell | ||||||||||
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. | |||||||||||||
▶︎ Deck | 5.3 (3) | Duel Tower | Field Spell | ||||||||||
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. | |||||||||||||
▶︎ Deck | 5.3 (24) | Three of a Kind | Normal Trap | ||||||||||
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. | |||||||||||||
▶︎ Deck | 5.3 (12) | Blasting Fuse | Normal Trap | ||||||||||
Activate only when all zones of this card's column are occupied. Destroy all cards in this column. | |||||||||||||
▶︎ Deck | 5.3 (3) | Starry Knight Blast | Normal Trap | ||||||||||
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (4) | Vendread Daybreak | Normal Trap | ||||||||||
If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn. | |||||||||||||
▶︎ Deck | 5.3 (13) | Mass Hypnosis | Continuous Trap | ||||||||||
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. | |||||||||||||
▶︎ Deck | 5.3 (3) | Frightfur Jar | Continuous Trap | ||||||||||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5.2 (10) | Twin-Barrel Dragon | Effect Monster | ||||||||||
- | 4 | Machine | 1700 | 200 | |||||||||
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it. | |||||||||||||
▶︎ Deck | 5.2 (11) | Destiny HERO - Dread Servant | Effect Monster | ||||||||||
- | 3 | Warrior | 400 | 700 | |||||||||
If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target. | |||||||||||||
▶︎ Deck | 5.2 (10) | Bone Crusher | Effect Monster | ||||||||||
- | 4 | Zombie | 1600 | 200 | |||||||||
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. | |||||||||||||
▶︎ Deck | 5.2 (16) | Judgment, the Dragon of Heaven |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2600 | |||||||||
1 Tuner + 1+ non-Tuner monsters If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck. |
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▶︎ Deck | 5.2 (11) | Rasterliger |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.
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▶︎ Deck | 5.2 (5) | Pendulum Storm | Normal Spell | ||||||||||
Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls. | |||||||||||||
▶︎ Deck | 5.2 (6) | Parallel Panzer | Equip Spell | ||||||||||
Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (5) | Evil Eye Mesmerism | Continuous Trap | ||||||||||
When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn. | |||||||||||||
▶︎ Deck | 5.2 (17) | Miniaturize | Continuous Trap | ||||||||||
Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card. | |||||||||||||
▶︎ Deck | 5.1 (14) | ZW - Eagle Claw | Effect Monster | ||||||||||
- | 5 | Winged Beast | 2000 | 1200 | |||||||||
If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, negate the first Trap Card or effect activated on your opponent's field, when it resolves. You can only control 1 "ZW - Eagle Claw". | |||||||||||||
▶︎ Deck | 5.1 (10) | Superheavy Samurai Steam Train King |
Synchro Monster Effect Monster |
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- | 12 | Machine | 2000 | 4800 | |||||||||
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. |
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▶︎ Deck | 5.1 (9) | Karakuri Trick House | Normal Trap | ||||||||||
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it. | |||||||||||||
▶︎ Deck | 5.1 (12) | Tachyon Chaos Hole | Normal Trap | ||||||||||
When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. | |||||||||||||
▶︎ Deck | 5.1 (24) | Fake Trap | Normal Trap | ||||||||||
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). | |||||||||||||
▶︎ Deck | 5 (6) | Boot-Up Admiral - Destroyer Dynamo | Effect Monster | ||||||||||
- | 8 | Machine | 2500 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. | |||||||||||||
▶︎ Deck | 5 (8) | Obsidian Dragon | Effect Monster | ||||||||||
- | 4 | Rock | 800 | 2100 | |||||||||
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | |||||||||||||
▶︎ Deck | 5 (5) | Kozmo Landwalker | Effect Monster | ||||||||||
- | 6 | Machine | 2400 | 1200 | |||||||||
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | |||||||||||||
▶︎ Deck | 5 (8) | Morphtronic Slingen | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 800 | |||||||||
●While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. ●While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead. |
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▶︎ Deck | 5 (27) | Windrose the Elemental Lord | Effect Monster | ||||||||||
- | 8 | Winged Beast | 2800 | 2200 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | |||||||||||||
▶︎ Deck | 5 (14) | Cranium Fish | Effect Monster | ||||||||||
- | 6 | Fish | 2400 | 1000 | |||||||||
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. | |||||||||||||
▶︎ Deck | 5 (24) | Jurrac Meteor |
Synchro Monster Effect Monster |
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- | 10 | Dinosaur | 2800 | 2000 | |||||||||
1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard. |
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▶︎ Deck | 5 (23) | R - Righteous Justice | Normal Spell | ||||||||||
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||||||||||
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