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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 1,051 to 1,080 of 1,082
With the effect of "Destroy Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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1.8 (16) | Swords of Burning Light | Continuous Spell | |||
While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card. | ||||||
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1.8 (16) | Bubble Blaster | Equip Spell | |||
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0. | ||||||
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1.8 (9) | Ultimate Divine-Beast | Continuous Trap | |||
When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn. | ||||||
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1.7 (9) | Freezing Beast |
Effect Monster Union Monster |
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- | 4 | Aqua | 1500 | 1000 | ||
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
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1.7 (28) | Burning Land | Continuous Spell | |||
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage. | ||||||
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1.7 (15) | Silver Wing | Equip Spell | |||
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead. | ||||||
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1.7 (13) | Fighting Spirit | Equip Spell | |||
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. | ||||||
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1.6 (20) | Genex Doctor | Effect Monster | |||
- | 3 | Spellcaster | 1500 | 1000 | ||
You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field. | ||||||
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1.6 (9) | Morphtronic Engine | Equip Spell | |||
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. | ||||||
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1.6 (24) | Gryphon Wing | Normal Trap | |||
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls. | ||||||
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1.5 (10) | Electromagnetic Shield | Continuous Spell | |||
Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster. | ||||||
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1.5 (21) | Mask of Dispel | Continuous Spell | |||
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. | ||||||
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1.5 (10) | Reverse Breaker | Equip Spell | |||
Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. | ||||||
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1.5 (15) | Mystical Wind Typhoon | Quick-Play Spell | |||
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
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1.5 (20) | Straight Flush | Normal Trap | |||
If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones. | ||||||
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1.5 (19) | Shining Silver Force | Counter Trap | |||
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls. | ||||||
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1.4 (25) | De-Spell | Normal Spell | |||
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.) | ||||||
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1.4 (18) | Orbital Bombardment | Normal Trap | |||
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. | ||||||
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1.3 (20) | Gryphon's Feather Duster | Normal Spell | |||
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points. | ||||||
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1.3 (18) | Oops! | Normal Trap | |||
Target 1 card you control; destroy it. | ||||||
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1.3 (12) | Scrap Crash | Normal Trap | |||
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field. | ||||||
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1.3 (12) | Disarmament | Normal Trap | |||
Destroy all Equip Cards on the field. | ||||||
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1.3 (12) | Release, Reverse, Burst | Normal Trap | |||
Tribute 1 "Utopia" monster; destroy all Set Spell and Trap Cards your opponent controls. | ||||||
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1.2 (13) | Talisman of Trap Sealing | Continuous Spell | |||
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. | ||||||
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1.2 (21) | Dice Try! | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it. | ||||||
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1.1 (20) | Impenetrable Formation | Continuous Spell | |||
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card. | ||||||
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1 (17) | Gust | Normal Trap | |||
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
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1 (11) | Spell Purification | Normal Trap | |||
Discard 1 card; destroy all face-up Continuous Spells on the field. | ||||||
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1 (18) | Driving Snow | Normal Trap | |||
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
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1 (17) | Armor Break | Counter Trap | |||
Negate the activation of an Equip Spell Card and destroy it. | ||||||
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